GBR
From Video Game Music Preservation Foundation Wiki
Revision as of 14:42, 7 September 2016 by TheAlmightyGuru (talk | contribs)
Game Boy Ripped Format | |||||
Developer: | ? | ||||
Header: | Custom | ||||
Content: | Unknown | ||||
Instruments: | Combined | ||||
Target Output
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Released: | ? | ||||
First Game: | N/A | ||||
Extensions |
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The Game Boy Ripped Format is a file that contains the code and data responsible for producing sound in a Game Boy ROM. A player must emulate the Game Boy's CPU and audio chip, the DMG-CPU B, and execute the code from the GBR file to play the music.
The format has been superseded by GBS which is essentially the same format, only with a more detailed header allowing it to play more complicated rips. As such, all Game Boy music on the Videogame Music Preservation Foundation should be in the more versatile GBS format.
Players
(Category)
- NEZ Plug - Winamp
Converters
(Category)
GBR to ?
? to GBR
Technical
All files begin with "GBRF".