Difference between revisions of "Dungeon Hack (DOS)"

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{{Template: Infobox Game
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{{Infobox Game
 
| Title          = Dungeon Hack
 
| Title          = Dungeon Hack
 
| BoxArt          = Dungeon Hack - DOS - USA.jpg
 
| BoxArt          = Dungeon Hack - DOS - USA.jpg
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Ralph Thomas is credited for Digital Sound Effects, but he was also credited for music programming in [[Eye of the Beholder III: Assault on Myth Drannor (DOS)]], a game which uses the same game and sound engine, so he is listed as the game's sound programmer.
 
Ralph Thomas is credited for Digital Sound Effects, but he was also credited for music programming in [[Eye of the Beholder III: Assault on Myth Drannor (DOS)]], a game which uses the same game and sound engine, so he is listed as the game's sound programmer.
  
(Sources: [[:File:Dungeon Hack - DOS - Credits - 1.png|1]], [[:File:Dungeon Hack - DOS - Credits - 2.png|2]])
+
(Sources: [[:File:Dungeon Hack - DOS - Credits - 1.png|1]], [[:File:Dungeon Hack - DOS - Credits - 2.png|2]], [[:File:Dungeon Hack - DOS - Credits - 3.png|3]])
  
  

Revision as of 00:11, 16 February 2014

Dungeon Hack
Dungeon Hack - DOS - USA.jpg
Platform: DOS
Year: 1993
Developer: DreamForge Intertainment, Inc.
Buy: Amazon

Dungeon Hack is a pseudo 3-D dungeon crawl that creates randomly generated mazes for you to explore. Using Advanced Dungeons & Dragon - 2nd Edition rules, the game will seem familiar to anyone who has played any AD&D SSI games before, like Eye of the Beholder (DOS). The game uses the exact same engine as Eye of the Beholder III, the AESOP engine. There are a wide assortment of monsters, items, spells, weapons, and armor, but only a basic story. You can customize your dungeon in many ways; how many levels, keys required to open some doors, water levels, etc. All of the work in the game was placed on combat and the randomizer, which is high quality for its time, but because the game lacks a meaningful plot, you will quickly get bored with killing yet another hobgoblin. One realistic feature of the game is the Character Death Real option, which deletes any save games you have if your character gets killed. As you progress further into the game, the levels and enemies become tougher, with some of the monsters only being able to be killed by magic spells. The mechanics of the game are nicely implemented, and it's a nice way to kill some time.


Screenshots

Dungeon Hack - DOS - Title.png

The title screen.

Dungeon Hack - DOS - Intro 1.png

Watching the Introduction.

Dungeon Hack - DOS - Main Menu.png

The main menu.

Dungeon Hack - DOS - Character Creation.png

Creating a new character.

Dungeon Hack - DOS - Dungeon Maker.png

Customizing my dungeon.

Dungeon Hack - DOS - Dungeon.png

About to waste a goblin.


Music

The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster. Songs beginning with a 3 are for the PC Speaker.


Recording

#

Title

Composer

Programmer

Length

Listen

101 Scene One James McMenamy Ralph Thomas 2:58
102 Scene Two James McMenamy Ralph Thomas 0:50
103 End James McMenamy Ralph Thomas 0:49
201 Scene One James McMenamy Ralph Thomas 2:58
202 Scene Two James McMenamy Ralph Thomas 0:58
203 End James McMenamy Ralph Thomas 0:58
301 Scene One James McMenamy Ralph Thomas 3:18


Credits

Though the credits doesn't differentiate, Anthony Mollick has said in an email that he did the sound effects for the game and James McMenamy did the music. The real name of the Digital Sound Effects designer has been revealed as Ralph Thomas, though Tony said Ralph is wrongly credited, as Tony did all of the sound effects. He said the sound effects were done by his bass player "Fuzzy" and his brother Scott, then he would use effects on the voices.

Ralph Thomas is credited for Digital Sound Effects, but he was also credited for music programming in Eye of the Beholder III: Assault on Myth Drannor (DOS), a game which uses the same game and sound engine, so he is listed as the game's sound programmer.

(Sources: 1, 2, 3)


Game Rip

Format

Download

Size

XMI.png SYX.png

Download 38 KB

The XMI files were ripped from the open.res file. There are three types of XMI files, one for the Roland MT-32, one for Adlib, and one for PC Speaker. The PC Speaker only has a single track. The file names come from the descriptions near the end of the open.res file. The Roland MT-32 soundtrack was recorded by saving the SysEx data using MIDI-OX and then playing the XMI files through Winamp to an actual Roland MT-32 and recording the output. The PC Speaker song was emulated and recorded through DOSBox.

The AdLib/SoundBlaster music was recorded during gameplay in DOSBox 0.72. For some reason, the instruments sound completely different when played back in Midpak.


Audio Devices

Music

Icon - AdLib.png Icon - LAPC-I.png Icon - MPU-401.png Icon - MT-32.png Icon - PC Speaker.png

Sound

Icon - AdLib.png Icon - PC Speaker.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - Thunder Board.png

(Source: Music, Sound 1, Sound 2)


Releases

  USA.svg   USA
Dungeon Hack - DOS - USA.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1993-??-??
Publisher: Strategic Simulations, Inc.
  South Africa.svg   South Africa
Dungeon Hack - DOS - South Africa.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1995-??-??
Publisher: Slash Corporation
  Germany.svg   Germany
Dungeon Hack - DOS - Germany.jpg
Title: Dungeon Hack
Platform: DOS
Released: 199?-??-??
Publisher: Strategic Simulations, Inc.


Links