Difference between revisions of "Maniac Mansion (C64)"

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{{In Progress}}
 
 
 
{{Infobox Game
 
{{Infobox Game
 
  | Title    = Maniac Mansion
 
  | Title    = Maniac Mansion
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'''''Maniac Mansion''''' is an adventure game developed by [[LucasArts]], originally released for the Commodore 64 in 1987, and ported to many other systems in the years since. The storyline features the usually mad-but-harmless scientist Dr. Fred Edison being possessed by a meteor, after which he kidnaps a cheerleader from the local high school and creates a device that'll suck her brains out. Her boyfriend, Dave gets the help of two friends (from a pool of five other characters), with the goal of breaking into the Edison family home and stopping Dr. Fred.
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'''''Maniac Mansion''''' is an adventure game developed by [[LucasArts]], originally released for the Commodore 64 in 1987, and ported to many other systems in the years since. The storyline features the usually mad-but-harmless scientist Dr. Fred Edison being possessed by a meteor, after which he kidnaps a cheerleader from the local high school and creates a device that'll suck her brains out. Her boyfriend, Dave gets the help of two friends (from a pool of six other characters), with the goal of breaking into the Edison family home and stopping Dr. Fred.
  
 
This was the first game to make use of the SCUMM engine, and is generally considered to mark the official start of LucasArt's line of adventure games. Unlike most of their later games, it's possible to make the game unwinnable. However, it's still much more forgiving than most other adventure games of this era, as it requires you to make a poor selection of characters at the start and/or commit several major errors during the storyline.
 
This was the first game to make use of the SCUMM engine, and is generally considered to mark the official start of LucasArt's line of adventure games. Unlike most of their later games, it's possible to make the game unwinnable. However, it's still much more forgiving than most other adventure games of this era, as it requires you to make a poor selection of characters at the start and/or commit several major errors during the storyline.
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==Music==
 
==Music==
This is probably the sparsest soundtrack for a LucasArts adventure game, with just the game's main title theme and a short bit of music that you hear when you play the Green Tentacle's demo tape. That said, what we do get is fairly decent; both tracks are definitely catchy, and the main theme establishes the game's sci-fi setting quite well. The main theme's title comes from the later [[Maniac Mansion (NES)]].
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{{Album Art|Maniac Mansion - C64 - Album Art.png}}
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 +
This is probably the sparsest soundtrack for a LucasArts adventure game, with just the game's main title theme and a short bit of music that you hear when you play the Green Tentacle's demo tape. That said, what we do get is fairly decent; both tracks are definitely catchy, and the main theme establishes the game's sci-fi setting quite well. The main theme's title comes from the later [[Maniac Mansion (NES)]]. [[Chris Grigg]] and [[David Lawrence]] are both credited as composers, although it's unknown whether they each worked on one of the game's two tracks, or whether they wrote them together.
  
 
===Recording===
 
===Recording===
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===Game Rip===
 
===Game Rip===
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{{Rips
 +
| Formats = {{Format|SID}}
 +
| File    = Maniac Mansion (C64).zip
 +
}}
 +
 +
Ripping Commodore music is beyond the scope of this Wiki.
  
 
==Releases==
 
==Releases==
 +
{| align="center" |
 +
|
 +
{{Publication
 +
| Title      = Maniac Mansion
 +
| BoxArt      = Maniac Mansion - C64 - USA.png
 +
| Platform    = {{Platform|Commodore 64}}
 +
| Publisher  = {{Publisher|LucasArts|Lucasfilm Games, LLC.}}
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| Released    = 1987-10-??
 +
| Country    = USA
 +
}}
 +
{{Publication
 +
| Title      = Maniac Mansion
 +
| BoxArt      = Maniac Mansion - C64- Germany.jpg
 +
| Platform    = {{Platform|Commodore 64}}
 +
| Publisher  = {{Publisher|LucasArts|Lucasfilm Games, LLC.}}
 +
| Released    = 1988-??-??
 +
| Country    = Germany
 +
}}
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|}
  
 
==Links==
 
==Links==
 +
* [http://www.mobygames.com/game/c64/maniac-mansion http://www.mobygames.com/game/c64/maniac-mansion] - MobyGames.
 +
* [http://www.gamefaqs.com/c64/583712-maniac-mansion http://www.gamefaqs.com/c64/583712-maniac-mansion] - GameFAQs.
 +
* [https://en.wikipedia.org/wiki/Maniac_Mansion en.wikipedia.org/wiki/Maniac_Mansion] - Wikipedia.

Revision as of 11:07, 27 October 2016

Maniac Mansion
Maniac Mansion - C64 - USA.png
Platform: Commodore 64
Year: 1987
Developer: Lucasfilm Games, LLC

Maniac Mansion is an adventure game developed by LucasArts, originally released for the Commodore 64 in 1987, and ported to many other systems in the years since. The storyline features the usually mad-but-harmless scientist Dr. Fred Edison being possessed by a meteor, after which he kidnaps a cheerleader from the local high school and creates a device that'll suck her brains out. Her boyfriend, Dave gets the help of two friends (from a pool of six other characters), with the goal of breaking into the Edison family home and stopping Dr. Fred.

This was the first game to make use of the SCUMM engine, and is generally considered to mark the official start of LucasArt's line of adventure games. Unlike most of their later games, it's possible to make the game unwinnable. However, it's still much more forgiving than most other adventure games of this era, as it requires you to make a poor selection of characters at the start and/or commit several major errors during the storyline.

Screenshots

Maniac Mansion - C64 - Character Select.png

Character selection. Rule #1: Never, ever pick Jeff.

Maniac Mansion - C64 - Intro.png

Bernard's probably the most useful character, but also a major wimp.

Maniac Mansion - C64 - Outside Mansion.png

Getting into the mansion is the first puzzle you'll face.

Maniac Mansion - C64 - Nurse Edna.png

This is one dinner invite you really don't want to take up.

Maniac Mansion - C64 - Dungeon.png

Encountering the residents will usually result in a direct trip to the dungeon.

Maniac Mansion - C64 - Green Tentacle.png

Dr. Fred's prized pet, the Green Tentacle.

Music

VGMPF Album Art       Icon-Help.png

Maniac Mansion - C64 - Album Art.png

This is probably the sparsest soundtrack for a LucasArts adventure game, with just the game's main title theme and a short bit of music that you hear when you play the Green Tentacle's demo tape. That said, what we do get is fairly decent; both tracks are definitely catchy, and the main theme establishes the game's sci-fi setting quite well. The main theme's title comes from the later Maniac Mansion (NES). Chris Grigg and David Lawrence are both credited as composers, although it's unknown whether they each worked on one of the game's two tracks, or whether they wrote them together.

Recording

# Title Composer Length Listen Download
01 Maniac Theme Chris Grigg, David Lawrence 1:28
Download
02 Demo Tape Chris Grigg, David Lawrence 0:27
Download

Credits

(Source: 1 2 3)

Game Rip

Format

Download

SID.png

Download

(Info)


Ripping Commodore music is beyond the scope of this Wiki.

Releases

  USA.svg   USA
Maniac Mansion - C64 - USA.png
Title: Maniac Mansion
Platform: Commodore 64
Released: 1987-10-??
Publisher: Lucasfilm Games, LLC.
  Germany.svg   Germany
Maniac Mansion - C64- Germany.jpg
Title: Maniac Mansion
Platform: Commodore 64
Released: 1988-??-??
Publisher: Lucasfilm Games, LLC.

Links