Difference between revisions of "Dungeon Hack (DOS)"
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− | '' | + | :''For other games in the series, see [[Dungeons & Dragons]].'' |
+ | '''''Dungeon Hack''''' is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. The game uses the rules of the Advanced Dungeons & Dragon - 2nd Edition pen and paper RPG and the AESOP engine from [[Eye of the Beholder III: Assault on Myth Drannor (DOS)]], from which a lot of the graphics are recycled. | ||
+ | |||
+ | There are a wide assortment of monsters, items, spells, weapons, and armor, but only a very basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. As you progress deeper into the dungeon, enemies become tougher, but the treasures become greater. | ||
+ | |||
+ | Since the game lacks a meaningful plot, all of the work was placed on combat and the high-quality (for its time) randomizer. You can customize the dungeon in many ways: how many levels, keys required to open some doors, levels filled with water, magic doors, etc. However, the lack of scripted encounters means there is no surprise to anything that happens after you've seen it once. The game also has an option to turn on permadeath for the truly courageous. | ||
==Screenshots== | ==Screenshots== | ||
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| Description = About to waste a goblin.}} | | Description = About to waste a goblin.}} | ||
|} | |} | ||
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==Music== | ==Music== | ||
− | The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster. Songs beginning with a 3 are for the PC Speaker. | + | The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland [[MT-32]]/[[LAPC-I]]. Songs beginning with 2 are for the [[AdLib]]/[[Sound Blaster]]. Songs beginning with a 3 are for the [[PC Speaker]]. |
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===Recording=== | ===Recording=== | ||
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| {{Song-List|301 - Dungeon Hack - DOS - Scene One.ogg}} | | {{Song-List|301 - Dungeon Hack - DOS - Scene One.ogg}} | ||
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===Credits=== | ===Credits=== | ||
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** '''Music and Sound Effects:''' {{Credits|Anthony Mollick|Anthony Mollick}} | ** '''Music and Sound Effects:''' {{Credits|Anthony Mollick|Anthony Mollick}} | ||
− | It is controversial who composed the music to Dungeon Hack. Anthony Mollick said that he only created the game's sound effects, but Jamie McMenamy has stated that he never worked on Dungeon Hack and that Ravenloft was the first game that he worked on. In the game's manual, only Anthony Mollick is credited for Music and Sound Effects, but in the game, both Anthony and Jamie are credited for Audio | + | It is controversial who composed the music to Dungeon Hack. Anthony Mollick said that he only created the game's sound effects, but Jamie McMenamy has stated that he never worked on Dungeon Hack and that Ravenloft was the first game that he worked on. In the game's manual, only Anthony Mollick is credited for Music and Sound Effects, but in the game, both Anthony and Jamie are credited for Audio. |
The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Anthony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices. | The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Anthony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices. | ||
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}} | }} | ||
− | The XMI files were ripped from the | + | The XMI files were ripped from the Open.res file. There are three types of XMI files, one for the Roland MT-32, one for Adlib, and one for PC Speaker. The PC Speaker only has a single track. The file names come from the descriptions near the end of the open.res file. The Roland MT-32 soundtrack was recorded by saving the SysEx data using [[MIDI-OX]] and then playing the XMI files through Winamp to an actual Roland MT-32 and recording the output. The PC Speaker song was emulated and recorded through [[DOSBox]]. |
The VGM files were logged in ValleyBell's version of DOSBox 0.74 during gameplay, but the music can also be played in [[Midpak]] with the proper XMI and sound driver files (ADLIB.ADV and STPATCH.AD). | The VGM files were logged in ValleyBell's version of DOSBox 0.74 during gameplay, but the music can also be played in [[Midpak]] with the proper XMI and sound driver files (ADLIB.ADV and STPATCH.AD). | ||
The AdLib/SoundBlaster music was recorded during gameplay in DOSBox 0.72. | The AdLib/SoundBlaster music was recorded during gameplay in DOSBox 0.72. | ||
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===Audio Devices=== | ===Audio Devices=== | ||
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(Source: [[:File:Dungeon Hack - DOS - Setup - Music.png|Music]], [[:File:Dungeon Hack - DOS - Setup - Sound.png|Sound 1]], [[:File:Dungeon Hack - DOS - Setup - Sound 2.png|Sound 2]]) | (Source: [[:File:Dungeon Hack - DOS - Setup - Music.png|Music]], [[:File:Dungeon Hack - DOS - Setup - Sound.png|Sound 1]], [[:File:Dungeon Hack - DOS - Setup - Sound 2.png|Sound 2]]) | ||
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==Releases== | ==Releases== | ||
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}} | }} | ||
|} | |} | ||
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==Links== | ==Links== |
Revision as of 11:38, 13 March 2015
Dungeon Hack | ||||||||
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- For other games in the series, see Dungeons & Dragons.
Dungeon Hack is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. The game uses the rules of the Advanced Dungeons & Dragon - 2nd Edition pen and paper RPG and the AESOP engine from Eye of the Beholder III: Assault on Myth Drannor (DOS), from which a lot of the graphics are recycled.
There are a wide assortment of monsters, items, spells, weapons, and armor, but only a very basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. As you progress deeper into the dungeon, enemies become tougher, but the treasures become greater.
Since the game lacks a meaningful plot, all of the work was placed on combat and the high-quality (for its time) randomizer. You can customize the dungeon in many ways: how many levels, keys required to open some doors, levels filled with water, magic doors, etc. However, the lack of scripted encounters means there is no surprise to anything that happens after you've seen it once. The game also has an option to turn on permadeath for the truly courageous.
Contents
Screenshots
Music
The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster. Songs beginning with a 3 are for the PC Speaker.
Recording
# |
Title |
Composer |
Programmer |
Length |
Listen |
101 | Scene One | Unknown | Ralph Thomas | 2:58 | |
102 | Scene Two | Unknown | Ralph Thomas | 0:50 | |
103 | End | Unknown | Ralph Thomas | 0:49 | |
201 | Scene One | Unknown | Ralph Thomas | 2:58 | |
202 | Scene Two | Unknown | Ralph Thomas | 0:58 | |
203 | End | Unknown | Ralph Thomas | 0:58 | |
301 | Scene One | Unknown | Ralph Thomas | 3:18 | |
Credits
- Ripper: TheAlmightyGuru (XMI, SYX), Doommaster1994 (VGZ)
- Recorder: TheAlmightyGuru (MT-32/PC Speaker), Doommaster1994 (AdLib/SoundBlaster)
- Game Credits:
- Audio: Anthony Mollick
- Audio: James McMenamy
- Digital Sound Effects: Ralph Thomas credited as Cooksey
- Manual Credits:
- Music and Sound Effects: Anthony Mollick
It is controversial who composed the music to Dungeon Hack. Anthony Mollick said that he only created the game's sound effects, but Jamie McMenamy has stated that he never worked on Dungeon Hack and that Ravenloft was the first game that he worked on. In the game's manual, only Anthony Mollick is credited for Music and Sound Effects, but in the game, both Anthony and Jamie are credited for Audio.
The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Anthony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices.
Ralph Thomas is credited for Digital Sound Effects, but he was also credited for music programming in Eye of the Beholder III: Assault on Myth Drannor (DOS), a game which uses the same game and sound engine, so he is listed as the game's sound programmer.
Game Rip
The XMI files were ripped from the Open.res file. There are three types of XMI files, one for the Roland MT-32, one for Adlib, and one for PC Speaker. The PC Speaker only has a single track. The file names come from the descriptions near the end of the open.res file. The Roland MT-32 soundtrack was recorded by saving the SysEx data using MIDI-OX and then playing the XMI files through Winamp to an actual Roland MT-32 and recording the output. The PC Speaker song was emulated and recorded through DOSBox.
The VGM files were logged in ValleyBell's version of DOSBox 0.74 during gameplay, but the music can also be played in Midpak with the proper XMI and sound driver files (ADLIB.ADV and STPATCH.AD).
The AdLib/SoundBlaster music was recorded during gameplay in DOSBox 0.72.
Audio Devices
Music |
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Sound |
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(Source: Music, Sound 1, Sound 2)
Releases
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Links
- mobygames.com/game/dos/dungeon-hack - Moby Games.
- gamefaqs.com/pc/564794-dungeon-hack - GameFAQs.
- en.wikipedia.org/wiki/Dungeon_Hack - Wikipedia.
- Games Released In 1993
- Games Developed By DreamForge Intertainment
- Games
- Dungeon Hack (DOS)
- Games By Anthony Mollick
- Games By James McMenamy
- Games By Ralph Thomas
- Games That Use XMI
- Games That Use SYX
- Games That Use VGZ
- Games That Use AdLib For Music
- Games That Use LAPC-I For Music
- Games That Use MPU-401 For Music
- Games That Use MT-32 For Music
- Games That Use PC Speaker For Music
- Games That Use AdLib For Sound
- Games That Use PC Speaker For Sound
- Games That Use Sound Blaster For Sound
- Games That Use Sound Blaster Pro For Sound
- Games That Use Thunder Board For Sound
- Games Released In USA
- DOS Games
- Games Published By SSI
- Games Released In South Africa
- Games Published By Slash Corporation
- Games Released In Germany