Difference between revisions of "Dwarves At Home"

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===King's Quest IV: The Perils of Rosella (A2GS)===
 
===King's Quest IV: The Perils of Rosella (A2GS)===
The Apple IIGS port plays the song on the built-in [[ES5503]] audio chip.<br clear="all" />
+
The Apple IIGS port plays the song on the built-in [[ES5503]] audio chip. The song does not loop in this version. Instead, it plays once when the first dwarf enters, and again when the first dwarf leaves.<br clear="all" />
  
 
===King's Quest IV: The Perils of Rosella (AMI)===
 
===King's Quest IV: The Perils of Rosella (AMI)===

Revision as of 18:08, 8 October 2014

Dwarves At Home
Composer William Goldstein
Released 1988-??-??
Title Origin Game Location
Loops Yes

Dwarves At Home is played when the seven dwarves return to their home. The song loops the entire time they walk in and collect their food, and again after dinner as they leave. The song was composed by William Goldstein and features a soft synthesizer harmony with woodwind melody.


Games

Released

Game

Arranger

Length

Format

Output

Listen

1988-??-?? King's Quest IV: The Perils of Rosella (DOS) William Goldstein 0:12.90 SCI Roland
1988-??-?? King's Quest IV: The Perils of Rosella (DOS) William Goldstein 0:12.90 SCI Yamaha
1988-??-?? King's Quest IV: The Perils of Rosella (DOS) William Goldstein 0:12.90 SCI OPL2
1988-??-?? King's Quest IV: The Perils of Rosella (DOS) William Goldstein 0:12.90 SCI 3 Voice
1988-??-?? King's Quest IV: The Perils of Rosella (DOS) William Goldstein 0:12.90 SCI PC Speaker
1989-??-?? King's Quest IV: The Perils of Rosella (A2GS) William Goldstein SCI ES5503
1990-??-?? King's Quest IV: The Perils of Rosella (AMI) Stuart Goldstein SCI Paula
1990-??-?? King's Quest IV: The Perils of Rosella (AST) Stuart Goldstein SCI AY

It is unknown if the Apple II port has this song.

King's Quest IV: The Perils of Rosella (DOS)

King's Quest 4 - DOS - Dwarves At Home.png

Five different types of output were designed for the DOS release, each output corresponds to a different group of devices, the Roland, Yamaha, OPL2, 3 Voice, and PC Speaker.

The targeted MT-32 output features a lively woodwind melody with a soft synthesizer harmony. The OPL2 loses the reverb but is still able to mimic the attributes fairly well. The 3 Voice only focuses on the melody and ignores the harmony altogether. The PC Speaker plays at the same pitch, but only has the single melody channel making the song flat and dull.

The file is sound.031 in the resource files, and loops.

King's Quest IV: The Perils of Rosella (A2GS)

The Apple IIGS port plays the song on the built-in ES5503 audio chip. The song does not loop in this version. Instead, it plays once when the first dwarf enters, and again when the first dwarf leaves.

King's Quest IV: The Perils of Rosella (AMI)

The Amiga port plays the song on the built-in 8364 audio chip.

King's Quest IV: The Perils of Rosella (AST)

The Atari ST port included at least two types of output, one for Roland devices and one for the system's built-in YM2149 audio chip. Since the Roland output is the same as the DOS release, it will not be recorded.


Links