Difference between revisions of "IFF"

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===IFF to ?===
===IFF to ?===
* [[FastTracker II]] - DOS - [[MOD]], [[XM]]
* [[FastTracker II]] - DOS - [[MOD]], [[XM]]
* [[GoldWave]] - Windows - [[AAC]], [[AIFF]], [[AIFFC]], [[AU]], [[FLAC]], [[OGG]], [[OPUS]], [[M4A]], [[MP3]], [[RAW]], [[VOC]], [[VOX]], [[WAV]], [[WMA]], [[XAC]]
* [[MilkyTracker]] - Macintosh, Windows - [[MOD]], [[XM]]
* [[MilkyTracker]] - Macintosh, Windows - [[MOD]], [[XM]]
* [[Play SND]] - DOS - [[SND]], [[WAV]]
* [[Play SND]] - DOS - [[SND]], [[WAV]]

Revision as of 12:15, 2 September 2016

Interchange File Format
Developer: Electronic Arts, Commodore
Header: IFF
Content: PCM
Instruments: Intrinsic
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1985-02-07
First Game: N/A
  • *.iff
  • iff.*
  • *.8svx
  • 8svx.*

Interchange File Format is the container file format created in 1985 by Electronic Arts in cooperation with Commodore for Amiga to make a standard to make a file translation easier. It can contain music, graphics, text, etc., but it's mostly known as audio format, with other regular extension 8SVX.

This is a format of non-compressed audio, used mostly in Amiga games for sound effects. Later it was superseded by FLAC and WAV, so it's mostly obsolete for now, but some popular players still support it, and even some emulators (like VICE) support recording to it.







IFF to ?

? to IFF


Released Title Sample
1989-??-?? It Came from the Desert (AMI)

How to Obtain

IFF files usually have to be extracted from game resource files, a process which changes for each game.