Lady Sia |
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Lady Sia is a two-way scrolling action-adventure game originally developed by RFX Interactive and published TDK Mediactive for America, Europe and Australia-New Zealand for Game Boy Advance in 2001, though it did poorly in sales but is otherwise a cult game.
The game takes place in a fantasy world in which players assume the role of Lady Sia, the warrior princess She-Ra/Xena. Her mission is to defeat the T'soas, a race of creatures created by the evil wizard Oniman, who have declared war on the other kingdoms. Her quest takes her through four different kingdoms, the last of which is on the T'soas' home continent.
As a result, players must watch out for a variety of enemies and be careful to stay on platforms. Four areas, each with four levels, a main boss battle and a bonus level, make up the world Sia must traverse. The levels emphasize acrobatics or combat.
The player can temporarily increase Sia's three lives per level by collecting gems. Restarting at the beginning of the level or at the last checkpoint is required if the player loses a life. Halfway through each level, there are checkpoints to be encountered. These are usually represented by images of golden whirlwinds that, when activated, transform into images of Sia.
Sia is "thrown into jail" if all lives are lost, and the player has ten seconds to choose whether to continue with the level or quit.
The review aggregation website "Metacritic" stated that "Lady Sia" received "average" reviews. It was particularly praised for its beautiful hand-drawn cartoon-inspired anime graphics. However, the media also saw this as one of Lady Sia's shortcomings, complaining that it was difficult to distinguish between the background elements and the interactive parts of the game.
Screenshots
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Title screen.
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Main Menu.
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Menu game.
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Gameplay 1.
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Gameplay 2.
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Gameplay 3.
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Music
VGMPF Album Art
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The composers and musical arrangers Christophe Zurfluh, Alexis Roy and A.M.H were in charge of creating the soundtrack of the game, being only 10 tracks for the whole campaign.
The game has a gigantic characteristic as it is its way of making the graphics which made the music adapt well to the plot of the game but this achieved something, the music made the game have its own originality.
Something similar happened to the 3D port that was in development for GameCube which had these characteristics of its original version which makes us think what would have happened if it was published at that time.
The music is like ritimico stuck with touch of modernism, including that the aspect of the game was type medieval to what was great part of the game in if, unfortunately we will not return to see it is said that it is catalogued as game abandonware since TDK has not claimed rights of author from the development of Lady Sia 3D in GameCube.
Recording
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Title |
Composer |
Length |
Listen |
Download |
01 |
Opening |
Christophe Zurfluh, Alexis Roy & A.M.H |
1:06 |
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Download |
02 |
The Castle |
Christophe Zurfluh, Alexis Roy & A.M.H |
2:10 |
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Download |
03 |
The Village Algambiade |
Christophe Zurfluh, Alexis Roy & A.M.H |
1:39 |
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Download |
04 |
The City Merrion |
Christophe Zurfluh, Alexis Roy & A.M.H |
1:39 |
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Download |
05 |
T'soa Airport |
Christophe Zurfluh, Alexis Roy & A.M.H |
2:04 |
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Download |
06 |
The Water Kingdom |
Christophe Zurfluh, Alexis Roy & A.M.H |
1:41 |
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Download |
07 |
The Fire Kingdom |
Christophe Zurfluh, Alexis Roy & A.M.H |
3:00 |
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Download |
08 |
The Air Kingdom |
Christophe Zurfluh, Alexis Roy & A.M.H |
0:57 |
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Download |
09 |
Boss |
Christophe Zurfluh, Alexis Roy & A.M.H |
1:25 |
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Download |
10 |
The Ending |
Christophe Zurfluh, Alexis Roy & A.M.H |
1:51 |
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Download |
Credits
(Source: Game)
The credits are displayed after the game has been beaten.
These recordings were made by GatoVerde95 using mGBA in a sound test, foobar2000 and GSF Decoder to FLAC audio file.
Game Rip
Format
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Download
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N/A
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This rip is missing songs.
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Releases
Links