IBK
From Video Game Music Preservation Foundation Wiki
Instrument Bank | |||||
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Developer: | Creative Labs | ||||
Header: | Custom | ||||
Content: | Instrument | ||||
Instruments: | Intrinsic | ||||
Target Output
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Released: | 1990-??-?? | ||||
First Game: | ? | ||||
Extensions |
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The Instrument Bank (IBK) format was created by Creative Labs to store multiple instrument definitions in a single file. The file doesn't store music, but rather an instrument definitions that can be imported into a CMF song or exported into an individual SBI file. The format can store both melodic and percussion instruments, but doesn't distinguish between the two, so it's up to the player to know which mode to use.
Contents
Players
(Category)
- SBTimbre - DOS
Editors
(Category)
- SBTimbre - DOS
Converters
(Category)
IBK to ?
- Camoto - Linux, Windows - [all supported OPL formats]
- SBTimbre - DOS - BNK, CMF
- IMF Creator - Windows - IMF
? to IBK
Games
(Category)
Since IBK files do not store music, there are no samples.
Released | Title |
---|---|
1994-05-17 | Nitemare 3D (DOS) |
1995-??-?? | 3D Cyberpuck (DOS) |
1995-??-?? | Action Soccer (DOS) |
1996-??-?? | Star Quest I: In the 27th Century (DOS) |
How to Obtain
IBK files usually need to be extracted from game resource files, a process that is different for nearly every game that uses the format.
Technical
IBK files all begin with "IBK 0x1A" and can contain a max of 128 instrument definitions.
Links
- shikadi.net/moddingwiki/IBK_Format - Modding Wiki.