Difference between revisions of "Marble Madness (ARC)"

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(Recording)
(Audio Devices)
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===Audio Devices===
 
===Audio Devices===
''Marble Madness'' uses three audio chips, a [[YM2151]] clocked at 3.579545 MHz, a [[C012294]] clocked at 1.789772 MHz, and a [[TMS5220C]] clocked at 650.826 kHz.
+
''Marble Madness'' uses three audio chips. A [[YM2151]] clocked at 3.579545 MHz was only used for music, a [[C012294]] clocked at 1.789772 MHz - for some simple sound effects (like clicks), and a [[TMS5220C]] clocked at 650.826 kHz used for digital sound effects.
  
 
==Releases==
 
==Releases==

Revision as of 09:56, 29 October 2016

Marble Madness
Marble Madness - ARC - USA.jpg
Platform: Arcade
Year: 1984
Developer: Atari Games Corporation
For other games in the series, see Marble Madness.

Ever wonder what it would be like to take one of those simple marble labyrinths and turn it into a huge world where you get to control the marble and send it through all sorts of crazy mazes and obstacles? That's what the designer of Marble Madness had in mind. You control your marble and send it over jumps, ice, conveyor belts, and past acid puddles, steelies, and marble munchers to try and make it to the finish line. However, you also have to worry about sheer cliff edges, vacuums, and hammers that will block your way.

The game is fun, but only for awhile. Each of the six levels has unique obstacles to over come, but they're identical every time you play the game, so once you master them, the challenge is over. The arcade used a rollball controller which allowed you to easily control the direction and speed of your marble, something that was lost on the various ports.

Screenshots

Marble Madness - ARC - Title.png

The high score displays on the title screen.

Marble Madness - ARC - Game.png

Level 1, the practice race.

Marble Madness - ARC - Beginner Race.png

Level 2, the beginner race.

Marble Madness - ARC - Intermediate Race.png

Level 3, the intermediate race.

Music

The audio team of Marble Madness consists of Brad Fuller, and Hal Canon. Like most of Atari's arcade games, if you wait long enough through many of the games demos, you will eventually get a credits screen. The music sounds great for 1984. Each tune escalates in complexity and tempo starting from the light happy tune of the Practice Race and becoming more foreboding and complex as the game becomes more difficult.

Marble Madness is also one of the earliest games with dynamic music. The percussion in the Intermediate Race changes through every other loop and, even more clever, the Silly Race music keeps getting faster and faster in order to give a feeling of intensity to the player.

According to Brad, he and Hal composed the music and sound together using the program RPM. It is not known who did what, and it may never be known, due to Brad's death in 2016 and Hal vanishing from the gaming industry.

Recording

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There are issues with the timing of this recording.

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#

Title

Composer

Arranger

Length

Size

Listen

01 Practice Race Brad Fuller, Hal Canon Brad Fuller, Hal Canon 1:50 1.3 MB
02 Beginner Race Brad Fuller, Hal Canon Brad Fuller, Hal Canon 1:54 1.5 MB
03 Intermediate Race Brad Fuller, Hal Canon Brad Fuller, Hal Canon 1:30 1.4 MB
04 Aerial Race Brad Fuller, Hal Canon Brad Fuller, Hal Canon 1:14 1.1 MB
05 Silly Race Brad Fuller, Hal Canon Brad Fuller, Hal Canon 1:48 1.3 MB
06 Ultimate Race Brad Fuller, Hal Canon Brad Fuller, Hal Canon 1:29 1.6 MB
07 Congratulations Brad Fuller, Hal Canon Brad Fuller, Hal Canon 0:32 511 KB
08 Game Over Brad Fuller, Hal Canon Brad Fuller, Hal Canon 0:05 57 KB
09 Unknown Brad Fuller, Hal Canon Brad Fuller, Hal Canon 0:38 521 KB

Credits

(Source)

Game Rip

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This rip is missing songs.

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Format

Download

Size

UNK.png

N/A N/A

This soundtrack has not been ripped. The recording was taken from the Midway Arcade Treasures release for Windows.

Audio Devices

Marble Madness uses three audio chips. A YM2151 clocked at 3.579545 MHz was only used for music, a C012294 clocked at 1.789772 MHz - for some simple sound effects (like clicks), and a TMS5220C clocked at 650.826 kHz used for digital sound effects.

Releases

  USA.svg   USA
Marble Madness - ARC - USA.jpg
Title: Marble Madness
Platform: Arcade
Released: 1984-12-??
Publisher: Atari Games Corporation

Links


Marble Madness
Marble Madness Platform - ARC.png • Platform - A2.png • Platform - AMI.png • Platform - AST.png • Platform - C64.png • Platform - PCB.png • Platform - A2GS.png • Platform - NES.png • Platform - X68.png • Platform - PC98.png • Platform - GB.png • Platform - FMT.png • Platform - GEN.png • Platform - GG.png • Platform - SMS.png • Platform - GBC.png • Platform - GBA.png • Platform - BB.png
Marble Madness Construction Set Platform - CPC.png • Platform - ZXS.png
Marble Madness: Deluxe Edition Platform - CPC.png • Platform - ZXS.png
Notable Songs
Notable Personnel Brad Fuller • Hal Canon
Notable Companies Atari • Electronic Arts