- For other games in the series see DragonLance.
DragonStrike is a combat flight simulator based on the world of DragonLance. You play a dragon rider who must engage evil dragons and various other monsters of the DragonLance world. You battle your foes with your DragonLance and the breath weapon of your mount.
This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.
The Sharp X68000 version is one of two Japanese releases of the game, the other being the PC-9801 version. It features similar graphics and sound, although the game runs at a much worse framerate. Also, the 3D-dragon models have been reduced to 2D-sprites.
DragonStrike for the X68000 both features music from the original western versions by Paul Mudra, as well as some new music from Yoshio Kobayashi and Yasuhiro Kawasaki. The entire soundtrack is shared with the PC-9801 version, but because of the X68000's more powerful YM2151 chip, it can play the music in better quality. There are also now songs that play during the cutscenes, something the western computer versions did not have. However, unlike those versions, there is no mission music, so in the stages, all you get is the sound of your dragon's wings flapping, with other occasional sound effects.
Unfortunately, because of how much time has passed since the game's released, both composers were unable to remember which songs they worked on.
- Ripper: BoxCubed, MusicFox (VGZ)
- Recorder: Doommaster1994
- Game Credits:
The game's credits can be seen upon completion. While the game's manual also has credits, it curiously leaves out the composers. It also doesn't mention the game was developed by Crosstalk.
This rip is missing songs.
The rip includes both the VGM files, as well as the OPM and driver files.
The VGM files were logged during gameplay by BoxCubed, and then trimmed to loop properly by MusicFox.