Marble Madness (ARC)
- For other games in the series, see Marble Madness.
Ever wonder what it would be like to take one of those simple marble labyrinths and turn it into a huge world where you get to control the marble and send it through all sorts of crazy mazes and obstacles? That's what the designer of Marble Madness had in mind. You control your marble and send it over jumps, ice, conveyor belts, and past acid puddles, steelies, and marble munchers to try and make it to the finish line. However, you also have to worry about sheer cliff edges, vacuums, and hammers that will block your way.
The game is fun, but only for awhile. Each of the six levels has unique obstacles to over come, but they're identical every time you play the game, so once you master them, the challenge is over. The arcade used a rollball controller which allowed you to easily control the direction and speed of your marble, something that was lost on the various ports.
This page needs more screenshots.
The audio team of Marble Madness consists of Brad Fuller, and Hal Canon. Like most of Atari's arcade games, if you wait long enough through many of the games demos, you will eventually get a credits screen. The music sounds great for 1984. Each tune escalates in complexity and tempo starting from the light happy tune of the Practice Race and becoming more foreboding and complex as the game becomes more difficult.
Marble Madness is also one of the earliest games with dynamic music. The percussion in the Intermediate Race changes through every other loop and, even more clever, the Silly Race music keeps getting faster and faster in order to give a feeling of intensity to the player.
According to Brad, he and Hal composed the music and sound together using the program RPM. It is not known who did what, and it may never be known, due to Brad's death in 2016 and Hal vanishing from the gaming industry.
There are issues with the timing of this recording.
|01||Practice Race||Brad Fuller, Earl Vickers, Hal Canon||1:50||Download|
|02||Beginner Race||Brad Fuller, Earl Vickers, Hal Canon||1:54||Download|
|03||Intermediate Race||Brad Fuller, Earl Vickers, Hal Canon||1:30||Download|
|04||Aerial Race||Brad Fuller, Earl Vickers, Hal Canon||1:14||Download|
|05||Silly Race||Brad Fuller, Earl Vickers, Hal Canon||1:48||Download|
|06||Ultimate Race||Brad Fuller, Earl Vickers, Hal Canon||1:29||Download|
|07||Congratulations||Brad Fuller, Earl Vickers, Hal Canon||0:32||Download|
|08||Game Over||Brad Fuller, Earl Vickers, Hal Canon||0:05||Download|
|09||Unknown||Brad Fuller, Earl Vickers, Hal Canon||0:38||Download|
- Ripper: VGMrips
- Recorder: Doommaster1994
- Game Credits:
The recording was taken from the Midway Arcade Treasures release for Windows.
Marble Madness uses three audio chips. A YM2151 (clocked at 3.579545 MHz) was used for music and the most of sound effects, a C012294 (clocked at 1.789772 MHz) - only for some simple sound effects (like clicks), and a TMS5220C clocked at (650.826 kHz) used for digital sound effects.
- mobygames.com/game/arcade/marble-madness - MobyGames.
- gamefaqs.com/arcade/563996-marble-madness - GameFAQs.
- en.wikipedia.org/wiki/Marble_Madness - Wikipedia.
|Marble Madness||• • • • • • • • • • • • • • • • •|
|Marble Madness Construction Set||•|
|Marble Madness: Deluxe Edition||•|
|Notable Personnel||Brad Fuller • Hal Canon|
|Notable Companies||Atari • Electronic Arts|