In-Game - Heartlight PC (DOS)

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
In-Game
Output - PCM.svg
Output - PCM.svg
Heartlight PC - DOS - Before.png
Composer Janusz Pelc
Arranger Janusz Pelc
Released 1993-0?-??
Length 6:21.59
BPM 121
Format RAW.png
Game Heartlight PC (DOS)
Title Origin Game Location
Loops Yes

In-Game is two trance tracks played during actual gameplay or attract mode.

Both tracks were recorded from the pre-Epic Games shareware game on a Pentium 60 MHz with a Sound Blaster 16 CT1740. Every couple of minutes, a loud click occurs, so multiple recordings were made until no click could be heard.

Composition

The first track consists of 20 patterns named !a.snd to !t.snd and played at 8522.7 Hz in this order (line breaks added by VGMPF for legibility):

lllljjjkababdedemnmnghgisssstttt
aaabeeefopopghghmnmnghghscstscst
cacbcdceqrqrhhhhjkjkghgisbsbsbst
aeaendndncncnnnfsbsjsbskstststsi
adadbdbfrqrqhghgopophghistscstsc
abdeabdfotothhhisssjssskstskstsc.

If less than 600032 (pre-Epic) or 550032 bytes (Epic) of conventional RAM are free, the game replaces 6 patterns by others, resulting in this second track:

jjjjjjjjaaaaeeeemnmnhhhisssstttt
aaaaeeefopophhhhmnmnhhhhscstscst
cacacecerrrrhhhhjjjjhhhisasasast
aeaenenencncnnnfsasjsasjstststsi
aeaeaeafrrrrhhhhopophhhistscstsc
aaeeaaefotothhhisssjsssjstsjstsc.

The driver supports halving patterns, which would have saved many kilobytes, but the game does not use it.

The percussion is recognizable from Microsoft GS Wavetable Synth, and the bass also sounds like its Synth Bass 1.

Links