Eye of the Beholder III: Assault on Myth Drannor (DOS)

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Eye of the Beholder III: Assault On Myth Drannor
Eye of the Beholder 3 - DOS - USA.jpg
Platform: DOS
Year: 1992
Developer: Strategic Simulations, Inc.
Buy: Amazon

Eye of the Beholder III: Assault On Myth Drannor is the third official installment of the Eye of the Beholder series. The game's storyline is mediocre; your party is in a tavern telling of their success when all of a sudden, you are approached by a robed man asking to collect an artifact from a Lich in Myth Drannor. The party blindly accepts the mission, only to find out the robed stranger is the Dark God. The party must explore many places in Myth Drannor; the graveyard, mausoleum, forest, city, Mages' Guild, and finally the Temple of Lathander to confront the Dark God who is one of the easiest bosses ever.

Instead of using Eye of the Beholder I and II's engine, the game uses a similar engine called AESOP. The engine however, functions inferior to the previous games' engines, as the game will lock up unexpectedly, resting is not possible when there's any monster within a huge radius, and some of the sound effects are a little mediocre. However, unlike the previous two games, all sound effects in Eye of the Beholder III are digitized, rather than being played on the AdLib YM3812 like the music.

Later, DreamForge released a game with the same engine and graphics called Dungeon Hack (DOS), a much superior game to Eye of the Beholder III.


Screenshots

Eye of the Beholder III - DOS - Title Screen.png

The title screen.

Eye of the Beholder III - DOS - Gameplay 1.png

Fighting grave mists in the forest.

Music

The game offers 26 orchestral tracks that fit the game, composed by Mason Fisher. There are a couple unused tunes. The music was composed in Digital Performer and then converted from MIDI to XMI. There are three versions of the soundtrack, Fisher said he had to make a different arrangement for each sound card type.

The AdLib/SoundBlaster and PC Speaker versions still need to be uploaded. When they do, the AdLib/SoundBlaster recording will start with a 2, and the PC Speaker recording will start with a 3.

Recording

#

Title

Composer

Arranger

Length

Listen

Download

101 Introduction Mason Fisher Ralph Thomas 2:01
Download
102 Theme of Florin Falconhand Mason Fisher Ralph Thomas 0:27
Download
103 Mausoleum Mason Fisher Ralph Thomas 0:14
Download
104 Theme of Isharn Hammerfell Mason Fisher Ralph Thomas 0:21
Download
105 Theme of Isharn Hammerfell Mason Fisher Ralph Thomas 0:38
Download
106 Forest Trail Mason Fisher Ralph Thomas 0:17
Download
107 Theme of Delmair Rallyhorn Mason Fisher Ralph Thomas 0:19
Download
108 Delmair Transforms Mason Fisher Ralph Thomas 0:26
Download
109 Theme of Forest Ghost Mason Fisher Ralph Thomas 0:19
Download
110 Myth Drannor Mason Fisher Ralph Thomas 0:16
Download
111 Theme of Rex Mason Fisher Ralph Thomas 0:28
Download
112 Mages' Guild Mason Fisher Ralph Thomas 0:17
Download
113 Theme of Bugenius Mason Fisher Ralph Thomas 0:19
Download
114 Going Underwater Mason Fisher Ralph Thomas 0:18
Download
115 Theme of Acwellan Mason Fisher Ralph Thomas 0:28
Download
116 Betrayal Mason Fisher Ralph Thomas 0:26
Download
117 Theme of Father Jon Mason Fisher Ralph Thomas 0:19
Download
118 Temple of Lathander Mason Fisher Ralph Thomas 0:14
Download
119 Temple of Lathander Mason Fisher Ralph Thomas 0:13
Download
120 Theme of Lathander Mason Fisher Ralph Thomas 0:22
Download
121 Dhauzimmer Mason Fisher Ralph Thomas 0:13
Download
122 Heroes' Feast Mason Fisher Ralph Thomas 0:11
Download
123 Theme of the Dark God Mason Fisher Ralph Thomas 0:29
Download
124 Ending Theme Mason Fisher Ralph Thomas 2:24
Download
125 Unused Song 1 Mason Fisher Ralph Thomas 1:04
Download
126 Unused Song 2 Mason Fisher Ralph Thomas 1:04
Download

Credits

For some reason, Brian Lowe only receives credit in the instruction manual, and more specific sound roles are presented in the game's staff credits. According to Brian, his only role in the audio portion of this game was sound effects.

(Sources: 1, 2, [[1]])

Game Rip

Formats

Download

XMI.png RAW.png VGZ.png

Download

(Info)

The XMI files were extracted from the Eye.res, Dark.gff, Finale.gff, Intro.gff, and Lich.gff files in the root installation folder using EXTRACTOR. There are three version of the same soundtrack, one for General MIDI, Ad Lib, and PC Speaker. The sound files have a SND extension, but are headerless PCM RAW files with a playback rate of 8000 Hz and 8-bit encoding.

The VGZ files were logged both in the game and through Midpak using the game's audio drivers which are installed in the game's directory.

Audio Devices

Music

Icon - SCC-1.png Icon - LAPC-I.png Icon - MT-32.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - AdLib.png Icon - Pro AudioSpectrum.png Icon - Thunder Board.png Icon - PC Speaker.png

Sound

Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - Pro AudioSpectrum.png Icon - Thunder Board.png

(Source: Music, Sound)

Eye of the Beholder III uses a plethora of sound cards to play back music, but mainly SoundBlaster can only be used to play sound effects. It is interesting to note that out of the three games, this is the only one not to play sound effects through the PC speaker.

Releases

  USA.svg   USA
Eye of the Beholder 3 - DOS - USA.jpg
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1992-??-??
Publisher: Strategic Simulations, Inc.
  UK.svg   UK
BoxMissing.png
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1992-??-??
Publisher: Strategic Simulations, Inc.
  Germany.svg   Germany
Eye of the Beholder 3 - DOS - Germany.jpg
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1993-??-??
Publisher: Softgold Computerspiele, GmbH
  Poland.svg   Poland
Eye of the Beholder 3 - DOS - Poland.jpg
Title: Eye of the Beholder III: Assault On Myth Drannor
Platform: DOS
Released: 1993-??-??
Publisher: Kixx


Links