Difference between revisions of "Eye of the Beholder (DOS)"

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==Music==
 
==Music==
The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Paul, he wrote the sound effects in a program called ALFX and composed the music in [[AdLib Visual Composer]], using his own patches.
+
The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Paul, he wrote the sound effects in a program called ALFX and composed the music in [[AdLib Visual Composer]], using his own patches.
  
 
===Recording===
 
===Recording===

Revision as of 03:54, 25 June 2012

Eye of the Beholder
Eye of the Beholder - DOS.jpg
Platform: DOS
Year: 1990
Developer: Westwood Associates
Buy: Amazon

Eye of the Beholder is an Advanced Dungeons & Dragons game made by Westwood studios and has a first person view in-game. The game was also released for Amiga, GBA, Sega CD, SNES, The mages of Waterdeep summon four adventurers (your party) to investigate an evil that has been lurking around the city. The king tells the party about it and then sends you down into the sewers to look for the evil. When the party takes a few steps inside the sewers, the sewer door closes and a barricade of rocks follow. The party must find the evil and defeat it to get back to the surface.

Screenshots


Eye of the Beholder - DOS - Title Screen.PNG

The title screen.

Eye of the Beholder - DOS - Characters.PNG

My party's ready to kick butt!

Eye of the Beholder - DOS - Gameplay 1.PNG

Fighting a kobold in the first level.

Eye of the Beholder - DOS - Gameplay 2.PNG

Along the way you'll find other people who will join your party.

Music

The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Paul, he wrote the sound effects in a program called ALFX and composed the music in AdLib Visual Composer, using his own patches.

Recording

#

Title

Composer

Programmer

Length

Size

Listen

01 Intro Paul Mudra Paul Mudra 1:55 4.82 MB
02 Character Generation Paul Mudra Paul Mudra 3:30 8.75
03 Ending Paul Mudra Paul Mudra 0:58 2:21

Credits

(Source)

Releases

  USA.svg   USA
BoxMissing.png
Title: Eye of the Beholder
Platform: DOS
Released: 1990/??/??
Publisher: SSI