Difference between revisions of "Dungeon Hack (DOS)"

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'''''Dungeon Hack''''' is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. Using Advanced Dungeons & Dragon - 2nd Edition rules, the game will seem familiar to anyone who has played any AD&D SSI games before, like [[Eye of the Beholder (DOS)]]. The game uses the exact same engine as [[Eye of the Beholder III: Assault on Myth Drannor (DOS)]], the AESOP engine, which may explain why the game uses several monsters and graphics from that game. There are a wide assortment of monsters, items, spells, weapons, and armor, but only a basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. You can customize your dungeon in many ways; how many levels, keys required to open some doors, water levels, etc. All of the work in the game was placed on combat and the randomizer, which is high quality for its time, but because the game lacks a meaningful plot, you will quickly get bored with killing yet another hobgoblin. One realistic feature of the game is the Character Death Real option, which deletes any save games you have if your character gets killed. As you progress further into the game, the levels and enemies become tougher, with some of the monsters only being able to be killed by magic spells. The mechanics of the game are nicely implemented, and it's a nice way to kill some time.
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:''For other games in the series, see [[Dungeons & Dragons]].''
  
 +
'''''Dungeon Hack''''' is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. The game uses the rules of the Advanced Dungeons & Dragon - 2nd Edition pen and paper RPG and the AESOP engine from [[Eye of the Beholder III: Assault on Myth Drannor (DOS)]], from which a lot of the graphics are recycled.
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There are a wide assortment of monsters, items, spells, weapons, and armor, but only a very basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. As you progress deeper into the dungeon, enemies become tougher, but the treasures become greater.
 +
 +
Since the game lacks a meaningful plot, all of the work was placed on combat and the high-quality (for its time) randomizer. You can customize the dungeon in many ways: how many levels, keys required to open some doors, levels filled with water, magic doors, etc. However, the lack of scripted encounters means there is no surprise to anything that happens after you've seen it once. The game also has an option to turn on permadeath for the truly courageous.
  
 
==Screenshots==
 
==Screenshots==
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| Description = About to waste a goblin.}}
 
| Description = About to waste a goblin.}}
 
|}
 
|}
 
  
 
==Music==
 
==Music==
The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster. Songs beginning with a 3 are for the PC Speaker.
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The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland [[MT-32]]/[[LAPC-I]]. Songs beginning with 2 are for the [[AdLib]]/[[Sound Blaster]]. Songs beginning with a 3 are for the [[PC Speaker]].
 
 
  
 
===Recording===
 
===Recording===
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| {{Song-List|301 - Dungeon Hack - DOS - Scene One.ogg}}
 
| {{Song-List|301 - Dungeon Hack - DOS - Scene One.ogg}}
 
|}
 
|}
 
  
 
===Credits===
 
===Credits===
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** '''Music and Sound Effects:''' {{Credits|Anthony Mollick|Anthony Mollick}}
 
** '''Music and Sound Effects:''' {{Credits|Anthony Mollick|Anthony Mollick}}
  
It is controversial who composed the music to Dungeon Hack. Anthony Mollick said that he only created the game's sound effects, but Jamie McMenamy has stated that he never worked on Dungeon Hack and that Ravenloft was the first game that he worked on. In the game's manual, only Anthony Mollick is credited for Music and Sound Effects, but in the game, both Anthony and Jamie are credited for Audio. Until further verification can be made, the composer will be left as Unknown.
+
It is controversial who composed the music to Dungeon Hack. Anthony Mollick said that he only created the game's sound effects, but Jamie McMenamy has stated that he never worked on Dungeon Hack and that Ravenloft was the first game that he worked on. In the game's manual, only Anthony Mollick is credited for Music and Sound Effects, but in the game, both Anthony and Jamie are credited for Audio.  
  
 
The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Anthony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices.
 
The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Anthony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices.
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The XMI files were ripped from the open.res file. There are three types of XMI files, one for the Roland MT-32, one for Adlib, and one for PC Speaker. The PC Speaker only has a single track. The file names come from the descriptions near the end of the open.res file. The Roland MT-32 soundtrack was recorded by saving the SysEx data using [[MIDI-OX]] and then playing the XMI files through Winamp to an actual Roland MT-32 and recording the output. The PC Speaker song was emulated and recorded through [[DOSBox]].
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The XMI files were ripped from the Open.res file. There are three types of XMI files, one for the Roland MT-32, one for Adlib, and one for PC Speaker. The PC Speaker only has a single track. The file names come from the descriptions near the end of the open.res file. The Roland MT-32 soundtrack was recorded by saving the SysEx data using [[MIDI-OX]] and then playing the XMI files through Winamp to an actual Roland MT-32 and recording the output. The PC Speaker song was emulated and recorded through [[DOSBox]].
  
 
The VGM files were logged in ValleyBell's version of DOSBox 0.74 during gameplay, but the music can also be played in [[Midpak]] with the proper XMI and sound driver files (ADLIB.ADV and STPATCH.AD).
 
The VGM files were logged in ValleyBell's version of DOSBox 0.74 during gameplay, but the music can also be played in [[Midpak]] with the proper XMI and sound driver files (ADLIB.ADV and STPATCH.AD).
  
 
The AdLib/SoundBlaster music was recorded during gameplay in DOSBox 0.72.
 
The AdLib/SoundBlaster music was recorded during gameplay in DOSBox 0.72.
 
  
 
===Audio Devices===
 
===Audio Devices===
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(Source: [[:File:Dungeon Hack - DOS - Setup - Music.png|Music]], [[:File:Dungeon Hack - DOS - Setup - Sound.png|Sound 1]], [[:File:Dungeon Hack - DOS - Setup - Sound 2.png|Sound 2]])
 
(Source: [[:File:Dungeon Hack - DOS - Setup - Music.png|Music]], [[:File:Dungeon Hack - DOS - Setup - Sound.png|Sound 1]], [[:File:Dungeon Hack - DOS - Setup - Sound 2.png|Sound 2]])
 
  
 
==Releases==
 
==Releases==
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==Links==
 
==Links==

Revision as of 11:38, 13 March 2015

Dungeon Hack
Dungeon Hack - DOS - USA.jpg
Platform: DOS
Year: 1993
Developer: DreamForge Intertainment, Inc.
Buy: Amazon
For other games in the series, see Dungeons & Dragons.

Dungeon Hack is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. The game uses the rules of the Advanced Dungeons & Dragon - 2nd Edition pen and paper RPG and the AESOP engine from Eye of the Beholder III: Assault on Myth Drannor (DOS), from which a lot of the graphics are recycled.

There are a wide assortment of monsters, items, spells, weapons, and armor, but only a very basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. As you progress deeper into the dungeon, enemies become tougher, but the treasures become greater.

Since the game lacks a meaningful plot, all of the work was placed on combat and the high-quality (for its time) randomizer. You can customize the dungeon in many ways: how many levels, keys required to open some doors, levels filled with water, magic doors, etc. However, the lack of scripted encounters means there is no surprise to anything that happens after you've seen it once. The game also has an option to turn on permadeath for the truly courageous.

Screenshots

Dungeon Hack - DOS - Title.png

The title screen.

Dungeon Hack - DOS - Intro 1.png

Watching the Introduction.

Dungeon Hack - DOS - Main Menu.png

The main menu.

Dungeon Hack - DOS - Character Creation.png

Creating a new character.

Dungeon Hack - DOS - Dungeon Maker.png

Customizing my dungeon.

Dungeon Hack - DOS - Dungeon.png

About to waste a goblin.

Music

The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster. Songs beginning with a 3 are for the PC Speaker.

Recording

#

Title

Composer

Programmer

Length

Listen

101 Scene One Unknown Ralph Thomas 2:58
102 Scene Two Unknown Ralph Thomas 0:50
103 End Unknown Ralph Thomas 0:49
201 Scene One Unknown Ralph Thomas 2:58
202 Scene Two Unknown Ralph Thomas 0:58
203 End Unknown Ralph Thomas 0:58
301 Scene One Unknown Ralph Thomas 3:18

Credits

It is controversial who composed the music to Dungeon Hack. Anthony Mollick said that he only created the game's sound effects, but Jamie McMenamy has stated that he never worked on Dungeon Hack and that Ravenloft was the first game that he worked on. In the game's manual, only Anthony Mollick is credited for Music and Sound Effects, but in the game, both Anthony and Jamie are credited for Audio.

The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Anthony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices.

Ralph Thomas is credited for Digital Sound Effects, but he was also credited for music programming in Eye of the Beholder III: Assault on Myth Drannor (DOS), a game which uses the same game and sound engine, so he is listed as the game's sound programmer.

(Sources: 1, 2, 3)

Game Rip

Format

Download

XMI.png SYX.png VGZ.png

Download

(Info)


The XMI files were ripped from the Open.res file. There are three types of XMI files, one for the Roland MT-32, one for Adlib, and one for PC Speaker. The PC Speaker only has a single track. The file names come from the descriptions near the end of the open.res file. The Roland MT-32 soundtrack was recorded by saving the SysEx data using MIDI-OX and then playing the XMI files through Winamp to an actual Roland MT-32 and recording the output. The PC Speaker song was emulated and recorded through DOSBox.

The VGM files were logged in ValleyBell's version of DOSBox 0.74 during gameplay, but the music can also be played in Midpak with the proper XMI and sound driver files (ADLIB.ADV and STPATCH.AD).

The AdLib/SoundBlaster music was recorded during gameplay in DOSBox 0.72.

Audio Devices

Music

Icon - AdLib.png Icon - LAPC-I.png Icon - MPU-401.png Icon - MT-32.png Icon - PC Speaker.png

Sound

Icon - AdLib.png Icon - PC Speaker.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - Thunder Board.png

(Source: Music, Sound 1, Sound 2)

Releases

  USA.svg   USA
Dungeon Hack - DOS - USA.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1993-??-??
Publisher: Strategic Simulations, Inc.
  South Africa.svg   South Africa
Dungeon Hack - DOS - South Africa.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1995-??-??
Publisher: Slash Corporation
  Germany.svg   Germany
Dungeon Hack - DOS - Germany.jpg
Title: Dungeon Hack
Platform: DOS
Released: 199?-??-??
Publisher: Strategic Simulations, Inc.

Links