Famicom Grand Prix II: 3D Hot Rally (FDS)

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Famicom Grand Prix II: 3D Hot Rally
Famicom Grand Prix II 3D Hot Rally - FDS.jpg
Platform: FDS
Year: 1988
Developer: HAL Laboratory, Inc.

Famicom Grand Prix II: 3D Hot Rally was a racing game developed by Nintendo and HAL Laboratory. It was one of the very few games released on the Nintendo that allowed for a 3D mode. You can select between 3 cars and four tracks to race on. Four very long tracks. You must get to each checkpoint of the track before your time runs out. Along the way, you'll find 'H' icons on the track. Collecting 8 of them will allow you to shift into "Hot" mode, which is basically your turbo. During the track, you can choose different paths, resulting in a change of scenery, which is a nice touch for an early game like this.


Famicom Grand Prix II - FDS - Title Screen.png

The title screen.

Famicom Grand Prix II - FDS - Main Menu.png

The main menu.

Famicom Grand Prix II - FDS - Service Data.png

Viewing the service data.

Famicom Grand Prix II - FDS - Selecting Track.png

Deciding which track to race on.

Famicom Grand Prix II - FDS - Gameplay 1.png

Deciding which path to choose during the race.

Issue - Screenshots.svg

This page needs more screenshots.



The game has a very impressive soundtrack for its time. Three people worked on the game's soundtrack; Hideki Kanazashi, Soyo Oka and Hiroaki Suga. The Famicom Disk System's extra sound channel helps greatly in increasing the fidelity of the game's music. The in-game tracks are different for each car, they're very catchy, and most of them are over 2 minutes long, so it will take a while for them to get on your nerves. The game's music even had an official soundtrack CD simply titled "3D Hot Rally". The CD does not have the Retire music in it.

Soyo Oka is only attributed to composing Monster Dance while Hideki Kanazashi is attributed to composing the rest of the songs. Hiroaki isn't known for actually composing any of the game's music, so he was probably just responsible for sound programming. Hideki brings his Latin/Rock elements to the table. The Message music is beautiful since most of the notes in the song form a chord. Plus, it's reminiscent of the Super Mario Bros. theme by Koji Kondo. The Opening song was also used as an in-game tune for Super Smash Bros. Brawl.


# TitleJapanese filename ComposerProgrammer Length Listen Download
01 Openingオープニング Hideki KanazashiHiroaki Suga 2:01
02 Game Selectゲームセレクト Hideki KanazashiHiroaki Suga 0:21
03 Just Startスタート前 Hideki KanazashiHiroaki Suga 0:40
04 Fireballファイヤーボール [BGM 1] Hideki KanazashiHiroaki Suga 2:16
05 Wind Commanderウィンド コマンダー [BGM 2] Hideki KanazashiHiroaki Suga 2:47
06 Monster Danceモンスター ダンス [BGM 3] Hideki KanazashiHiroaki Suga 3:30
07 Goal Inゴールイン Hideki KanazashiHiroaki Suga 0:09
08 Congratulationコングラッチュレーション Hideki KanazashiHiroaki Suga 0:48
09 Messageメッセージ Hideki KanazashiHiroaki Suga 0:48
10 Retire退職 Hideki KanazashiHiroaki Suga 0:03



What most people may not know is that the game actually does have an ending with staff credits. To achieve this, you must beat all three courses with all three cars. After this, you can save your game to watch the ending. Hiroaki Suga is also listed as a programmer and is not listed in the CD for any songs, so he is assumed as the sound programmer.


3D Hot Rally

3D Hot Rally Soundtrack CD.jpg


Game Rip





The NSF contains all ten songs. NSF ripping is an arduous process that is beyond the scope of this site. The recording was made in VirtuaNSF.


  Japan.svg   Japan
Famicom Grand Prix II 3D Hot Rally - FDS.jpg
Title: ファミコン グランプリⅡ スリーディー ホット ラリー (Famicom Grand Prix: 3D Hot Rally)
Platform: FDS
Released: 1988-04-14
Publisher: HAL Laboratory, Inc.