Difference between revisions of "Get Ready - Garrison"

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Latest revision as of 18:39, 15 January 2020

Get Ready
Composer Pascal de Sapio, Andreas Hommel
Released 1987-0?-??
Title Origin Game Location

Get Ready is a musical sound effect in Garrison.

Games

Garrison (AMI)

Platform - AMI.png
Garrison (AMI)
Output - Paula.svg
Output - Paula.svg
Garrison - AMI - Start.png
Arranger Pascal de Sapio, Andreas Hommel
Released 1987-0?-??
Length 0:00.75
0:01.01
Format RAW
Loops No

The Amiga arrangement is a signed 8-bit sample of 5 echoing chords. The complete sample plays when a player enters or exits the level. When a player opens a door or picks up gold, the first three chords are skipped and the rest is about 9 semitones lower and slower. It plays on the left speaker for player 1 and on the right speaker for player 2 and was recorded from WinUAE 4.1.0.

Garrison II: The Legend Continues (AMI)

Platform - AMI.png
Garrison II: The Legend Continues (AMI)
Output - Paula.svg
Output - Paula.svg
Arranger Pascal de Sapio, Andreas Hommel
Released 1988-01-??
Length 0:00.75
0:01.01
Format RAW
Loops No

Same as Garrison (AMI).

Garrison (C64)

Platform - C64.png
Garrison (C64)
Output - SID.svg
Garrison - C64 - Start.png
Arranger Ramiro Vaca
Programmer Chris Hülsbeck
Released 1988-09-??
Length 0:00.84
BPM 125
Format SID
Loops No

The C64 game plays Get Ready whenever a player enters the level, or any player but the last exits. When the last player exits, all sound is immediately muted, the screen turns black, and the next level is loaded.

The arrangement consists of only 4 notes, which are spread over all of the SID chip's 3 voices for polyphony. It was arranged using TFMX Editor and recorded from VICE 3.2, but sounds the same on every SID revision. In the rip, it is track 4.

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