Format Headers

From Video Game Music Preservation Foundation Wiki
Revision as of 03:09, 28 September 2016 by M1911 (talk | contribs) (Ogg)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Many computer file formats shared header structures in order to make it easier to read their contents.


Many formats don't use headers because the developers never intended for them to be read outside of the game.


Apple used the IFF structure as a base when it made the AIFF-C header.


Most audio files have a unique custom header used nowhere else.


The Human Interfaces Group created a series of format headers for their own files.


Originally designed by Electronic Arts for the Amiga to store any type of data. Derivatives include the AIFF-C, RIFF, RIFX and RF64 headers.


Non-specific formats that cover a style of format rather than a particular format cannot have a specific header.


Ogg is a container and header format used for several open-source patent-free formats.


The Portable Sound Format header was originally designed to house PlayStation audio, but it proved so convenient, that it was expanded to other game audio as well.


Formats created by Apple for their QuickTime media player have this header.


Microsoft's RIFF header is a derivative of the IFF header.


The Standard MIDI File header was designed for MIDI files, but has been reused by files with similar data.


Audio files with unknown headers need to be inspected and identified.