Ken's Labyrinth (DOS)
Ken's Labyrinth didn't break any new ground technologically; but did have several features above and beyond the Wolfenstein 3D engine. The game was developed almost entirely by Ken Silverman when he was still a teenager. Ken's Labyrinth is a cartoon of a game, in that it features bright colors, basic artwork, and a more childish theme: instead of rocket launchers, you shoot bubblegum; instead of Nazis, you kill mummies; instead of slaying the ultimate evil, you rescue your dog Sparky. There is also a lot of interactivity in the environment like breakable walls, bladed fans that can injure you, maps that show your position, vending machines, etc. Overall, the game is cutely surreal. It's not as much fun as Wolfenstein 3D, but it's a lot more impressive than other Wolfenstein 3D clones like Operation Body Count or Corridor 7.
Like the game, the music in Ken's Labyrinth lacks a professional touch. However, this fits the game perfectly, because an orchestrated score would be completely out of place in this environment. The music is colorful and up tempo, like something you would hear at a carnival. The bulk of the tracks are quite short (often less than twenty seconds before repeating) which does get to be annoying over time, but thankfully there is unique music for nearly every section of the game.
- Ripper: Ken Silverman
- Recorder: TheAlmightyGuru
- Game Credits:
All of the game's music was composer and arranged by Ken Silverman. He also programmed the audio driver.
The game's music files are stored in the Songs.kzp file. The top of the file contains an index of the file name and the byte offset for the song in the file. It was extracted using SongSplt.exe, a program written by Ken Silverman.
The KSM files can be played back using the Winamp plugins, just make sure that the Insts.dat file from the root install folder is in the same folder as the music files. Two of the ripped files have been altered in order to properly play on the plugin. "Ken's Song" and "Moo Song 2" were fixed by Ken Silverman. The original files are stored in the rip.
The titles for the songs come directly from Ken Silverman. The original extracted songs were renamed with generic titles to make it easier to access them through code. There are the three variant titles; the extracted name, the original 8.3 convention used by Ken while making the game, and the full descriptive name. Each version is included in the rip.
|LABSNG16||SADDYSNG||Sad Dying Song|
|LABSNG28||SHORSONG||Short (Notes) Song|
|WINGAME2||ENDOSONG||End Song 2|