Difference between revisions of "Hideaki Shimizu"
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− | '''''Hideaki Shimizu''''' is a Japanese composer, sound designer, and audio programmer. He started working for [[Nintendo]] in the early 1990's, but most of his recent work has been as a programmer and director, including Flipnote Studio for the DSi. It appears his last game for Nintendo was The Legend of Zelda: Majora's Mask 3D (3DS), in which he provided Technical Support. | + | '''''Hideaki Shimizu''''' is a Japanese composer, sound designer, and audio programmer. He started working for [[Nintendo]] in the early 1990's, but most of his recent work has been as a programmer and director, including Flipnote Studio for the DSi. It appears his last game for Nintendo was The Legend of Zelda: Majora's Mask 3D (3DS), in which he provided Technical Support. As a result, it is unknown if he still works at the company. |
==Gameography== | ==Gameography== | ||
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| 1996-06-23 | | 1996-06-23 | ||
| [[Super Mario 64 (N64)]] | | [[Super Mario 64 (N64)]] | ||
− | | | + | | {{Song-Box|01 - Super Mario 64 - N64 - Title Theme.ogg}} |
| Sound Programmer | | Sound Programmer | ||
|- | |- | ||
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==Image Gallery== | ==Image Gallery== | ||
<gallery> | <gallery> | ||
− | Hideaki_Shimizu_-_01.jpg| | + | Hideaki_Shimizu_-_01.jpg|Shimizu in 2008.<br>Source: Iwata Asks: Flipnote Studio |
</gallery> | </gallery> | ||
==Links== | ==Links== | ||
− | * [ | + | * [https://www.mobygames.com/developer/sheet/view/developerId,57583/ https://www.mobygames.com/developer/sheet/view/developerId,57583/] - MobyGames. |
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[[Category: Foley Artists]] | [[Category: Foley Artists]] | ||
[[Category: Sound Programmers]] | [[Category: Sound Programmers]] | ||
+ | [[Category: Nintendo Staff]] |
Latest revision as of 10:34, 19 May 2022
Hideaki Shimizu | ||||||||
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Hideaki Shimizu is a Japanese composer, sound designer, and audio programmer. He started working for Nintendo in the early 1990's, but most of his recent work has been as a programmer and director, including Flipnote Studio for the DSi. It appears his last game for Nintendo was The Legend of Zelda: Majora's Mask 3D (3DS), in which he provided Technical Support. As a result, it is unknown if he still works at the company.
Gameography
Released | Title | Sample | Notes |
---|---|---|---|
1993-05-21 | Joy Mecha Fight (FC) (ジョイメカファイト) | ||
1996-06-23 | Super Mario 64 (N64) | |
Sound Programmer |
1996-09-27 | Wave Race 64 (N64) (ウェーブレース64) | Sound Program | |
1997-12-21 | Yoshi's Story (N64) (ヨッシーストーリー) | Sound Programmer | |
1998-02-28 | 1080: TenEighty Snowboarding (N64) (テン・エイティ スノーボーディング) | Sound Engineer | |
1998-08-01 | Pocket Monsters Stadium (N64) (ポケモンスタジアム) | Sound Programming with Masafumi Kawamura. | |
1999-04-30 | Pokemon Stadium (N64) (ポケモンスタジアム2) | Sound Programming with Mitsuhiro Hikino. | |
2000-06-29 | Mario Artist: Communication Kit (64DD) (マリオアーティスト コミュニケーションキット) | ||
2001-04-14 | Doubutsu no Mori (N64) (どうぶつの森) | Famicom Emulator Sound Programmer | |
2001-10-26 | Pikmin (GC) (ピクミン) | Sound Effect Programming | |
2002-12-13 | The Legend of Zelda: The Wind Waker (GC) (ゼルダの伝説 風のタクト) | Sound Library Programming with Taro Bando, Yoji Inagaki, Yasushi Ida, Mitsuhiro Hikino, and Toru Asakawa. | |
2003-07-29 | Mario Golf: Toadstool Tour (GC) (マリオゴルフ ファミリーツアー) | Sound Effects with Masaaki Uno, P. E. Jareth Hein, Takeshi Arai, Hikaru Ogawa, Yoji Inagaki, Mitsuhiro Hikino, and Toru Minegishi. |