Difference between revisions of "MP3"

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Line 63: Line 63:
| 2004-04-25
| 2004-04-25
| [[Sacred (W32)]]
| [[Sacred (W32)]]
| {{Song-Box|01 - Sacred - W32 - Daemons of Ancaria.ogg}}
| {{Song-Box|02 - Sacred - W32 - Daemons of Ancaria.ogg}}
| 2007-06-26
| 2007-06-26

Revision as of 06:25, 3 August 2018

Moving Pictures Experts Group, Audio Layer 3
Developer: Moving Picture Experts Group
Header: Unknown
Content: PCM
Instruments: Intrinsic
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1995-??-??
  • *.mp3

Moving Pictures Experts Group, Audio Layer 3 (MP3) is the third layer in the MPEG-1 format. It uses a lossy compression algorithm to encode audio data into much smaller files than a lossless format. Although the format was impressive when it was originally developed, it has since been out-classed by more modern audio formats like OGG. Also, because MP3 is a patented and closed-source format, the VGMPF will do as much as possible to limit the use of MP3 on this site and instead focus on Vorbis. The only reason why we will have MP3 files is if the game's soundtrack is already encoded in MP3 format. Transcoding from lossy compression to a different lossy compression only makes the resulting file sound worse.







MP3 to ?

? to MP3


Released Title Sample
2004-04-25 Sacred (W32)
2007-06-26 Overlord (W32)
2007-??-?? Syobon Action (W32)
2011-06-10 Duke Nukem Forever (W32)
2012-??-?? DX-Ball (WEB)

How to Obtain

MP3 files usually have to be extracted from a game's resource files, although they're sometimes left as is.