Junko Tamiya is a Japanese musician, composer, and producer.
Tamiya enjoyed performing music as a child, but didn't think much about a professional career in music. During college, she was given an opportunity to interview at Capcom as a videogame music composer. She was hired in and from around 1987 to 1990 she composed several soundtracks and contributed to a couple others. Her coworkers would often call her "Tami-chan" as a nickname.
Though the last videogame Tamiya was credited for new music was in 1990, her music has been remixed in various sequels including the Bionic Commando and Strider games. After leaving Capcom, Tamiya continued to work in the music field as a composer, arranger, and producer for concerts and stage performances.
Throughout the 1980s, in order to prevent their employees from being offered better jobs at other companies, Capcom required their development team to use aliases in each game's credits. This initially made it difficult to track down all of Tamiya's work, a problem that was compounded due to her eclectic style.
For inspiration during times of creative drought, Tamiya would look to movies, books, paintings, and songs from other artists. She would also discuss these with her colleagues to gain inspiration.
In 2014, Tamiya returned to the videogame community when she attended BitSummit with a couple other ex-Capcom composers and enjoyed herself so much that she intends to contribute to new videogame music projects.
Like all Capcom composers in the 1980s, Tamiya used the audio engine designed by Yoshihiro Sakaguchi for all of her NES games. She would compose the songs on a keyboard using software on the MSX computer, and then convert the music to hex to work with Sakaguchi's engine.
- Junko Tamiya - 01.jpg
- mobygames.com/developer/sheet/view/developerId,201286/ - Moby Games.
- vgmonline.net/junkotamiyainterview - Interview.