Eye of the Beholder II: The Legend of Darkmoon (DOS)

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Eye of the Beholder II: The Legend of Darkmoon
Eye of the Beholder 2 - DOS.jpg
Platform: DOS
Year: 1991
Developer: Westwood Associates
Buy: Amazon

Eye of the Beholder II: The Legend of Darkmoon is the sequel to the classic hit Advanced Dungeons and Dragons game, Eye of the Beholder. Your party is resting in an inn until a note gets slipped to them by Khelben Blackstaff, archmage of Waterdeep. The message tells you he needs to see you as soon as possible. When you arrive Khelben tells the party that ancient evil is lurking in the Temple Darkmoon and he is afraid that it will destroy Waterdeep. He also mentions how he sent a scout but she never returned and he's concerned for her. Khelben then gives the party a coin that can be used in the game for him to contact you when he needs to. He then teleports the party near the temple.

Screenshots

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Music

Eye of the Beholder II was one of the first games composed by Frank Klepacki of Command & Conquer fame. Klepacki wrote the soundtrack around the age of 16-17. The game's score mostly consists of orchestral pieces. However, some electric guitars are thrown in the mix, which strangely fit the atmosphere of the game. Though there are over fifty songs in the game, there are a few flaws. The main problem is that none of the music loops, and only plays during cutscenes, so most of the game, you will only hear sound effects, though some may argue that this adds to the ambience and atmosphere of the game. Also, out of these fifty songs are a few jingles that seem to go unused. One of these is a variant of the Success! jingle, pitched up to the key of C from A. Unknown Song 1 sounds like it would play if the player's accomplished a certain goal. Unknown Song 2 sounds like it was meant to play as one of Dran Draggore's themes. It is possible that these songs may actually be coded to play in the game, but don't actually play due to a bug, as a few songs in the game sometimes play and other times are silent due to this bug.

To create the soundtrack, Frank used AdLib Visual Composer for DOS, using a custom BNK file by Paul Mudra. Visual Composer is a very limited program, limiting its users as fast as 16th notes on its piano roll. However, the game uses many trills and effects, which were done by simply writing at a faster tempo. According to Klepacki, even though the program offered MIDI support, he entered all the notes in the piano roll by hand.

Recording

# Title Composer Length Listen Download
01 Introduction Frank Klepacki 3:27
Download
02 Character Generation Frank Klepacki 1:31
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03 Old Woman Frank Klepacki 0:34
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04 Temple Darkmoon Frank Klepacki 0:15
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05 Nadia and Joril Frank Klepacki 0:30
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06 Ira Frank Klepacki 0:22
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07 Warning Frank Klepacki 0:05
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08 Angry Priest Frank Klepacki 0:03
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09 Catacomb Guards Frank Klepacki 0:05
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10 Catacomb Guard Frank Klepacki 0:05
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11 Insal Hums 1 Frank Klepacki 0:03
Download
12 Insal Hums 2 Frank Klepacki 0:04
Download
13 Insal the Quick Frank Klepacki 0:25
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14 Shorn Diergar Frank Klepacki 0:10
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15 Catacomb Clerics Frank Klepacki 0:00
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16 Calandra Frank Klepacki 0:22
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17 Khelben Blackstaff Frank Klepacki 0:31
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18 Nightmares Frank Klepacki 0:26
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19 North Wind Frank Klepacki 0:03
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20 South Wind Frank Klepacki 0:03
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21 East Wind Frank Klepacki 0:03
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22 West Wind Frank Klepacki 0:03
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23 Wall Vanishes Frank Klepacki 0:09
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24 Apparition Frank Klepacki 0:33
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25 Dying Mantis Warrior Frank Klepacki 0:08
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26 Mantis Warrior Death Frank Klepacki 0:02
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27 Tanglor Asleep Frank Klepacki 0:06
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28 Tanglor Awake Frank Klepacki 0:21
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29 Magic Mouth Frank Klepacki 0:09
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30 Incorrect Item Frank Klepacki 0:26
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31 Success! Frank Klepacki 0:06
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32 Trapped Cleric Frank Klepacki 0:46
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33 Dran Draggore Encounter 1 Frank Klepacki 0:20
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34 Alain Frank Klepacki 1:01
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35 Dran Draggore Encounter 2 Frank Klepacki 0:13
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36 King of the Frost Giants Frank Klepacki 0:58
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37 Talon Frank Klepacki 0:04
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38 Ojel Frank Klepacki 0:13
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39 Shrunken Frost Giant Frank Klepacki 0:23
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40 Teleporter Appears Frank Klepacki 0:15
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41 Dying Mage Frank Klepacki 0:09
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42 Finale Part 1 Frank Klepacki 1:03
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43 Finale Part 2 Frank Klepacki 0:54
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44 Finale Part 3 Frank Klepacki 0:30
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45 Finale Part 4 Frank Klepacki 0:19
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46 Dran Transforms Frank Klepacki 0:27
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47 Ending Theme Frank Klepacki 2:57
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48 Staff Roll Frank Klepacki 3:24
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49 Success! (Unused) Frank Klepacki 0:06
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50 Unknown Song 1 Frank Klepacki 0:16
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51 Unknown Song 2 Frank Klepacki 0:06
Download

Credits

(Source)

Game Rip

Format

Download

File:ADL.png SND (Westwood).png

Download

(Info)


The music files were located in the game folder.

Audio Devices

Music

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Sound

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The game uses the AdLib sound card for sound effects and music, while the PC Speaker can be used for sound effects only.

Releases

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This game is missing releases.

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Links