Mario Gonzalez

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Mario Nelson Gonzalez
Mario Gonzalez - 03.jpg
Born November 8th, 1969
Birth Place Key West, Florida, USA
Nationality American   USA.svg

Mario Gonzalez is an American composer who was born in Key West, Florida on November 8th, 1969. At age five, Gonzalez became interested in music due to receiving an electric organ for Christmas.

From 1988-1990, Gonzalez attended the Art Institute of Fort Lauderdale for a degree in music and video production. In 1991, he was working as an audio engineer in a Miami recording studio and met with Active Enterprises who hired Gonzalez and a couple of his friends to design and develop Action 52 (NES). Gonzalez did the initial design for the majority of the games, and composed their music. All 52 of the games were finished in 3 months by order of Active Enterprises. Gonzalez then worked on Cheetahmen II (NES) and ported Action 52 to the Sega Genesis. After that, Active Enterprises went out of business.

Gonzalez worked at Univision Network from 2001 to 2002. In 2011, Gonzalez was hired by indie game developer CNG Studios where he continues to work both as a composer and a game designer and programmer. He composed the music and sound effects for every game the released after 2011.

Danny Elfman and Hans Zimmer both are inspirations to Gonzales, and he looks forward to the day when one of his songs is performed by a full orchestra, rather than just in this gag video.

Gonzalez currently lives in Miramar, Florida. He married in 1996 and has two children.

Music Development

Mario said this when asked about developing the music for Action 52/Cheetahmen II:

What I remember is I had to use a music keyboard with an Alesis sequencer to compose, then dumping the MIDI file into TXT and manually having to code the data. The data basically consisted of voice, note, hold and release information. I do not recall much about the actual software since I was not the programmer. I created the characters and story, then designed the games and composed the music. Also did a bit of graphics and level design.

Gonzalez used Ken Moore's sound driver from Sculptured Software. According to an interview, Gonzales said that he and the Active Enterprises team were taken to Sculptured Software so they could use their official Nintendo development tools for the game. While Mario did not remember the name of the developer they went to, he said they were in Utah and were developing Star Wars: The Empire Strikes Back (NES) when Active was brought to their development studio. This, along with the sound driver proves it was Sculptured Software.


Released Title Sample
1991-??-?? Action 52 (NES)
1992-??-?? Cheetahmen II (NES)
2014-??-?? (Unreleased) Rebirth (W32)

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