H2O is a puzzle game with 40 levels. In each level, water falls from the top through a landscape, and a huge minimum of it must flow into a drainpipe or a hole in the bottom. To accomplish this, you control a man riding a vehicle and throwing a limited amount of blocs, bombs and bricks. In later levels, new elements give you extra blocs, force you to automatically throw blocs or instantly exit the level.
The difficulty increases quickly, but you have an unlimited number of lives and can restart at any level using codes. There are no high scores for the entire game, but one high score per level.
The music is largely upbeat and often rock'n'roll-flavored, once carribean, at other times tense and techno-flavored. Most actions are mute; only 3 sound effects altogether for main menu, blocs, bombs and enemy shots have been heard.
The titles are based on the filenames. Each level song is repeated every 7 levels. For example, Level 1 is also played in levels 8, 15, 22, 29 and 36, Level 2 also in levels 9, 16, 23, 30 and 37, and so on.
All songs were recorded from a Pentium 60 MHz with a Sound Blaster 16 CT1740. Getting a decent recording from the game requires multiple attempts, since many notes stumble at random, as if the music driver is called too irregularly. However, the mixer seems to run at a high-enough priority, since the instrument samples do not click.
The game fades every level song in. The game cannot be paused, so the music is only heard until the player runs out of time. Fortunately, the longest levels allow one complete loop for each song. Level 3 was recorded from the ending where it plays infinitely.
|05||Level 1||Reynald Deliens||2:25||Download|
|06||Level 2||Reynald Deliens||2:10||Download|
|07||Level 3||Reynald Deliens||3:43||Download|
|08||Level 4||Reynald Deliens||2:39||Download|
|09||Level 5||Reynald Deliens||3:08||Download|
|10||Level 6||Reynald Deliens||2:53||Download|
|11||Level 7||Reynald Deliens||2:53||Download|
- Ripper: Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
- Synthese By (Main Menu): J.Senet
- Music By (Main Menu): Reynald Deliens credited as R.Deliens
- Music (Readme): Reynald Deliens credited as R. Deliens
- Sound Effects (Readme): J. Senec
- Sound System (Main Menu): Otto Chrons credited as O.Chrons
- Music System (Readme): DSMI by Otto Chrons (C) Virtual Visions
The used formats DMF and DAW appear to be custom versions of the AMF and RAW formats with the song and sample names deleted, the samples delta-encoded and the first letter of the format names changed to what happens to be the first letter of "delta". This is further supported by the fact that the samples are added up in RAM.
The filenames and files were extracted from H2O.EXE, the above differences undone and the sample rates determined using manual hex work and quick tools.
The full game was released on May 31 or earlier in 1996. One known shareware EXE is dated 1996-07-08, lacks the song Level 1, and has Level 7 renamed to Level 1. It was available from Ticsoft's website and catalog CD.
- mobygames.com/game/dos/h2o - MobyGames.
- gamefaqs.gamespot.com/pc/971333-h2o - GameFAQs.
- amp.dascene.net/detail.php?detail=modules&view=2054 - Original MOD files (except for Loose) and 3 not published songs from the composer.