Kentris, as the name suggests, is a Tetris clone—specifically, it's a Tetris clone made in 1991 by Ken Silverman, who would later go on to write Ken's Labyrinth (DOS) and the Build Engine. The game is not all that visually appealing; it has a slow refresh rate and some of the visual effects are rather annoying, like pulsing backgrounds and shifting wells. However, it does feature some interesting effects that you didn't see in homebrews of the early 90s like SVGA support, AdLib music, and a database of players with their winning percentages.
There is only a limited soundtrack for Kentris, but it adequately does its job. The music is bubbly and light and it adds to the enjoyment of the game. Some of the tracks were reused in Ken's Labyrinth.
|01||Introduction||Ken Silverman||Ken Silverman||0:58||Download|
|02||Chart||Ken Silverman||Ken Silverman||0:42||Download|
|03||Kentris (Note Gain)||Ken Silverman||Ken Silverman||2:15||Download|
|04||Game Over||Ken Silverman||Ken Silverman||0:50||Download|
The music is in Ken Silverman's custom KSM format and located in the root path of the installation. The game's sound effects are in WAV format and also located in the root folder. The music files were recorded with Ken's Plugin in Winamp. The original Game Over music file has a problem, and was patched by Ken Silverman.
- advsys.net/ken/download.htm - Official page.