Eye of the Beholder II: The Legend of Darkmoon (DOS)
|Eye of the Beholder II: The Legend of Darkmoon|
Eye of the Beholder II: The Legend of Darkmoon is the sequel to the classic hit Advanced Dungeons and Dragons game, Eye of the Beholder. Your party is resting in an inn until a note gets slipped to them by Khelben Blackstaff, archmage of Waterdeep. The message tells you he needs to see you as soon as possible. When you arrive Khelben tells the party that ancient evil is lurking in the Temple Darkmoon and he is afraid that it will destroy Waterdeep. He also mentions how he sent a scout but she never returned and he's concerned for her. Khelben then gives the party a coin that can be used in the game for him to contact you when he needs to. He then teleports the party near the temple.
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Eye of the Beholder II was one of the first games composed by Frank Klepacki of Command & Conquer fame. Klepacki wrote the soundtrack around the age of 16-17. The game's score mostly consists of orchestral pieces. However, some electric guitars are thrown in the mix, which strangely fit the atmosphere of the game. Though there are over fifty songs in the game, there are a few flaws. The main problem is that none of the music loops, and only plays during cutscenes, so most of the game, you will only hear sound effects, though some may argue that this adds to the ambience and atmosphere of the game. Also, out of these fifty songs are a few jingles that seem to go unused. One of these is a variant of the Success! jingle, pitched up to the key of C from A. Unknown Song 1 sounds like it would play if the player's accomplished a certain goal. Unknown Song 2 sounds like it was meant to play as one of Dran Draggore's themes. It is possible that these songs may actually be coded to play in the game, but don't actually play due to a bug, as a few songs in the game sometimes play and other times are silent due to this bug.
To create the soundtrack, Frank used AdLib Visual Composer for DOS, using a custom BNK file by Paul Mudra. Visual Composer is a very limited program, limiting its users as fast as 16th notes on its piano roll. However, the game uses many trills and effects, which were done by simply writing at a faster tempo. According to Klepacki, even though the program offered MIDI support, he entered all the notes in the piano roll by hand.
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The music files were located in the game folder.
Audio devices need to be detailed.
This game is missing releases.