Gargoyles

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Gargoyles
Composer Henri Chalifour
Released 1987-??-??
Title Origin Official

Gargoyles is one of the songs bundled with the AdLib sound card. The purpose of the title is unknown, and strangely the file name used is ZARDOZ.ROL, indicating some connection the with science fiction movie.

Due to the popularity of the AdLib, this song started showing up in games, most likely without royalties being paid to AdLib.

Games

AdLib (DOS)

Platform - DOS.png
AdLib (DOS)
Output - OPL2.svg
AdLib - DOS - Juke Box Songs - 1.png
Arranger Henri Chalifour
Released 1987-??-??
Length 1:38.00
Format ROL
Loops Sometimes

This is the original version of Gargoyles. It was most likely composed by someone at Ad Lib using AdLib Visual Composer. Using the default settings of the Juke Box program, the song doesn't loop, but it can be set to loop by turning on the option.

The song's file name is ZARDOZ.ROL.

Dark Ages (DOS)

Platform - DOS.png
Dark Ages (DOS)
Output - OPL2.svg
Dark Ages - DOS - Dungeon.png
Arranger Keith Schuler
Released 1990-02-01
Length 1:42
Format MDI
Loops No

Gargoyles was rearranged by Keith Schuler, probably without the copyright holder's permission, for the dungeon theme of Dark Ages (DOS). It was probably modified in AdLib Visual Composer and converted to MDI format with ROL to MIDI. A lot of the notes were removed from the original making the song more ambient and sinister sounding. It is played in E1M2, and E1M6.

The song is named file15.da1 in the game files.

Game-Maker (DOS)

Platform - DOS.png
Game-Maker (DOS)
Output - OPL2.svg
Game-Maker - DOS - Game Start.png
Arranger Unknown
Released 1993-02-??
Length 0:09.90
Format CMF
Loops No

Gargoyles was re-purposed as the default game menu theme for most of the pre-made games included with Game-Maker (DOS), most likely without permission from the copyright holder. Only the first few seconds of the song are used, with a different outro is tacked on. The song was then converted to CMF fromat, probably with ROL to CMF. Whether the song loops or not depends on which version of the game engine you're running and where the song is used. Version 1.* didn't loop the title song of a game, but later versions did.

The song's file name is GMOPENIN.CMF.

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