|John F. Paul|
John Paul is an American composer and sound designer, known for his work at Atari. He attended the University of Texas in 1978 for theory, violin, and composition. He started his work for Atari Games in 1989. John was finishing his doctorate in Indiana, when Brad Fuller had asked John to come work for Atari with him, and John accepted the offer. Throughout his career at Atari, he not only composed the music for several arcade games, but also some console games Tengen had developed as well. John composed the music to his last game (Gauntlet Legends) in 1998 and left Atari in 2000, shortly after they were acquired by Midway Games. John no longer composes video game music.
John used RPM, like the other composers at Atari. The music was written in Music Macro Language.
He said this about the Batman arcade's music:
For his last soundtracks at Atari such as Gauntlet: Legends and Maximum Force, John used Digidesign's SampleCell for the instruments and Studio Vision Pro to make the music.
John wrote the music in Music Macro Language, using a engine possibly created by Lisa Ching.
|1991-??-??||Off the Wall: Atari (ARC)|
|1990-??-??||R.B.I. Baseball 2 (NES)|
|1991-??-??||R.B.I. Baseball 3 (NES)|
|1991-??-??||Steel Talons (ARC)|
|1992-??-??||Guardians of the 'Hood (ARC)|
|1992-??-??||Moto Frenzy (ARC)|
|1992-??-??||R.B.I. Baseball 4 (GEN)|
|1992-??-??||Relief Pitcher (ARC)||Composer?|
|1995-??-??||Steel Talons (AST)|
|1996-11-11||Wayne Gretzky's 3D Hockey (N64) (ウェイン・グレツキー ３Ｄホッケー)|
|1996-??-??||Maximum Force (SAT)|
|1997-??-??||Maximum Force (ARC)|
|1997-09-30||Maximum Force (PS1)|
|1998-??-??||California Speed (ARC)|
|1998-??-??||Gauntlet: Legends (ARC)|
|1998-??-??||Maximum Force (W16)|
|1999-08-31||Gauntlet: Legends (N64)|
|2000-??-??||Gauntlet: Legends (PS1)|
|2000-06-06||Gauntlet: Legends (DC)|