Difference between revisions of "List of games with regional music differences"

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| [[SimCity (SNES)]] || The Japanese release has a unique song for the accounting menu.
 
| [[SimCity (SNES)]] || The Japanese release has a unique song for the accounting menu.
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| [[Sonic CD (SCD)]] || Different soundtracks for Japanese and US releases.
 
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| [[Tetris Attack (SNES)]] || The US release has a couple Yoshi-themed songs.
 
| [[Tetris Attack (SNES)]] || The US release has a couple Yoshi-themed songs.

Revision as of 16:49, 27 May 2021

This is a list of video games that have different music across regional releases, but were released on the same platform. If the soundtrack is so different the game warrants its own page, list each release.

For this list, platforms are considered the same if they have similar hardware, especially similar audio hardware. For example, the Nintendo Entertainment System is considered the same as the Famicom because they have identical CPUs and audio capabilities, but both are different from the Famicom Disk System which has an additional audio chip. Likewise, the Master System is different than the Mark III because it has an additional audio chip. Music is not considered different if it has a different tempo due to NTSC/PAL timing issues.

Games Notes
Castlevania III: Dracula's Curse (NES) / Akumajou Densetsu (FC) Japanese release has additional internal audio chip, so all the songs sound differently.
Contra (NES) Japanese release has a couple additional tracks.
Mike Tyson's Punch-Out!! (NES) The PlayChoice-10 release has a couple extra jingles.
Rygar (NES) Several songs are different between the Japanese and US releases.
SimCity (SNES) The Japanese release has a unique song for the accounting menu.
Sonic CD (SCD) Different soundtracks for Japanese and US releases.
Tetris Attack (SNES) The US release has a couple Yoshi-themed songs.
Wrath of the Black Manta (NES) / Ninja COP Saizou (FC) Completely different soundtracks.