Difference between revisions of "MUS (DMX)"
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− | MUS is a format that is almost identical to a [[MIDI]] 0 file. Its uses the | + | '''''MUS''''', short for music, is a format that is almost identical to a [[MIDI]] 0 file. Its uses the standard MIDI syntax, but it only allows one track of audio instructions. MUS was created by John Romero at id Software for the Doom engine, and was used in all of the derivative games through the mid 1990s. Winamp's default MIDI plugin supports MUS files, however, it is turned off by default so you'll have to manually associate the extension. |
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+ | To Create MUS files, John Romero created a tool called IMUSE (not to be confused with LucasArts iMUSE) that would convert MIDI files in to MUS files, and could also convert digital sound effects into MIDI or PC Speaker equivalents. | ||
Vladimir Arnost has written up the [http://www.vgmpf.com/Docs/Format-MUS-MUSForm.html specs] of the MUS format, the text file is encoded in Unicode.<br clear="all" /> | Vladimir Arnost has written up the [http://www.vgmpf.com/Docs/Format-MUS-MUSForm.html specs] of the MUS format, the text file is encoded in Unicode.<br clear="all" /> |
Revision as of 09:43, 23 July 2010
Music | |||||
Developer: | id Software | ||||
Header: | {{{Header}}} | [[Category: Formats With {{{Header}}} Headers]]||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
| |||||
Released: | 1993/12/10 | ||||
First Game: | Doom (DOS) | ||||
Extensions |
|
MUS, short for music, is a format that is almost identical to a MIDI 0 file. Its uses the standard MIDI syntax, but it only allows one track of audio instructions. MUS was created by John Romero at id Software for the Doom engine, and was used in all of the derivative games through the mid 1990s. Winamp's default MIDI plugin supports MUS files, however, it is turned off by default so you'll have to manually associate the extension.
To Create MUS files, John Romero created a tool called IMUSE (not to be confused with LucasArts iMUSE) that would convert MIDI files in to MUS files, and could also convert digital sound effects into MIDI or PC Speaker equivalents.
Vladimir Arnost has written up the specs of the MUS format, the text file is encoded in Unicode.
Players
Title |
Platform |
Version |
Creator |
Home |
Download |
Winamp MIDI Plugin | Windows | 3.17 | Nullsoft | winamp.com | [1] |
MUS File Player | DOS | 1.75 | QA-Software | [2] | |
Quick MUS to MIDI Converter | DOS | 2.0 | Sebastien Bacquet | [3] | |
MIDI to MUS Converter | DOS | 2.4 | Digital Expressions, Inc. | [4] | |
MUS to MIDI Converter | DOS | 0.9 | Just Joe Productions | [5] |
Games
Title |
Released |
Platform |
Publisher |
Chex Quest | 1996/??/?? | DOS | Ralston-Purina |
Chex Quest 2 | 1996/??/?? | DOS | Ralston-Purina |
Doom | 1993/12/10 | DOS | id Software, Inc. |
Doom II: Hell On Earth | 1994/10/10 | DOS | GT Interactive Software Corp. |
Final Doom | 1996/05/31 | DOS | GT Interactive Software Corp. |
Heretic: Shadow of the Serpent Riders | 1994/12/23 | DOS | id Software, Inc. |
Hexen: Beyond Heretic | 1995/09/30 | DOS | id Software, Inc. |
Raptor: Call of the Shadows | 1994/04/01 | DOS | Apogee Software, Ltd. |
Strife | 1996/??/?? | DOS | Velocity, Inc. |
Links
- Shikadi: shikadi.net/moddingwiki/MUS_Format