Difference between revisions of "Dungeon Hack (DOS)"

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{{Template: Infobox Game
+
{{Infobox Game
| Title           = Dungeon Hack
+
| Title     = Dungeon Hack
| BoxArt         = Dungeon Hack - DOS - USA.jpg
+
| BoxArt   = Dungeon Hack - DOS - USA.jpg
| PlatformName    = DOS
+
| Platform  = {{Platform|DOS}}
| PlatformPage    = DOS
+
| Year     = 1993
| Year           = 1993
+
| Developer = {{Developer|DreamForge Intertainment|DreamForge Intertainment, Inc.}}
| DeveloperName  = DreamForge Intertainment, Inc.
+
| Amazon   = B000MENKMY
| DeveloperPage  = DreamForge Intertainment
 
| Amazon         = B000MENKMY
 
 
}}
 
}}
  
'''''Dungeon Hack''''' is a pseudo 3-D dungeon crawl that creates randomly generated mazes for you to explore. Using Advanced Dungeons & Dragon - 2nd Edition rules, the game will seem familiar to anyone who has played any AD&D SSI games before, like [[Eye of the Beholder (DOS)]]. The game uses the exact same engine as Eye of the Beholder III, the AESOP engine. There are a wide assortment of monsters, items, spells, weapons, and armor, but only a basic story. All of the work in the game was placed on combat and the randomizer, which is high quality for its time, but because the game lacks a meaningful plot, you will quickly get bored with killing yet another hobgoblin. The mechanics of the game are nicely implemented, and it's a nice way to kill some time.
+
:''For other games in the series, see [[Dungeons & Dragons]].''
  
 +
'''''Dungeon Hack''''' is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. The game uses the rules of the Advanced Dungeons & Dragon - 2nd Edition pen and paper RPG and the AESOP engine from [[Eye of the Beholder III: Assault on Myth Drannor (DOS)]], from which a lot of the graphics are recycled.
 +
 +
There are a wide assortment of monsters, items, spells, weapons, and armor, but only a very basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. As you progress deeper into the dungeon, enemies become tougher, but the treasures become greater.
 +
 +
Since the game lacks a meaningful plot, all of the work was placed on combat and the high-quality (for its time) randomizer. You can customize the dungeon in many ways: how many levels, keys required to open some doors, levels filled with water, magic doors, etc. However, the lack of scripted encounters means there is no surprise to anything that happens after you've seen it once. The game also has an option to turn on permadeath for the truly courageous.
  
 
==Screenshots==
 
==Screenshots==
<br clear="all" />
 
 
{| align="center" |
 
{| align="center" |
 
|
 
|
Line 37: Line 39:
 
|}
 
|}
  
 +
==Music==
 +
The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland [[MT-32]]/[[LAPC-I]]. Songs beginning with 2 are for the [[AdLib]]/[[Sound Blaster]]. Songs beginning with a 3 are for the [[PC Speaker]].
  
==Music==
+
===Recording===
The soundtrack only consists of three rather tame tracks, and though I've played the game through a couple times, I never heard the song Scene Two. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster, though they have yet to be recorded. Songs beginning with a 3 are for the PC Speaker.
+
{{TrackListBegin
 +
| Extra4 = Programmer
 +
}}
 +
{{TrackListEntry
 +
| Track = 101
 +
| Title = Scene One
 +
| Composer = {{TrackListComposer|James McMenamy}}
 +
| Extra4  = [[Ralph Thomas]]
 +
| DurationMin = 2
 +
| DurationSec = 58
 +
| Game = Dungeon Hack
 +
| Platform = DOS
 +
}}
 +
{{TrackListEntry
 +
| Track = 102
 +
| Title = Scene Two
 +
| Composer = {{TrackListComposer|James McMenamy}}
 +
| Extra4  = [[Ralph Thomas]]
 +
| DurationMin = 0
 +
| DurationSec = 50
 +
| Game = Dungeon Hack
 +
| Platform = DOS
 +
}}
 +
{{TrackListEntry
 +
| Track = 103
 +
| Title = End
 +
| Composer = {{TrackListComposer|James McMenamy}}
 +
| Extra4  = [[Ralph Thomas]]
 +
| DurationMin = 0
 +
| DurationSec = 49
 +
| Game = Dungeon Hack
 +
| Platform = DOS
 +
}}
 +
{{TrackListEnd}}
  
  
===Recording===
+
{{TrackListBegin
{{Table Recording
+
| Extra4 = Programmer
| Caption01 = #
+
}}
| Caption02 = Title
+
{{TrackListEntry
| Caption03 = Composer
+
| Track = 201
| Caption04 = Length
+
| Title = Scene One
| Caption05 = Listen
+
| Composer = {{TrackListComposer|James McMenamy}}
 +
| Extra4  = [[Ralph Thomas]]
 +
| DurationMin = 2
 +
| DurationSec = 58
 +
| Game = Dungeon Hack
 +
| Platform = DOS
 +
}}
 +
{{TrackListEntry
 +
| Track = 202
 +
| Title = Scene Two
 +
| Composer = {{TrackListComposer|James McMenamy}}
 +
| Extra4  = [[Ralph Thomas]]
 +
| DurationMin = 0
 +
| DurationSec = 58
 +
| Game = Dungeon Hack
 +
| Platform = DOS
 +
}}
 +
{{TrackListEntry
 +
| Track = 203
 +
| Title = End
 +
| Composer = {{TrackListComposer|James McMenamy}}
 +
| Extra4  = [[Ralph Thomas]]
 +
| DurationMin = 0
 +
| DurationSec = 49
 +
| Game = Dungeon Hack
 +
| Platform = DOS
 
}}
 
}}
| 101
+
{{TrackListEnd}}
| [[Scene One]]
+
 
| [[James McMenamy]]
 
| 2:58
 
| {{Song-List|101 - Dungeon Hack - DOS - Scene One.ogg}}
 
|-
 
| 102
 
| [[Scene Two]]
 
| [[James McMenamy]]
 
| 0:50
 
| {{Song-List|102 - Dungeon Hack - DOS - Scene Two.ogg}}
 
|-
 
| 103
 
| [[End]]
 
| [[James McMenamy]]
 
| 0:49
 
| {{Song-List|103 - Dungeon Hack - DOS - End.ogg}}
 
|-
 
| 301
 
| [[Scene One]]
 
| [[James McMenamy]]
 
| 3:18
 
| {{Song-List|301 - Dungeon Hack - DOS - Scene One.ogg}}
 
|}
 
  
 +
{{TrackListBegin
 +
| Extra4 = Programmer
 +
}}
 +
{{TrackListEntry
 +
| Track = 301
 +
| Title = Scene One
 +
| Composer = {{TrackListComposer|James McMenamy}}
 +
| Extra4  = [[Ralph Thomas]]
 +
| DurationMin = 3
 +
| DurationSec = 18
 +
| Game = Dungeon Hack
 +
| Platform = DOS
 +
}}
 +
{{TrackListEnd}}
  
 
===Credits===
 
===Credits===
* '''Ripper:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
+
* '''Ripper:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] (XMI, SYX, WAV), [[User:Doommaster1994|Doommaster1994]] (VGM)
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
+
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] (MT-32, PC Speaker), [[User:Doommaster1994|Doommaster1994]] (OPL2)
 
* '''Game Credits:'''
 
* '''Game Credits:'''
** '''Audio:''' {{Credits|Anthony Mollick|Anthony Mollick}}
+
** '''Audio:''' {{Credits|Anthony Mollick}}
** '''Audio:''' {{Credits|James McMenamy|James McMenamy}}
+
** '''Audio:''' {{Credits|James McMenamy}}
** '''Digital Sound Effects:''' {{Credits|Cooksey|Cooksey}}
+
** '''Digital Sound Effects:''' {{Credits|Ralph Thomas|Cooksey}}
Though the credits doesn't differentiate, Anthony Mollick has said in an email that he did the sound effects for the game and James McMenamy did the music. The real name of the Digital Sound Effects designer is unknown, but it may have been Mark Cooksey.
+
** '''Uncredited Sound Driver:''' {{Credits|John Ratcliff}}
 +
** '''Uncredited Sound Effects:''' {{Credits|Brian Lowe}}
 +
** '''Uncredited Sound Effects:''' {{Credits|Michael Provenza}}
 +
* '''Manual Credits:'''
 +
** '''Music and Sound Effects:''' {{Credits|Anthony Mollick}}
 +
 
 +
Though the game credits [[James McMenamy]] and [[Anthony Mollick]] for the game's audio, both have denied working on the game's music. According to James, the first game he worked on was Ravenloft, and Anthony said he only worked on the game's sound effects. He would record his bass player "Fuzzy" and his brother Scott, then he would use effects on their voices to produce the sound effects.
 +
 
 +
Because [[Ralph Thomas]] is credited as a music programmer in Eye of the Beholder III, a game that uses the same game and sound engines, he is listed as the sound programmer. However, the credits list him for Digital Sound Effects. Ralph also stated that he believes McMenamy is the composer.
 +
 
 +
We have also listed Brian Lowe and Michael Provenza for contributing sound effects, as this game uses most of the sound effects found in Eye of the Beholder III.
  
(Sources: [[:File:Dungeon Hack - DOS - Credits - 1.png|1]], [[:File:Dungeon Hack - DOS - Credits - 2.png|2]])
+
(Sources: [[:File:Dungeon Hack - DOS - Credits - 1.png|1]], [[:File:Dungeon Hack - DOS - Credits - 2.png|2]], [[:File:Dungeon Hack - DOS - Credits - 3.png|3]])
  
 
===Game Rip===
 
===Game Rip===
{{Template: Table Recording
+
{{Rips
| Caption01 = Format
+
| Formats = {{Format|XMI}} {{Format|WAV}}
| Caption02 = Download
+
| Conversions = {{Conversion|SYX}} {{Conversion|VGM}}
| Caption03 = Size
+
| File    = Dungeon Hack (DOS).zip
 
}}
 
}}
| style="text-align:center;" |
 
{{Format|XMI}} {{Format|SYX}}
 
| [http://www.vgmpf.com/Rips/DungeonHack-DOS.zip Download]
 
| 38 KB
 
|}
 
  
The XMI files were ripped from the open.res file. There are three types of XMI files, one for the Roland MT-32, one for Adlib, and one for PC Speaker. The PC Speaker only has a single track. The file names come from the descriptions near the end of the open.res file. The Roland MT-32 soundtrack was recorded by saving the SysEx data using [[MIDI-OX]] and then playing the XMI files through Winamp to an actual Roland MT-32 and recording the output. The PC Speaker song was emulated and recorded through DOSBox.
+
''Dungeon Hack'' uses [[XMI]] for music and [[WAV]] for sound effects. There are three forms of the XMI music for Roland [[LA32]] compatible devices ([[MT-32]], [[LAPC-I]], etc.), [[OPL2]] compatible devices ([[AdLib]], [[Sound Blaster]], etc.), and for the [[PC Speaker]]. Roland songs start with a 1, OPL2 songs start with a 2, and PC Speaker songs start with s 3. All of the music files were extracted from the Open.res file, and the music was extracted from both the Open.res and Hack.res files.
 +
 
 +
The Roland soundtrack was recorded by logging the [[SYX|SysEx]] data using [[MIDI-OX]] and then playing the XMI files through [[Winamp]] and outputting the instructions to an [[MT-32]], then recording the output.
 +
 
 +
The OPL2 soundtrack was logged to [[VGM]] format during game play using ValleyBell's patched DOSBox 0.74. Though, you can also get accurate playback using [[Midpak]] with the sound driver files in the rip (ADLIB.ADV and STDPATCH.AD).
  
 +
The PC Speaker soundtrack was emulated and recorded through [[DOSBox]]. XMI files starting with a 3 are for the PC Speaker. Strangely, only Scene One exists for the PC Speaker; Scene Two and the End music doesn't exist.
  
 
===Audio Devices===
 
===Audio Devices===
{{Template: Table
+
{{Table
 
}}
 
}}
 
| style="background-color:#FFF0FF;" |
 
| style="background-color:#FFF0FF;" |
Line 129: Line 193:
  
 
(Source: [[:File:Dungeon Hack - DOS - Setup - Music.png|Music]], [[:File:Dungeon Hack - DOS - Setup - Sound.png|Sound 1]], [[:File:Dungeon Hack - DOS - Setup - Sound 2.png|Sound 2]])
 
(Source: [[:File:Dungeon Hack - DOS - Setup - Music.png|Music]], [[:File:Dungeon Hack - DOS - Setup - Sound.png|Sound 1]], [[:File:Dungeon Hack - DOS - Setup - Sound 2.png|Sound 2]])
 
  
 
==Releases==
 
==Releases==
Line 135: Line 198:
 
|
 
|
 
{{Publication
 
{{Publication
| Title         = Dungeon Hack
+
| Title       = Dungeon Hack
| BoxArt       = Dungeon Hack - DOS - USA.jpg
+
| BoxArt     = Dungeon Hack - DOS - USA.jpg
| PlatformName  = DOS
+
| Platform    = {{Platform|DOS}}
| PlatformPage  = DOS
+
| Publisher  = {{Publisher|Strategic Simulations|Strategic Simulations, Inc.}}
| PublisherName = Strategic Simulations, Inc.
+
| Released   = 1993-??-??
| PublisherPage = SSI
+
| Country     = USA
| Released     = 1993/??/??
 
| Country       = USA
 
 
}}
 
}}
 
{{Publication
 
{{Publication
| Title         = Dungeon Hack
+
| Title       = Dungeon Hack
| BoxArt       = Dungeon Hack - DOS - South Africa.jpg
+
| BoxArt     = Dungeon Hack - DOS - South Africa.jpg
| PlatformName  = DOS
+
| Platform    = {{Platform|DOS}}
| PlatformPage = DOS
+
  | Publisher  = {{Publisher|Slash Corporation}}
| PublisherName = Slash Corporation
+
| Released   = 1995-??-??
| PublisherPage = Slash Corporation
+
| Country     = South Africa
| Released     = 1995/??/??
 
| Country       = South Africa
 
 
}}
 
}}
 
{{Publication
 
{{Publication
| Title         = Dungeon Hack
+
| Title       = Dungeon Hack
| BoxArt       = Dungeon Hack - DOS - Germany.jpg
+
| BoxArt     = Dungeon Hack - DOS - Germany.jpg
| PlatformName  = DOS
+
| Platform    = {{Platform|DOS}}
| PlatformPage  = DOS
+
| Publisher  = {{Publisher|Strategic Simulations|Strategic Simulations, Inc.}}
| PublisherName = Strategic Simulations, Inc.
+
| Released   = 199?-??-??
| PublisherPage = SSI
+
| Country     = Germany
| Released     = 199?/??/??
 
| Country       = Germany
 
 
}}
 
}}
 
|}
 
|}
 
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/dos/dungeon-hack mobygames.com/game/dos/dungeon-hack] - Moby Games.
+
* [http://www.mobygames.com/game/dos/dungeon-hack mobygames.com/game/dos/dungeon-hack] - MobyGames.
 
* [http://www.gamefaqs.com/pc/564794-dungeon-hack gamefaqs.com/pc/564794-dungeon-hack] - GameFAQs.
 
* [http://www.gamefaqs.com/pc/564794-dungeon-hack gamefaqs.com/pc/564794-dungeon-hack] - GameFAQs.
 
* [http://en.wikipedia.org/wiki/Dungeon_Hack en.wikipedia.org/wiki/Dungeon_Hack] - Wikipedia.
 
* [http://en.wikipedia.org/wiki/Dungeon_Hack en.wikipedia.org/wiki/Dungeon_Hack] - Wikipedia.

Latest revision as of 09:03, 23 November 2018

Dungeon Hack
Dungeon Hack - DOS - USA.jpg
Platform: DOS
Year: 1993
Developer: DreamForge Intertainment, Inc.
Buy: Amazon
For other games in the series, see Dungeons & Dragons.

Dungeon Hack is a pseudo 3D dungeon crawler that creates randomly generated mazes for you to explore. The game uses the rules of the Advanced Dungeons & Dragon - 2nd Edition pen and paper RPG and the AESOP engine from Eye of the Beholder III: Assault on Myth Drannor (DOS), from which a lot of the graphics are recycled.

There are a wide assortment of monsters, items, spells, weapons, and armor, but only a very basic story. Your master has commanded you to find an orb. As a reward, any treasure you find in the dungeon is yours to keep. As you progress deeper into the dungeon, enemies become tougher, but the treasures become greater.

Since the game lacks a meaningful plot, all of the work was placed on combat and the high-quality (for its time) randomizer. You can customize the dungeon in many ways: how many levels, keys required to open some doors, levels filled with water, magic doors, etc. However, the lack of scripted encounters means there is no surprise to anything that happens after you've seen it once. The game also has an option to turn on permadeath for the truly courageous.

Screenshots

Dungeon Hack - DOS - Title.png

The title screen.

Dungeon Hack - DOS - Intro 1.png

Watching the Introduction.

Dungeon Hack - DOS - Main Menu.png

The main menu.

Dungeon Hack - DOS - Character Creation.png

Creating a new character.

Dungeon Hack - DOS - Dungeon Maker.png

Customizing my dungeon.

Dungeon Hack - DOS - Dungeon.png

About to waste a goblin.

Music

The soundtrack only consists of three rather tame tracks. The music can be played on three different platforms. Songs beginning with a 1 are for the Roland MT-32/LAPC-I. Songs beginning with 2 are for the AdLib/Sound Blaster. Songs beginning with a 3 are for the PC Speaker.

Recording

# Title ComposerProgrammer Length Listen Download
101 Scene One James McMenamyRalph Thomas 2:58
Download
102 Scene Two James McMenamyRalph Thomas 0:50
Download
103 End James McMenamyRalph Thomas 0:49
Download


# Title ComposerProgrammer Length Listen Download
201 Scene One James McMenamyRalph Thomas 2:58
Download
202 Scene Two James McMenamyRalph Thomas 0:58
Download
203 End James McMenamyRalph Thomas 0:49
Download


# Title ComposerProgrammer Length Listen Download
301 Scene One James McMenamyRalph Thomas 3:18
Download

Credits

Though the game credits James McMenamy and Anthony Mollick for the game's audio, both have denied working on the game's music. According to James, the first game he worked on was Ravenloft, and Anthony said he only worked on the game's sound effects. He would record his bass player "Fuzzy" and his brother Scott, then he would use effects on their voices to produce the sound effects.

Because Ralph Thomas is credited as a music programmer in Eye of the Beholder III, a game that uses the same game and sound engines, he is listed as the sound programmer. However, the credits list him for Digital Sound Effects. Ralph also stated that he believes McMenamy is the composer.

We have also listed Brian Lowe and Michael Provenza for contributing sound effects, as this game uses most of the sound effects found in Eye of the Beholder III.

(Sources: 1, 2, 3)

Game Rip

Format

Conversion

Download

XMI.png WAV.png

SYX.png VGM.png

Download

(Info)


Dungeon Hack uses XMI for music and WAV for sound effects. There are three forms of the XMI music for Roland LA32 compatible devices (MT-32, LAPC-I, etc.), OPL2 compatible devices (AdLib, Sound Blaster, etc.), and for the PC Speaker. Roland songs start with a 1, OPL2 songs start with a 2, and PC Speaker songs start with s 3. All of the music files were extracted from the Open.res file, and the music was extracted from both the Open.res and Hack.res files.

The Roland soundtrack was recorded by logging the SysEx data using MIDI-OX and then playing the XMI files through Winamp and outputting the instructions to an MT-32, then recording the output.

The OPL2 soundtrack was logged to VGM format during game play using ValleyBell's patched DOSBox 0.74. Though, you can also get accurate playback using Midpak with the sound driver files in the rip (ADLIB.ADV and STDPATCH.AD).

The PC Speaker soundtrack was emulated and recorded through DOSBox. XMI files starting with a 3 are for the PC Speaker. Strangely, only Scene One exists for the PC Speaker; Scene Two and the End music doesn't exist.

Audio Devices

Music

Icon - AdLib.png Icon - LAPC-I.png Icon - MPU-401.png Icon - MT-32.png Icon - PC Speaker.png

Sound

Icon - AdLib.png Icon - PC Speaker.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png Icon - Thunder Board.png

(Source: Music, Sound 1, Sound 2)

Releases

  USA.svg   USA
Dungeon Hack - DOS - USA.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1993-??-??
Publisher: Strategic Simulations, Inc.
  South Africa.svg   South Africa
Dungeon Hack - DOS - South Africa.jpg
Title: Dungeon Hack
Platform: DOS
Released: 1995-??-??
Publisher: Slash Corporation
  Germany.svg   Germany
Dungeon Hack - DOS - Germany.jpg
Title: Dungeon Hack
Platform: DOS
Released: 199?-??-??
Publisher: Strategic Simulations, Inc.

Links