Difference between revisions of "Eggerland: Journey to the Creation (FDS)"
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− | | | + | | [http://www.vgmpf.com/Rips/EggerlandJourneyToTheCreation-NES.zip Download] |
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− | + | The game contains only the six songs in the game and no sound effects. The recording was made in [[VirtuaNSF]], except for BGM 1 (since it does not play properly in VirtuaNSF, which was recorded in NSFPlay for Winamp.) Ripping NES music is a very arduous process that is beyond the scope of this site. | |
− | The game contains only the six songs in the game and no sound effects. The recording was made in [[VirtuaNSF]], except for BGM 1 (since it does not play properly in VirtuaNSF, which was recorded in NSFPlay for Winamp.) | ||
Revision as of 16:10, 6 November 2013
Eggerland: Journey to the Creation | ||||||
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Eggerland: Journey to the Creation (エッガーランド: 創造への旅立ち Eggerland: Souzou heno Tabidachi) is a part of the Eggerland series. The storyline isn't really known since there is no storyline in the game. All you see is Lolo, the main character walk into a castle, and the doors shut behind him. There are 50 rounds in the game, which is less than the other Eggerland Famicom games. The game is unique out of all the other Eggerland titles for Famicom, allowing the player to create their own levels.
Like the other Eggerland games, the objective of each stage is simple; collect all the heart frames and then collect the orb inside the treasure box to proceed to the next level. It won't be easy though; King Egger has sent forth his enemies to take care of you. Lolo must use certain tactics to get by, such as trapping the enemies or knocking them off the screen temporarily.
Screenshots
Music
Like a lot of HAL's early games, this game has a very short soundtrack. The only song you'll hear throughout the whole game is the infamous stage theme from Adventures of Lolo (NES), except it's been tuned down a whole step to the key of F, same with the Game Over music. There is no excuse for one stage theme, especially when the game's construction mode contains three other BGM tunes. There are no official track names for the songs, but the construction mode calls the songs "BGM". The ending music is also shortened compared to the Eggerland games.
This was the only Eggerland game on the Famicom not to contain staff credits, but the others, which share the same songs credit Hideki Kanazashi for composition and Hiroaki Suga for sound programming.
Recording
# |
Title |
Composer |
Programmer |
Length |
Listen |
01 | BGM 1 | Hideki Kanazashi | Hiroaki Suga | 1:01 | |
02 | BGM 2 | Hideki Kanazashi | Hiroaki Suga | 0:40 | |
03 | BGM 3 | Hideki Kanazashi | Hiroaki Suga | 0:40 | |
04 | BGM 4 | Hideki Kanazashi | Hiroaki Suga | 0:55 | |
05 | Game Over | Hideki Kanazashi | Hiroaki Suga | 0:03 | |
06 | Congratulations | Hideki Kanazashi | Hiroaki Suga | 0:35 | |
Credits
- Ripper:
- Recorder: Doommaster1994
- Game Credits:
- Not Credited Composer: Hideki Kanazashi
- Not Credited Programmer: Hiroaki Suga
(Source: Other Eggerland Japanese games share the same music and have staff credits; Game lacks credits.)
Game Rip
Formats |
Download |
Size |
Download | 6 KB |
The game contains only the six songs in the game and no sound effects. The recording was made in VirtuaNSF, except for BGM 1 (since it does not play properly in VirtuaNSF, which was recorded in NSFPlay for Winamp.) Ripping NES music is a very arduous process that is beyond the scope of this site.
Releases
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