H2O is a puzzle game with 40 levels. In each level, water falls from the top through a landscape, and a huge minimum of it must flow into a drainpipe or a hole in the bottom. To accomplish this, you control a man riding a vehicle and throwing a limited amount of blocs, bombs and bricks. In later levels, new elements give you extra blocs, force you to automatically throw blocs or instantly exit the level.
The difficulty increases quickly, but you have an unlimited number of lives and can restart at any level using codes. There are no high scores for the entire game, but one high score per level.
The music is largely upbeat, at times rock'n'roll-flavored, and at other times tense.
The titles are based on the filenames. Each level song is repeated every 7 levels. For example, Level 1 is also played in levels 8, 15, 22, 29 and 36, Level 2 also in levels 9, 16, 23, 30 and 37, and so on. In the shareware version, Level 1 does not exist and Level 7 has been renamed to Level 1.
The music driver seems to run at a lower priority than the game, as many notes stumble more or less at random. However, the mixer seems to run at a higher priority, since the instrument samples do not click.
All songs were recorded from the game running on a Pentium 60 MHz with a Sound Blaster 16 at 44,100 kHz.
The game cannot be paused, so the level songs are only heard until the player runs out of time. To make the most out of it without altering the game, they were recorded from the levels with the longest time, except for Level 3 which was recorded from the ending where it plays infinitely.
|05||Level 1||R. Deliens||2:25||Download|
|06||Level 2||R. Deliens||2:10||Download|
|07||Level 3||R. Deliens||3:43||Download|
|08||Level 4||R. Deliens||2:39||Download|
|09||Level 5||R. Deliens||3:08||Download|
|10||Level 6||R. Deliens||2:53||Download|
|11||Level 7||R. Deliens||2:53||Download|
- Ripper: Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
Currently there is no player that supports the DMF and DAW formats, but they are likely just custom versions of the AMF and RAW formats with the song and sample names deleted, the samples delta-encoded and the first letter of the format names changed to what happens to be the first letter of "delta". This is further supported by the fact that the samples are added up in RAM.
The filenames and files were extracted from H2O.EXE, the above differences undone and the sample rates determined using manual hex work and quick tools.
- mobygames.com/game/dos/h2o - MobyGames.