Eye of the Beholder II: The Legend of Darkmoon (DOS)
|Eye of the Beholder II: The Legend of Darkmoon|
- For other games in the series, see Eye of the Beholder.
Eye of the Beholder II: The Legend of Darkmoon is an action role-playing game, which is a part of the Advanced Dungeons & Dragons franchise, and uses the 2nd Edition rules. It was developed by Westwood Associates and published by Strategic Simulations, Inc.
The game takes place after the events of the previous installment. After receiving an urgent letter to visit Khelben Blackstaff, the party is informed by Khelben about evil lurking in Temple Darkmoon, and sends the party to the temple to investigate. The party later discovers that the temple is run by Dran Draggore, and must solve his traps and fight hordes of enemies to reach him. The party must traverse through the catacombs, silver tower, azure tower, and finally the crimson tower to confront Dran.
The game plays identical to the first game. Not much has changed, save for the environments, enemies, and now the party has access to higher-level spells. However, one big addition is the in-game cutscenes, and the different choices players can make during those cutscenes. There is also more music than what's in the first game, and the puzzle-solving segments, while difficult, usually aren't impossible to figure out. The player can also transfer their characters and (most) items from the previous game if they wish.
Eye of the Beholder II was critically acclaimed, with some praising the game over the original, calling it the best game in the trilogy.
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Eye of the Beholder II was one of the first games composed by Frank Klepacki of Command & Conquer fame. Klepacki wrote the soundtrack around the age of 16-17. The game's score mostly consists of orchestral pieces. However, some electric guitars are thrown in the mix, which strangely fit the atmosphere of the game. Though there are over fifty songs in the game, there are a few flaws. The main problem is that none of the music loops, and only plays during cutscenes, so most of the game, you will only hear sound effects, though some may argue that this adds to the ambience and atmosphere of the game. Also, out of these fifty songs are a few jingles that seem to go unused. One of these is a variant of the Success! jingle, pitched up to the key of C from A. Unknown Song 1 sounds like it would play if the player's accomplished a certain goal. Unknown Song 2 sounds like it was meant to play as one of Dran Draggore's themes. It is possible that these songs may actually be coded to play in the game, but don't actually play due to a bug, as a few songs in the game sometimes play and other times are silent due to this bug.
To create the soundtrack, Frank used AdLib Visual Composer for DOS, using a custom BNK file by Paul Mudra. Visual Composer is a very limited program, limiting its users as fast as 16th notes on its piano roll. However, the game uses many trills and effects, which were done by simply writing at a faster tempo. According to Klepacki, even though the program offered MIDI support, he entered all the notes in the piano roll by hand.
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The music files were located in the game folder.
The game uses the AdLib sound card for sound effects and music, while the PC Speaker can be used for sound effects only.