MP3
From Video Game Music Preservation Foundation Wiki
Revision as of 16:16, 14 September 2010 by TheAlmightyGuru (talk | contribs)
Moving Pictures Experts Group, Audio Layer 3 | |||||
Developer: | Moving Picture Experts Group | ||||
Header: | {{{Header}}} | [[Category: Formats With {{{Header}}} Headers]]||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
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Released: | 19??/??/?? | ||||
Extensions |
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MP3 is the third layer in the MEPG-1 format. It uses a lossy compression algorithm to encode audio data into much smaller files than a lossless format. Although the format was impressive when it was originally developed, it has since been out-classed by more modern audio formats like Vorbis. Also, because MP3 is a patented and closed-source format, the VGMPF will do as much as possible to limit the use of MP3 on this site and instead focus on Vorbis. The only reason why we will have MP3 files is if the game's soundtrack is already encoded in MP3 format. Transcoding from lossy compression to a different lossy compression only makes the resulting file sound worse.
Players
- foobar2000 - Windows
- GoldWave - Windows
- Winamp - Windows
- Windows Media Player - Windows
Editors
- GoldWave - Windows
Games
Links
- Wikipedia: en.wikipedia.org/wiki/MP3