Difference between revisions of "Dungeon Hack (DOS)"

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| {{Song-List|301 - Dungeon Hack - DOS - Scene One.ogg}}
| {{Song-List|301 - Dungeon Hack - DOS - Scene One.ogg}}
[[Category: Old Table Layout]]

Revision as of 14:21, 28 March 2016

Dungeon Hack
Dungeon Hack - DOS - USA.jpg
Platform: DOS
Year: 1993
Developer: DreamForge Intertainment, Inc.
Buy: Amazon
For other games in the series, see Dungeons & Dragons.

Dungeon Hack is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. The game uses the rules of the Advanced Dungeons & Dragon - 2nd Edition pen and paper RPG and the AESOP engine from Eye of the Beholder III: Assault on Myth Drannor (DOS), from which a lot of the graphics are recycled.

There are a wide assortment of monsters, items, spells, weapons, and armor, but only a very basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. As you progress deeper into the dungeon, enemies become tougher, but the treasures become greater.

Since the game lacks a meaningful plot, all of the work was placed on combat and the high-quality (for its time) randomizer. You can customize the dungeon in many ways: how many levels, keys required to open some doors, levels filled with water, magic doors, etc. However, the lack of scripted encounters means there is no surprise to anything that happens after you've seen it once. The game also has an option to turn on permadeath for the truly courageous.


Dungeon Hack - DOS - Title.png

The title screen.

Dungeon Hack - DOS - Intro 1.png

Watching the Introduction.

Dungeon Hack - DOS - Main Menu.png

The main menu.

Dungeon Hack - DOS - Character Creation.png

Creating a new character.

Dungeon Hack - DOS - Dungeon Maker.png

Customizing my dungeon.

Dungeon Hack - DOS - Dungeon.png

About to waste a goblin.


The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster. Songs beginning with a 3 are for the PC Speaker.








101 Scene One Unknown Ralph Thomas 2:58
102 Scene Two Unknown Ralph Thomas 0:50
103 End Unknown Ralph Thomas 0:49
201 Scene One Unknown Ralph Thomas 2:58
202 Scene Two Unknown Ralph Thomas 0:58
203 End Unknown Ralph Thomas 0:58
301 Scene One Unknown Ralph Thomas 3:18


It is controversial who composed the music to Dungeon Hack. Anthony Mollick said that he only created the game's sound effects, but Jamie McMenamy has stated that he never worked on Dungeon Hack and that Ravenloft was the first game that he worked on. In the game's manual, only Anthony Mollick is credited for Music and Sound Effects, but in the game, both Anthony and Jamie are credited for Audio.

The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Anthony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices.

Ralph Thomas is credited for Digital Sound Effects, but he was also credited for music programming in Eye of the Beholder III: Assault on Myth Drannor (DOS), a game which uses the same game and sound engine, so he is listed as the game's sound programmer.

(Sources: 1, 2, 3)

Game Rip



XMI.png SYX.png WAV.png VGM.png



Dungeon Hack uses XMI for music and WAV for sound effects. There are three forms of the XMI music for Roland LA32 compatible devices (MT-32, LAPC-I, etc.), OPL2 compatible devices (AdLib, Sound Blaster, etc.), and for the PC Speaker. Roland songs start with a 1, OPL2 songs start with a 2, and PC Speaker songs start with s 3. All of the music files were extracted from the Open.res file, and the music was extracted from both the Open.res and Hack.res files.

The Roland soundtrack was recorded by logging the SysEx data using MIDI-OX and then playing the XMI files through Winamp and outputting the instructions to an MT-32, then recording the output.

The OPL2 soundtrack was logged to VGM format during game play using ValleyBell's patched DOSBox 0.74. Though, you can also get accurate playback using Midpak with the sound driver files in the rip (ADLIB.ADV and STDPATCH.AD).

The PC Speaker soundtrack was emulated and recorded through DOSBox. XMI files starting with a 3 are for the PC Speaker. Strangely, only Scene One exists for the PC Speaker; Scene Two and the End music doesn't exist.

Audio Devices


Icon - AdLib.png Icon - LAPC-I.png Icon - MPU-401.png Icon - MT-32.png Icon - PC Speaker.png


Icon - AdLib.png Icon - PC Speaker.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - Thunder Board.png

(Source: Music, Sound 1, Sound 2)


  USA.svg   USA
Dungeon Hack - DOS - USA.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1993-??-??
Publisher: Strategic Simulations, Inc.
  South Africa.svg   South Africa
Dungeon Hack - DOS - South Africa.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1995-??-??
Publisher: Slash Corporation
  Germany.svg   Germany
Dungeon Hack - DOS - Germany.jpg
Title: Dungeon Hack
Platform: DOS
Released: 199?-??-??
Publisher: Strategic Simulations, Inc.