Difference between revisions of "Eye of the Beholder (DOS)"
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==Music== | ==Music== | ||
− | The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Paul, he wrote the sound effects in a program called ALFX and composed the music in [[AdLib Visual Composer]], using his own patches. | + | The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Paul, he wrote the sound effects in a program called ALFX and composed the music in [[AdLib Visual Composer]], using his own patches. |
===Recording=== | ===Recording=== |
Revision as of 03:54, 25 June 2012
Eye of the Beholder | ||||||||
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Eye of the Beholder is an Advanced Dungeons & Dragons game made by Westwood studios and has a first person view in-game. The game was also released for Amiga, GBA, Sega CD, SNES, The mages of Waterdeep summon four adventurers (your party) to investigate an evil that has been lurking around the city. The king tells the party about it and then sends you down into the sewers to look for the evil. When the party takes a few steps inside the sewers, the sewer door closes and a barricade of rocks follow. The party must find the evil and defeat it to get back to the surface.
Screenshots
Music
The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Paul, he wrote the sound effects in a program called ALFX and composed the music in AdLib Visual Composer, using his own patches.
Recording
# |
Title |
Composer |
Programmer |
Length |
Size |
Listen |
01 | Intro | Paul Mudra | Paul Mudra | 1:55 | 4.82 MB | |
02 | Character Generation | Paul Mudra | Paul Mudra | 3:30 | 8.75 | |
03 | Ending | Paul Mudra | Paul Mudra | 0:58 | 2:21 |
Credits
- Ripper:
- Recorder: Doommaster1994
- Manual Credits:
- Music & Sound Effects: Paul Mudra
(Source)