Difference between revisions of "Jeroen Tel"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
(Gameography)
(Gameography)
 
(31 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Infobox Composer
 
{{Infobox Composer
 
  | Name        = Jeroen Godfried Tel
 
  | Name        = Jeroen Godfried Tel
  | Picture    = Jeroen Tel - 01.jpg
+
  | Picture    = JeroenTel.jpg
 
  | Born        = 1972-05-19
 
  | Born        = 1972-05-19
 
  | BirthPlace  = Eindhoven, Netherlands
 
  | BirthPlace  = Eindhoven, Netherlands
Line 16: Line 16:
 
==Music Development==
 
==Music Development==
 
For most of the early consoles Jeroen worked on (Commodore 64, Nintendo Entertainment System, Game Boy, etc.), Jeroen programmed his own sound drivers in the assembly language of the respective consoles (mainly Z80 and 6502.) He would write the music in assembly utilizing hexadecimal values for note frequencies, lengths, and various effects.
 
For most of the early consoles Jeroen worked on (Commodore 64, Nintendo Entertainment System, Game Boy, etc.), Jeroen programmed his own sound drivers in the assembly language of the respective consoles (mainly Z80 and 6502.) He would write the music in assembly utilizing hexadecimal values for note frequencies, lengths, and various effects.
 +
 +
===Robocop 3===
 +
Contrary to popular belief, Tel stated that he actually did the NES version of Robocop 3 one night at Probe's headquarters in 1991, and later did the Commodore 64 version.
 +
 +
===Commodore 64===
 +
Jeroen talked about what it was like to write music on the Commodore 64 in an interview with Rob Hubbard (see below). Translated from Dutch:
 +
{{Template: Quote
 +
|You could only use three channels, which isn't a lot.
 +
If you would compose one chord, you run out of channels. So you have to be creative.
 +
By quickly switching between three notes on one channel, you saved two channels.
 +
For example: you would have a bassline and a drum both on one channel.
 +
That way you saved up some space, and a drum both on one channel...
 +
And so you left room for a melody.
 +
And then you also tried to put in some extra rhythm parts of fill-ins.
 +
So, you really had to be creative.}}
 +
 +
===Genesis===
 +
For ''NBA Hang Time'', Jeroen used [[GEMS]].
 +
 +
===SNES===
 +
For ''Winter Gold'', Jeroen used [[Software Creations]]' sound driver by [[Mike Webb]] and [[Stephen Ruddy]].
 +
 +
For ''NBA Hang Time'', Jeroen used [[SLICK/Audio]] from [[Bitmasters]].
  
 
==Gameography==
 
==Gameography==
Line 46: Line 69:
 
| 1988-??-??
 
| 1988-??-??
 
| [[Cybernoid: The Fighting Machine (C64)]]
 
| [[Cybernoid: The Fighting Machine (C64)]]
|  
+
| {{Song-List|01 - Cybernoid - C64 - Cybernoid.ogg}}
 
|  
 
|  
 
|-
 
|-
Line 56: Line 79:
 
| 1988-??-??
 
| 1988-??-??
 
| [[Eliminator (C64)]]
 
| [[Eliminator (C64)]]
|  
+
| {{Song-List|02 - Eliminator - C64 - In-Game Music.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
 
| [[Hawkeye (C64)]]
 
| [[Hawkeye (C64)]]
|  
+
| {{Song-List|01 - Hawkeye - C64 - Title Screen.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
 
| [[Savage (C64)]]
 
| [[Savage (C64)]]
|  
+
| {{Song-List|01 - Savage - C64 - Intro.ogg}}
 
|  
 
|  
 
|-
 
|-
Line 75: Line 98:
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
| [[Cybernoid II: The Revenge (ST)]]
+
| [[After Burner NTSC (C64)]]
 +
| {{Song-List|01 - After Burner (NTSC) - C64 - Title.ogg}}
 +
| Arranged [[Hiroshi Kawaguchi]]'s music
 +
|-
 +
| 1989-??-??
 +
| [[Cybernoid II: The Revenge (AST)]]
 
|  
 
|  
 
| Music arranged by [[Jochen Hippel]].
 
| Music arranged by [[Jochen Hippel]].
Line 85: Line 113:
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
| [[Golden Axe (SMS)]]
+
| [[Grand Prix Master (C64)]]
 +
|
 
|  
 
|  
| Composer?/Arranger?
 
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
| [[Grand Prix Master (C64)]]
+
| [[Myth (C64)]]
|  
+
| {{Song-List|02 - Myth - C64 - Title Screen.ogg}}
 
|  
 
|  
 
|-
 
|-
Line 98: Line 126:
 
|  
 
|  
 
|  
 
|  
 +
|-
 +
| 1989-??-??
 +
| [[Savage (AMI)]]
 +
| {{Song-List|02 - Savage - AMI - Stage 1.ogg}}
 +
| Arranged by [[Kevin Collier]]
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
 
| [[Stormlord (C64)]]
 
| [[Stormlord (C64)]]
|  
+
| {{Song-List|Stormlord (C64) - Intro.ogg}}
|  
+
| Title Music
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
 
| [[Tintin on the Moon (C64)]]
 
| [[Tintin on the Moon (C64)]]
|  
+
| {{Song-List|01 - Tintin on the Moon - C64 - Title Screen.ogg}}
 
|  
 
|  
 
|-
 
|-
Line 116: Line 149:
 
| 1989-??-??
 
| 1989-??-??
 
| [[Turbo OutRun (C64)]]
 
| [[Turbo OutRun (C64)]]
 +
| {{Song-List|02 - Turbo Outrun - C64 - Title.ogg}}
 
|  
 
|  
 +
|-
 +
| 1990-??-??
 +
| [[Dan Dare III: The Escape (C64)]]
 +
| {{Song-List|01 - Dan Dare III The Escape - C64 - Title.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Navy Moves (C64)]]
+
| [[Golden Axe (C64)]]
 +
| {{Song-List|02 - Golden Axe - C64 - Wilderness.ogg}}
 +
| Arranged [[You Takada]]'s music
 +
|-
 +
| 1990-??-??
 +
| [[Inve$t (C64)]]
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Dan Dare III: The Escape (C64)]]
+
| [[Iron Lord (C64)]]
|  
+
| {{Song-List|01 - Iron Lord - C64 - Title Tune.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Golden Axe (C64)]]
+
| [[Navy Moves (C64)]]
|  
+
| {{Song-List|01 - Navy Moves - C64 - Title Tune.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Inve$t (C64)]]
+
| [[Poseidon: Planet Eleven (C64)]]
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Iron Lord (C64)]]
+
| [[Supremacy (AMI)]] (Overlord)
|  
+
| {{Song-List|01 - Supremacy - Amiga - Intro.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Poseidon: Planet Eleven (C64)]]
+
| [[Supremacy (AST)]] (Overlord)
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Unreal (AMI)]]
+
| [[Supremacy (C64)]] (Overlord)
 +
| {{Song-List|01 - Supremacy - C64 - Intro.ogg}}
 
|  
 
|  
| Composer?
 
 
|-
 
|-
| 1991-??-??
+
| 1990-??-??
| [[Agony (AMI)]]
+
| [[Supremacy (DOS)]] (Overlord)
 
|  
 
|  
 
|  
 
|  
 +
|-
 +
| 1990-??-??
 +
| [[Turrican (C64)]]
 +
|
 +
| Sample driver.
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Back to the Future Part III (C64)]]
 
| [[Back to the Future Part III (C64)]]
 
|  
 
|  
 +
| With [[Charles Deenen]]
 +
|-
 +
| 1991-??-??
 +
| [[Back to the Future Part III (DOS)]]
 
|  
 
|  
 +
| With [[Charles Deenen]]
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
Line 171: Line 224:
 
| 1991-??-??
 
| 1991-??-??
 
| [[North & South (C64)]]
 
| [[North & South (C64)]]
|  
+
| {{Song-List|01 - North & South - C64 - Main Theme.ogg}}
|  
+
| Arranged [[Charles Callet]]'s music
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[OutRun Europa (C64)]]
 
| [[OutRun Europa (C64)]]
|  
+
| {{Song-List|01 - Outrun Europa - C64 - Title Theme.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Rubicon (C64)]]
 
| [[Rubicon (C64)]]
 +
| {{Song-List|02 - Rubicon - C64 - Intro.ogg}}
 +
| With [[Reyn Ouwehand]].
 +
|-
 +
| 1991-??-??
 +
| [[Smash T.V. (C64)]]
 +
| {{Song-List|02 - Smash T.V. - C64 - Main Menu.ogg}}
 
|  
 
|  
 +
|-
 +
| 1991-??-??
 +
| [[Teenage Mutant Hero Turtles: The Coin-Op! (C64)]]
 +
| {{Song-List|01 - Teenage Mutant Hero Turtles - C64 - Title Screen.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
| [[Sega Chess (SMS)]]
+
| [[Teenage Mutant Hero Turtles: The Coin-Op! (AMI)]]
 +
|
 
|  
 
|  
| Unknown role; credited under Special Thanks.
 
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Viz (C64)]]
 
| [[Viz (C64)]]
 +
| {{Song-List|01 - Viz - C64 - Choose Your Player.ogg}}
 
|  
 
|  
 +
|-
 +
| 1992-??-??
 +
| [[Agony (AMI)]]
 +
| {{Song-List|Agony (AMI) - Sea.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Lemmings (C64)]]
 
| [[Lemmings (C64)]]
|  
+
| {{Song-List|02 - Lemmings - C64 - The Galop (Can-Can).ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[RoboCop 3 (C64)]]
 
| [[RoboCop 3 (C64)]]
|  
+
| {{Song-List|01 - RoboCop 3 - C64 - Intro.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1992-08-??
 
| 1992-08-??
 
| [[RoboCop 3 (NES)]]
 
| [[RoboCop 3 (NES)]]
|  
+
| {{Song-List|01 - RoboCop 3 - NES - Title Screen.ogg}}
 
|  
 
|  
 
|-
 
|-
Line 216: Line 284:
 
| 1993-??-??
 
| 1993-??-??
 
| [[Bram Stoker's Dracula (SMS)]]
 
| [[Bram Stoker's Dracula (SMS)]]
 +
| {{Song-List|05 - Bram Stoker's Dracula - SMS - Stage Theme 4.ogg}}
 +
|
 +
|-
 +
| 1993-??-??
 +
| [[California Games II (SMS)]]
 +
| {{Song-List|01 - California Games II - SMS - Title.ogg}}
 +
|
 +
|-
 +
| 1993-??-??
 +
| [[Mortal Kombat (GB)]]
 +
| {{Song-List|Mortal_Kombat_(Game_Boy)_-_Choose_Your_Fighter.ogg}}
 +
| Sound Driver
 +
|-
 +
| 1993-??-??
 +
| [[Mortal Kombat (GG)]]
 +
| {{Song-List|01_-_Mortal_Kombat_-_GG_-_Choose_Your_Fighter.ogg}}
 +
| Sound Driver
 +
|-
 +
| 1993-??-??
 +
| [[Mortal Kombat (SMS)]]
 
|  
 
|  
 +
| Sound Driver
 +
|-
 +
| 1993-??-??
 +
| [[T2: The Arcade Game (GG)]] (T2:ザ・アーケードゲーム)
 +
|
 +
| Sound Driver
 +
|-
 +
| 1993-??-??
 +
| [[T2: The Arcade Game (SMS)]]
 +
|
 +
| Sound Driver
 +
|-
 +
| 1993-??-??
 +
| [[The Flash (SMS)]]
 +
| {{Song-List|01 - The Flash - SMS - Title Screen.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1993-01-??
 
| 1993-01-??
 
| [[Overlord (NES)]]
 
| [[Overlord (NES)]]
|  
+
| {{Song-List|01 - Overlord - NES - Title.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1993-03-??
 
| 1993-03-??
 
| [[Alien 3 (NES)]]
 
| [[Alien 3 (NES)]]
|  
+
| {{Song-List|01 - Alien 3 - NES - Title.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1993-09-??
 
| 1993-09-??
 
| [[Bram Stoker's Dracula (GB)]]
 
| [[Bram Stoker's Dracula (GB)]]
|  
+
| {{Song-List|05 - Bram Stoker's Dracula - GB - Stage Theme 4.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1993-09-??
 
| 1993-09-??
 
| [[Bram Stoker's Dracula (NES)]]
 
| [[Bram Stoker's Dracula (NES)]]
 +
| {{Song-List|205 - Bram Stoker's Dracula - NES - Stage Theme 4.ogg}}
 
|  
 
|  
|  
+
|-
 +
| 1993-12-??
 +
| [[Desert Speedtrap Starring Road Runner and Wile E. Coyote (GG)]]
 +
| {{Song-List|Desert_Speedtrap_-_Stage_1.ogg}}
 +
| Sound Driver
 
|-
 
|-
 
| 1994-??-??
 
| 1994-??-??
 
| [[Beauty and the Beast (NES)]]
 
| [[Beauty and the Beast (NES)]]
 +
| {{Song-List|01 - Beauty and the Beast - NES - Opening (Beauty and the Beast).ogg}}
 +
| Arranged [[Alan Menken]]'s music.
 +
|-
 +
| 1994-??-??
 +
| [[Desert Speedtrap Starring Road Runner and Wile E. Coyote (SMS)]]
 
|  
 
|  
 +
| Sound Driver
 +
|-
 +
| 1994-??-??
 +
| [[Spider-Man and the X-Men in Arcade's Revenge (GG)]]
 
|  
 
|  
 +
| Sound Driver
 
|-
 
|-
 
| 1996-11-??
 
| 1996-11-??
 
| [[NBA Hang Time (SNES)]]
 
| [[NBA Hang Time (SNES)]]
 +
| {{Song-List|01 - NBA Hang Time - SNES - Main Theme.ogg}}
 +
| Arranged [[Jonathan Hey]] and [[Kevin Quinn]]'s music
 +
|-
 +
| 1996-11-28
 +
| [[Winter Gold FX (SNES)]]
 +
| {{Song-List|02 - Winter Gold FX - SNES - Main Theme.ogg}}
 
|  
 
|  
 +
|-
 +
| 1996-??-??
 +
| [[NBA Hang Time (GEN)]]
 +
| {{Song-List|01 - NBA Hang Time - GEN - Main Theme.ogg}}
 +
| Arranged [[Jonathan Hey]] and [[Kevin Quinn]]'s music
 +
|-
 +
| 1997-??-??
 +
| [[Rhino Rumble (DOS)]]
 +
| {{Song-List|01 - Rhino Rumble - DOS - Title.ogg}}
 
|  
 
|  
 
|-
 
|-
| 1996-11-28
+
| 2000-07-24
| [[Winter Gold FX (SNES)]]
+
| [[Warlocked (GBC)]]
 +
| {{Song-List|01 - Warlocked - GBC - Opening.ogg}}
 +
|
 +
|-
 +
| 2000-11-18
 +
| [[Suske en Wiske: De Roekeloze Ruimtereis (W32)]]
 +
|
 
|  
 
|  
 +
|-
 +
| 2000-11-18
 +
| [[Suske en Wiske: Het Geheim van de Farao (W32)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 2001-??-??
 
| 2001-??-??
 
| [[Suske en Wiske: De Tijdtemmers (GBC)]] (Bob et Bobette: Les Dompteurs du Temps)
 
| [[Suske en Wiske: De Tijdtemmers (GBC)]] (Bob et Bobette: Les Dompteurs du Temps)
 +
| {{Song-List|02 - Suske en Wiske - GBC - Prologue.ogg}}
 +
|
 +
|-
 +
| 2002-03-28
 +
| [[Rhino Rumble (GBC)]]
 +
| {{Song-List|03 - Rhino Rumble - GBC - Jungle.ogg}}
 
|
 
|
 +
|-
 +
| 2004-11-15
 +
| [[BreakQuest (W32)]]
 +
|
 
|  
 
|  
 
|-
 
|-
| 2002-03-28
+
| 2004-??-??
| [[Rhino Rumble (GB)]]
+
| [[EA Sports (TV)]]
 +
|
 +
|
 +
|-
 +
| 2004-??-??
 +
| [[Mortal Kombat (TV)]]
 +
| {{Song-List|02 - Mortal Kombat - TV - The Courtyard.ogg}}
 +
|
 +
|-
 +
| 2004-??-??
 +
| [[Spider-Man (TV)]]
 +
| {{Song-List|01 - Spider-Man - TV - Game Select.ogg}}
 +
|
 +
|-
 +
| 2005-02-28
 +
| [[Across (W32)]]
 +
|
 
|  
 
|  
 +
|-
 +
| 2005-??-??
 +
| [[Fantastic Four (TV)]]
 +
| {{Song-List|01 - Fantastic Four - TV - Title.ogg}}
 
|  
 
|  
 
|-
 
|-
| 2004-09-11
+
| 2006-08-30
| [[Nicktoons Basketball (PC)]]
+
| [[Time Pilot (XBLA)]]
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
| 2006-02-14
+
| 2006-11-08
| [[Age of Empires: The Age of Kings (NDS)]]
+
| [[Contra (XBLA)]]
 
|  
 
|  
 
|  
 
|  
Line 282: Line 455:
 
| [[Rush'n Attack (XBLA)]]
 
| [[Rush'n Attack (XBLA)]]
 
|  
 
|  
 +
|
 +
|-
 +
| Unreleased
 +
| [[Nighthunter (C64)]]
 +
| {{Song-List|01 - Nighthunter - C64 - Main Theme.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| Unreleased
 
| Unreleased
 
| [[The A-Team (SMS)]]
 
| [[The A-Team (SMS)]]
 +
| {{Song-List|02 - The A-Team - SMS - Title.ogg}}
 
|  
 
|  
 +
|-
 +
| Unreleased
 +
| [[Lethal Weapon 3 (SMS)]]
 +
| {{Song-List|01 - Lethal Weapon 3 - SMS - Title.ogg}}
 +
|
 +
|-
 +
| Unreleased
 +
| [[Technocop (NES)]]
 +
| {{Song-List|01 - Technocop - NES - Track 1.ogg}}
 +
|
 +
|-
 +
| Unreleased
 +
| [[Pocahontas (SNES)]]
 +
|
 +
|
 +
|-
 +
| Unreleased
 +
| [[Crimson's Mystery (GBC)]]
 +
| {{Song-List|01 - Crimson's Mystery - GBC - Title and Intro.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| Unreleased
 
| Unreleased
| [[Lethal Weapon (SMS)]]
+
| [[Hard Truck (GBC)]]
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
| Unreleased
 
| Unreleased
| [[Technocop (NES)]]
+
| [[Katharsis (GBC)]]
 +
| {{Song-List|01 - Katharsis - GBC - BGM 1.ogg}}
 
|  
 
|  
 +
|-
 +
| Unreleased
 +
| [[Jet Force Jemini (GBC)]]
 +
| {{Song-List|02 - Jet Force Gemini - GBC - Introduction.ogg}}
 
|  
 
|  
 
|}
 
|}

Latest revision as of 18:10, 1 April 2024

Jeroen Godfried Tel
JeroenTel.jpg
Born 1972-05-19
Birth Place Eindhoven, Netherlands
Nationality Dutch   Netherlands.svg
Aliases Maniacs of Noise, The Sonic Circle, J.Tel
Website maniacsofnoise.nl

Jeroen Tel is a Dutch composer, and is known to be one of the best Commodore 64 musicians, co-founded Maniacs of Noise with Charles Deenen in 1987, a company that continues to produce audio for games to this day. Jeroen started writing music for games when he was only 16. Jeroen continues to write music for his Commodore 64 to this day. Jeroen appreciates his fans' support over the years.

Jeroen's video game music career began in 1987 when he worked for Hewson Consultants. There, he wrote the music and sound for most of their Commodore 64 games until he left in July 1990. in January 1988, he started working for Probe Software and composing music for the NES, Sega Master System, and other home consoles. He remained there until July 1993. Then, he worked for Funcom from 1994 to 1996. In 2004, Jeroen started working for Backbone Entertainment until 2009. Tel is currently a music and sound composer for The Visionaire Group, and continues to compose music for games to this day. He even still runs Maniacs of Noise, which has grown in popularity.

Music Development

For most of the early consoles Jeroen worked on (Commodore 64, Nintendo Entertainment System, Game Boy, etc.), Jeroen programmed his own sound drivers in the assembly language of the respective consoles (mainly Z80 and 6502.) He would write the music in assembly utilizing hexadecimal values for note frequencies, lengths, and various effects.

Robocop 3

Contrary to popular belief, Tel stated that he actually did the NES version of Robocop 3 one night at Probe's headquarters in 1991, and later did the Commodore 64 version.

Commodore 64

Jeroen talked about what it was like to write music on the Commodore 64 in an interview with Rob Hubbard (see below). Translated from Dutch:

You could only use three channels, which isn't a lot.

If you would compose one chord, you run out of channels. So you have to be creative. By quickly switching between three notes on one channel, you saved two channels. For example: you would have a bassline and a drum both on one channel. That way you saved up some space, and a drum both on one channel... And so you left room for a melody. And then you also tried to put in some extra rhythm parts of fill-ins.

So, you really had to be creative.

Genesis

For NBA Hang Time, Jeroen used GEMS.

SNES

For Winter Gold, Jeroen used Software Creations' sound driver by Mike Webb and Stephen Ruddy.

For NBA Hang Time, Jeroen used SLICK/Audio from Bitmasters.

Gameography

Released Title Sample Notes
1988-??-?? Alloyrun (C64)
1988-??-?? Aspar GP Master (C64)
1988-??-?? Battle Valley (C64)
1988-??-?? Cybernoid: The Fighting Machine (AST)
1988-??-?? Cybernoid: The Fighting Machine (C64)
1988-??-?? Cybernoid II: The Revenge (C64)
1988-??-?? Eliminator (C64)
1988-??-?? Hawkeye (C64)
1988-??-?? Savage (C64)
1988-??-?? Starball (C64)
1989-??-?? After Burner NTSC (C64)
Arranged Hiroshi Kawaguchi's music
1989-??-?? Cybernoid II: The Revenge (AST) Music arranged by Jochen Hippel.
1989-??-?? Gaplus (C64)
1989-??-?? Grand Prix Master (C64)
1989-??-?? Myth (C64)
1989-??-?? Onslaught (AMI)
1989-??-?? Savage (AMI)
Arranged by Kevin Collier
1989-??-?? Stormlord (C64)
Title Music
1989-??-?? Tintin on the Moon (C64)
1989-??-?? Tomcat (C64)
1989-??-?? Turbo OutRun (C64)
1990-??-?? Dan Dare III: The Escape (C64)
1990-??-?? Golden Axe (C64)
Arranged You Takada's music
1990-??-?? Inve$t (C64)
1990-??-?? Iron Lord (C64)
1990-??-?? Navy Moves (C64)
1990-??-?? Poseidon: Planet Eleven (C64)
1990-??-?? Supremacy (AMI) (Overlord)
1990-??-?? Supremacy (AST) (Overlord)
1990-??-?? Supremacy (C64) (Overlord)
1990-??-?? Supremacy (DOS) (Overlord)
1990-??-?? Turrican (C64) Sample driver.
1991-??-?? Back to the Future Part III (C64) With Charles Deenen
1991-??-?? Back to the Future Part III (DOS) With Charles Deenen
1991-??-?? Mega Phoenix (C64)
1991-??-?? North & South (C64)
Arranged Charles Callet's music
1991-??-?? OutRun Europa (C64)
1991-??-?? Rubicon (C64)
With Reyn Ouwehand.
1991-??-?? Smash T.V. (C64)
1991-??-?? Teenage Mutant Hero Turtles: The Coin-Op! (C64)
1991-??-?? Teenage Mutant Hero Turtles: The Coin-Op! (AMI)
1991-??-?? Viz (C64)
1992-??-?? Agony (AMI)
1992-??-?? Lemmings (C64)
1992-??-?? RoboCop 3 (C64)
1992-08-?? RoboCop 3 (NES)
1993-??-?? Bram Stoker's Dracula (GG)
1993-??-?? Bram Stoker's Dracula (SMS)
1993-??-?? California Games II (SMS)
1993-??-?? Mortal Kombat (GB)
Sound Driver
1993-??-?? Mortal Kombat (GG)
Sound Driver
1993-??-?? Mortal Kombat (SMS) Sound Driver
1993-??-?? T2: The Arcade Game (GG) (T2:ザ・アーケードゲーム) Sound Driver
1993-??-?? T2: The Arcade Game (SMS) Sound Driver
1993-??-?? The Flash (SMS)
1993-01-?? Overlord (NES)
1993-03-?? Alien 3 (NES)
1993-09-?? Bram Stoker's Dracula (GB)
1993-09-?? Bram Stoker's Dracula (NES)
1993-12-?? Desert Speedtrap Starring Road Runner and Wile E. Coyote (GG)
Sound Driver
1994-??-?? Beauty and the Beast (NES)
Arranged Alan Menken's music.
1994-??-?? Desert Speedtrap Starring Road Runner and Wile E. Coyote (SMS) Sound Driver
1994-??-?? Spider-Man and the X-Men in Arcade's Revenge (GG) Sound Driver
1996-11-?? NBA Hang Time (SNES)
Arranged Jonathan Hey and Kevin Quinn's music
1996-11-28 Winter Gold FX (SNES)
1996-??-?? NBA Hang Time (GEN)
Arranged Jonathan Hey and Kevin Quinn's music
1997-??-?? Rhino Rumble (DOS)
2000-07-24 Warlocked (GBC)
2000-11-18 Suske en Wiske: De Roekeloze Ruimtereis (W32)
2000-11-18 Suske en Wiske: Het Geheim van de Farao (W32)
2001-??-?? Suske en Wiske: De Tijdtemmers (GBC) (Bob et Bobette: Les Dompteurs du Temps)
2002-03-28 Rhino Rumble (GBC)
2004-11-15 BreakQuest (W32)
2004-??-?? EA Sports (TV)
2004-??-?? Mortal Kombat (TV)
2004-??-?? Spider-Man (TV)
2005-02-28 Across (W32)
2005-??-?? Fantastic Four (TV)
2006-08-30 Time Pilot (XBLA)
2006-11-08 Contra (XBLA)
2007-04-18 Gyruss (XBLA)
2007-05-23 Rush'n Attack (XBLA)
Unreleased Nighthunter (C64)
Unreleased The A-Team (SMS)
Unreleased Lethal Weapon 3 (SMS)
Unreleased Technocop (NES)
Unreleased Pocahontas (SNES)
Unreleased Crimson's Mystery (GBC)
Unreleased Hard Truck (GBC)
Unreleased Katharsis (GBC)
Unreleased Jet Force Jemini (GBC)

Picture Gallery

Links