Difference between revisions of "MP3"

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| Format      = MP3
 
| Format      = MP3
 
| Developer  = Moving Picture Experts Group
 
| Developer  = Moving Picture Experts Group
| Header      = Unknown
+
| Header      = Custom
 
| Content    = PCM
 
| Content    = PCM
 
| Instruments = Intrinsic
 
| Instruments = Intrinsic
Line 16: Line 16:
  
 
'''''Moving Pictures Experts Group, Audio Layer 3 (MP3)''''' is the third layer in the MPEG-1 format. It uses a lossy compression algorithm to encode audio data into much smaller files than a lossless format. Although the format was impressive when it was originally developed, it has since been out-classed by more modern audio formats like [[OGG]]. Also, because MP3 is a patented and closed-source format, the VGMPF will do as much as possible to limit the use of MP3 on this site and instead focus on Vorbis. The only reason why we will have MP3 files is if the game's soundtrack is already encoded in MP3 format. Transcoding from lossy compression to a different lossy compression only makes the resulting file sound worse.
 
'''''Moving Pictures Experts Group, Audio Layer 3 (MP3)''''' is the third layer in the MPEG-1 format. It uses a lossy compression algorithm to encode audio data into much smaller files than a lossless format. Although the format was impressive when it was originally developed, it has since been out-classed by more modern audio formats like [[OGG]]. Also, because MP3 is a patented and closed-source format, the VGMPF will do as much as possible to limit the use of MP3 on this site and instead focus on Vorbis. The only reason why we will have MP3 files is if the game's soundtrack is already encoded in MP3 format. Transcoding from lossy compression to a different lossy compression only makes the resulting file sound worse.
 
  
 
==Players==
 
==Players==
 
<div style="float:right;">([[:Category: MP3 Players|Category]])</div>
 
<div style="float:right;">([[:Category: MP3 Players|Category]])</div>
  
 +
* [[Audacity]] - Linux, Macintosh, Windows
 +
* [[DeliPlayer]] - Windows
 
* [[Digital Sound System]] - DOS
 
* [[Digital Sound System]] - DOS
 
* [[foobar2000]] - Windows
 
* [[foobar2000]] - Windows
Line 28: Line 29:
 
* [[Windows Media Player]] - Windows
 
* [[Windows Media Player]] - Windows
 
* [[XMMS]] - Linux
 
* [[XMMS]] - Linux
 
  
 
==Editors==
 
==Editors==
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* [[Audacity]] (with LAME) - Linux, Macintosh, Windows - [[AAC]], [[AC3]], [[AIFF]], [[AMR]], [[AU]], [[FLAC]], [[MP2]], [[OGG]], [[WAV]], [[WMA]]
 
* [[Audacity]] (with LAME) - Linux, Macintosh, Windows - [[AAC]], [[AC3]], [[AIFF]], [[AMR]], [[AU]], [[FLAC]], [[MP2]], [[OGG]], [[WAV]], [[WMA]]
 
* [[GoldWave]] - Windows - [[AAC]], [[AFC]], [[AIFF]], [[AU]], [[IFF]], [[FLAC]], [[OGG]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[WMA]], [[XAC]]
 
* [[GoldWave]] - Windows - [[AAC]], [[AFC]], [[AIFF]], [[AU]], [[IFF]], [[FLAC]], [[OGG]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[WMA]], [[XAC]]
 
  
 
==Converters==
 
==Converters==
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* [[Digital Sound System]] (with LAME) - DOS - [[WAV]]
 
* [[Digital Sound System]] (with LAME) - DOS - [[WAV]]
 
* [[foobar2000]] - Windows - [[AAC]], [[AIFF]], [[AU]], [[FLAC]], [[OGG]], [[MusePack]], [[WAV]], [[Wave64]], [[WavPack]]
 
* [[foobar2000]] - Windows - [[AAC]], [[AIFF]], [[AU]], [[FLAC]], [[OGG]], [[MusePack]], [[WAV]], [[Wave64]], [[WavPack]]
* [[GoldWave]] - Windows - [[AAC]], [[AFC]], [[AIFF]], [[AU]], [[IFF]], [[FLAC]], [[OGG]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[WMA]], [[XAC]]
+
* [[GoldWave]] - Windows - [[AAC]], [[AIFF]], [[AIFFC]], [[AU]], [[IFF]], [[FLAC]], [[OGG]], [[OPUS]], [[M4A]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[WMA]], [[XAC]]
 
* [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows - [[FLAC]], [[M4A]], [[OGG]], [[WAV]]
 
* [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows - [[FLAC]], [[M4A]], [[OGG]], [[WAV]]
  
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* [[Digital Sound System]] (with LAME) - DOS - [[CD]], [[MIDI]], [[MP1]], [[MP2]], [[VOC]], [[WAV]]
 
* [[Digital Sound System]] (with LAME) - DOS - [[CD]], [[MIDI]], [[MP1]], [[MP2]], [[VOC]], [[WAV]]
 
* [[foobar2000]] - Windows - [[AAC]], [[AIFF]], [[AU]], [[FLAC]], [[OGG]], [[MusePack]], [[WAV]], [[Wave64]], [[WavPack]]
 
* [[foobar2000]] - Windows - [[AAC]], [[AIFF]], [[AU]], [[FLAC]], [[OGG]], [[MusePack]], [[WAV]], [[Wave64]], [[WavPack]]
* [[GoldWave]] - Windows - [[AAC]], [[AFC]], [[AIFF]], [[AU]], [[IFF]], [[FLAC]], [[OGG]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[WMA]], [[XAC]]
+
* [[GoldWave]] - Windows - [[AAC]], [[AIFF]], [[AIFFC]], [[AU]], [[IFF]], [[FLAC]], [[OGG]], [[OPUS]], [[M4A]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[WMA]], [[XAC]]
 
* [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows - [[FLAC]], [[M4A]], [[OGG]], [[WAV]]
 
* [[VLC]] - Android, FreeBSD, Linux, Macintosh, Windows - [[FLAC]], [[M4A]], [[OGG]], [[WAV]]
 
  
 
==Games==
 
==Games==
 
<div style="float:right;">([[:Category: Games That Use MP3|Category]])</div>
 
<div style="float:right;">([[:Category: Games That Use MP3|Category]])</div>
{{Table Header
+
 
| Color    = FFF0FF
+
{| class="wikitable" |
| Caption01 = Released
+
! Released
| Caption02 = Title
+
! Title
| Caption03 = Sample
+
! Sample
}}
+
|-
| 2004-04-25
+
| 2001-05-01
 +
| [[The Elder Scrolls III: Morrowind (W32)]]
 +
|  
 +
|-
 +
| 2004-02-27
 
| [[Sacred (W32)]]
 
| [[Sacred (W32)]]
| {{Song-Box|00 - Sacred - W32 - Heaven in Hell.ogg}}
+
| {{Song-Box|02 - Sacred - W32 - Daemons of Ancaria.ogg}}
 +
|-
 +
| 2006-03-20
 +
| [[The Elder Scrolls IV: Oblivion (W32)]]
 +
|
 
|-
 
|-
| 2007-??-??
+
| 2007-06-26
| [[Syobon Action (W32)]]
+
| [[Overlord (W32)]]
| {{Song-Box|01 - Syobon Action - W32 - Titerman.ogg}}
+
|  
 
|-
 
|-
 
| 2011-06-10
 
| 2011-06-10
 
| [[Duke Nukem Forever (W32)]]
 
| [[Duke Nukem Forever (W32)]]
 
| {{Song-Box|00 - Duke Nukem Forever - W32 - Grabbag (Elev).ogg}}
 
| {{Song-Box|00 - Duke Nukem Forever - W32 - Grabbag (Elev).ogg}}
 +
|-
 +
| 2013-02-26
 +
| [[Brütal Legend (W32)]]
 +
|
 
|}
 
|}
 +
 +
==How to Obtain==
 +
MP3 files usually have to be extracted from a game's resource files, although they're sometimes left as is.
  
 
==Links==
 
==Links==
 
* [http://en.wikipedia.org/wiki/MP3 en.wikipedia.org/wiki/MP3] - Wikipedia.
 
* [http://en.wikipedia.org/wiki/MP3 en.wikipedia.org/wiki/MP3] - Wikipedia.
 
* [http://media.io media.io] - Online converter.
 
* [http://media.io media.io] - Online converter.

Revision as of 04:44, 13 January 2019

Moving Pictures Experts Group, Audio Layer 3
MP3.png
Developer: Moving Picture Experts Group
Header: Custom
Content: PCM
Instruments: Intrinsic
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1995-??-??
Extensions
  • *.mp3

Moving Pictures Experts Group, Audio Layer 3 (MP3) is the third layer in the MPEG-1 format. It uses a lossy compression algorithm to encode audio data into much smaller files than a lossless format. Although the format was impressive when it was originally developed, it has since been out-classed by more modern audio formats like OGG. Also, because MP3 is a patented and closed-source format, the VGMPF will do as much as possible to limit the use of MP3 on this site and instead focus on Vorbis. The only reason why we will have MP3 files is if the game's soundtrack is already encoded in MP3 format. Transcoding from lossy compression to a different lossy compression only makes the resulting file sound worse.

Players

(Category)

Editors

(Category)

Converters

(Category)

MP3 to ?

? to MP3

Games

(Category)
Released Title Sample
2001-05-01 The Elder Scrolls III: Morrowind (W32)
2004-02-27 Sacred (W32)
2006-03-20 The Elder Scrolls IV: Oblivion (W32)
2007-06-26 Overlord (W32)
2011-06-10 Duke Nukem Forever (W32)
2013-02-26 Brütal Legend (W32)

How to Obtain

MP3 files usually have to be extracted from a game's resource files, although they're sometimes left as is.

Links