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Loudness Sound System
Developer: Andras Molnar
Header: Absent
Content: Notational
Instruments: Combined
Target Output
Output - Digital Audio - No.png Output - MIDI.png Output - FM Synthesis.png Output - PSG - No.png
Released: 1993-??-??
First Game: Black Sect (DOS)
  • *.lds

The Loudness Sound System (LDS) is an AdLib tracker programmed by Andras Molnar in 1993. During its time it offered video game composers a way to compose high-quality music for the AdLib sound card in a way that was much easier than many earlier methods. It supports software vibratos, pitch bends for fatter drums, and volume changes for echoes.

Composers have different accounts on how Loudness was used. Matthias Steinwachs said in PC Games 4/95 that he arranged directly in the Loudness system and sent the finished songs to Molnar, who then sent "usable" files to the game developers for a fee, due to which he refused to make Loudness publicly available. Alexander Brandon said on Facebook that he sent ROL files to Molnar, who then sent back LDS files.



Neither of these players supports older files (with 6 bytes less per instrument) yet.



LDS to ?

? to LDS


Released Title Sample
1993-12-?? Black Sect (DOS)
1994-??-?? Vroom (DOS)
1994-??-?? Zeppelin: Giants of the Sky (DOS)
1995-??-?? Cold Dreams (DOS)
1995-??-?? Fuzzy's World of Miniature Space Golf (DOS)
1995-??-?? Hattrick! (DOS)
1995-??-?? Hollywood Pictures (DOS)
1995-??-?? Der rasende Reporter (DOS)
1995-??-?? Tyrian (DOS)
1996-??-?? Dig It! (DOS)

How to Obtain

LDS files usually need to be extracted from game resource files, a process that is different for nearly every game that uses the format.