Difference between revisions of "James Langford"

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'''''James Langford''''' is a composer, sound designer and programmer. He has primarily worked on handheld video games, mostly those of [[Nintendo]]'s Game Boy Advance and Nintendo DS.
 
'''''James Langford''''' is a composer, sound designer and programmer. He has primarily worked on handheld video games, mostly those of [[Nintendo]]'s Game Boy Advance and Nintendo DS.
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James started working on video games in July 2000 when he worked at [[Torus Games]]. For 6 years, he scored the music and sound effects to several of their Game Boy Advance titles including Space Invaders and Doom II. In January 2007, he started working at [[Red Tribe]] as an audio designer and asset manager. It is at Red Tribe where he started to work more on console games and shy away from handheld games. In February 2008, James returned to Torus Games and left in 2011. Since September 2013, James has been working for [[Big Ant Studios]]. He has also operated his own audio business Skirmish Audio since June 2001. Langford continues to write music and sound effects for video games.
  
 
==Gameography==
 
==Gameography==
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==Image Gallery==
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<gallery>
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James_Langford_-_1.jpg|Linkedin profile picture.
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==Links==
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* [https://www.linkedin.com/in/james-langford-0861432/ linkedin.com/in/james-langford-0861432/] - Linkedin.
  
 
[[Category: Composers]]
 
[[Category: Composers]]
 
[[Category: Foley Artists]]
 
[[Category: Foley Artists]]
 
[[Category: Sound Programmers]]
 
[[Category: Sound Programmers]]

Revision as of 15:23, 22 January 2020

James Langford
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Born
Birth Place Australia
Nationality Australian   Australia.svg

James Langford is a composer, sound designer and programmer. He has primarily worked on handheld video games, mostly those of Nintendo's Game Boy Advance and Nintendo DS.

James started working on video games in July 2000 when he worked at Torus Games. For 6 years, he scored the music and sound effects to several of their Game Boy Advance titles including Space Invaders and Doom II. In January 2007, he started working at Red Tribe as an audio designer and asset manager. It is at Red Tribe where he started to work more on console games and shy away from handheld games. In February 2008, James returned to Torus Games and left in 2011. Since September 2013, James has been working for Big Ant Studios. He has also operated his own audio business Skirmish Audio since June 2001. Langford continues to write music and sound effects for video games.

Gameography

Released Title Sample Notes
2002-03-19 Space Invaders (GBA) (スペースインベーダーEX)
2002-10-28 Doom II (GBA)
2002-11-12 Minority Report: Everybody Runs (GBA)
2002-12-15 The Invincible Iron Man (GBA)
2004-02-18 Pitfall: The Lost Expedition (GBA)
2004-06-17 Ashen (NGAGE)
2004-08-31 Rapala Pro Fishing (GBA)
2004-09-29 Operation Shadow (NGAGE)
2004-11-10 Cabela's Big Game Hunter: 2005 Adventures (GBA)
2006-02-01 Curious George (GBA)
2007-03-09 Shrek Smash N' Crash Racing (NDS) Audio: Sound Designer
2008-07-15 Space Chimps (X360) Assistant Sound Design
2009-09-22 Scooby-Doo!: First Frights (NDS) Audio Engineer
2009-09-22 Scooby-Doo!: First Frights (PS2) Audio: Audio Engineer
2009-09-22 Scooby-Doo!: First Frights (WII) Audio Engineer
2014-04-03 Don Bradman Cricket 14 (W64)
2016-03-08 Casey Powell Lacrosse 16 (W64)
2017-01-16 Don Bradman Cricket 17 (W64)
2018-01-05 AO Tennis (AND)
2018-05-07 AO International Tennis (W64)

Image Gallery

Links