Difference between revisions of "DragonStrike (DOS)"

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{{Infobox Game
 
{{Infobox Game
| Title           = DragonStrike
+
| Title       = DragonStrike
| BoxArt         = DragonStrike - DOS - USA.jpg
+
| BoxArt     = DragonStrike - DOS - USA.jpg
| PlatformName   = DOS
+
| Platform   = {{Platform|DOS}}
| PlatformPage    = DOS
+
| Year       = 1990
| Year           = 1990
+
| Developer   = {{Developer|Westwood Studios|Westwood Associates}}
| DeveloperName   = Westwood Associates
+
| Amazon     = B000P1AKQS
| DeveloperPage  = Westwood Studios
 
| Amazon         = B000P1AKQS
 
 
}}
 
}}
  
Line 16: Line 14:
 
This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.
 
This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.
  
DragonStrike was also released on the NES, however, the [[DragonStrike (NES)|NES port]] is a completely different game since the NES couldn't handle the DOS game's 3D engine.
+
DragonStrike was also released on the [[DragonStrike (AMI)|Amiga]], [[DragonStrike (X68)|Sharp X68000]], [[DragonStrike (PC98)|PC-9801]], [[DragonStrike (C64)|Commodore 64]], and [[DragonStrike (NES)|NES]], however, the NES port is a completely different game since the NES couldn't handle the DOS game's 3D engine.
  
 
==Screenshots==
 
==Screenshots==
Line 42: Line 40:
  
 
==Music==
 
==Music==
[[Paul Mudra]] composed the traditional musical score in [[AdLib Visual Composer]] with the default AdLib instrument bank.
+
[[Paul Mudra]] composed the traditional musical score in [[AdLib Visual Composer]] with the default AdLib instrument bank and converted it to [[MUS (AdLib)|MUS]] using [[AdLib Convert]]. Some of Paul's music was later used in the Amiga, Commodore 64, PC-9801, and Sharp X68000 versions.
 +
 
 +
[[Missions 1]], [[Missions 2]], [[Missions 3]] tracks are all unique to DOS port. All the others, with a sole exception of [[Game Over - DragonStrike|Game Over]] tune, were arranged for five ports, excluding [[DragonStrike (NES)|NES ports]] featuring unique music. [[Game Over - DragonStrike|Game Over]] was additionally not arranged for [[DragonStrike (C64)|Commodore 64 version]] for unknown reason.
 +
 
 +
Paul also composed the NES version with [[Frank Klepacki]], but it appears none of the music from the DOS version made it into the NES version.
  
 
===Recording===
 
===Recording===
{{TrackListBegin
+
{{TrackListBegin}}
| Arranger = Y
 
}}
 
 
{{TrackListEntry
 
{{TrackListEntry
 
  | Track      = 1
 
  | Track      = 1
 
  | Title      = Introduction
 
  | Title      = Introduction
| TitleLink  = Introduction - DragonStrike
 
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 1
 
  | DurationMin = 1
 
  | DurationSec = 5
 
  | DurationSec = 5
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
| Recording  = 01 - DragonStrike - DOS - Introduction.ogg
 
 
}}
 
}}
 
{{TrackListEntry
 
{{TrackListEntry
 
  | Track      = 2
 
  | Track      = 2
 
  | Title      = Cut Scenes
 
  | Title      = Cut Scenes
| TitleLink  = Cut Scenes - DragonStrike
 
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 1
 
  | DurationMin = 1
 
  | DurationSec = 51
 
  | DurationSec = 51
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
| Recording  = 02 - DragonStrike - DOS - Cut Scenes.ogg
 
 
}}
 
}}
 
{{TrackListEntry
 
{{TrackListEntry
Line 76: Line 70:
 
  | Title      = Missions 1
 
  | Title      = Missions 1
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 0
 
  | DurationMin = 0
 
  | DurationSec = 28
 
  | DurationSec = 28
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
| Recording  = 03 - DragonStrike - DOS - Missions 1.ogg
 
 
}}
 
}}
 
{{TrackListEntry
 
{{TrackListEntry
Line 87: Line 79:
 
  | Title      = Missions 2
 
  | Title      = Missions 2
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 0
 
  | DurationMin = 0
 
  | DurationSec = 26
 
  | DurationSec = 26
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
| Recording  = 04 - DragonStrike - DOS - Missions 2.ogg
 
 
}}
 
}}
 
{{TrackListEntry
 
{{TrackListEntry
Line 98: Line 88:
 
  | Title      = Missions 3
 
  | Title      = Missions 3
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 0
 
  | DurationMin = 0
 
  | DurationSec = 55
 
  | DurationSec = 55
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
| Recording  = 05 - DragonStrike - DOS - Missions 3.ogg
 
 
}}
 
}}
 
{{TrackListEntry
 
{{TrackListEntry
Line 109: Line 97:
 
  | Title      = Promotion
 
  | Title      = Promotion
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 0
 
  | DurationMin = 0
 
  | DurationSec = 15
 
  | DurationSec = 15
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
| Recording  = 06 - DragonStrike - DOS - Promotion.ogg
 
 
}}
 
}}
 
{{TrackListEntry
 
{{TrackListEntry
 
  | Track      = 7
 
  | Track      = 7
  | Title      = DS 5
+
  | Title      = Ending
 +
| LinkTitle  = Ending - DragonStrike
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 0
 
  | DurationMin = 0
 
  | DurationSec = 46
 
  | DurationSec = 46
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
  | Recording  = 07 - DragonStrike - DOS - DS 5.ogg
+
  | Recording  = 07 - DragonStrike - DOS - Ending.ogg
 
}}
 
}}
 
{{TrackListEntry
 
{{TrackListEntry
 
  | Track      = 8
 
  | Track      = 8
 
  | Title      = Game Over
 
  | Title      = Game Over
| TitleLink  = Game Over - DragonStrike
 
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
 
  | Composer    = {{TrackListComposer|Paul Mudra}}
| Arranger    = {{TrackListArranger|Paul Mudra}}
 
 
  | DurationMin = 0
 
  | DurationMin = 0
 
  | DurationSec = 15
 
  | DurationSec = 15
 
  | Game        = DragonStrike
 
  | Game        = DragonStrike
 
  | Platform    = DOS
 
  | Platform    = DOS
| Recording  = 08 - DragonStrike - DOS - Game Over.ogg
 
 
}}
 
}}
 
{{TrackListEnd}}
 
{{TrackListEnd}}
Line 145: Line 128:
 
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
 
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
 
* '''Game Credits:'''
 
* '''Game Credits:'''
** '''Music:''' {{Template: Credits|Paul Mudra|Paul S. Mudra}}
+
** ''Music:'' {{Template: Credits|Paul Mudra|Paul S. Mudra}}
** '''Sounds:''' {{Template: Credits|Paul Mudra|Paul S. Mudra}}
+
** ''Sounds:'' {{Template: Credits|Paul Mudra|Paul S. Mudra}}
  
 
{{Issue Source}}
 
{{Issue Source}}
Line 152: Line 135:
 
===Game Rip===
 
===Game Rip===
 
{{Rips
 
{{Rips
| Formats = {{Format|MUS (AdLib)}} {{Format|SND (AdLib)}}
+
| Formats = {{Format|MUS (AdLib)}} {{Format|SND (AdLib)}} {{Format|VGZ}}
 
| File    = DragonStrike (DOS).zip
 
| File    = DragonStrike (DOS).zip
 
}}
 
}}
  
 
The [[MUS (AdLib)|MUS]] files are located in the install directory along with the [[SND (AdLib)|SND]] file. They were logged into DRO format by using [[AdLib Play]] through DOSBox 0.74, and then recorded with [[AdPlug]] 1.8.2. The "Auto-detect Song End" option under Playback was turned off in order to have the song trail off properly.
 
The [[MUS (AdLib)|MUS]] files are located in the install directory along with the [[SND (AdLib)|SND]] file. They were logged into DRO format by using [[AdLib Play]] through DOSBox 0.74, and then recorded with [[AdPlug]] 1.8.2. The "Auto-detect Song End" option under Playback was turned off in order to have the song trail off properly.
 +
 +
The VGM files were logged during gameplay, by loading a game to keep the music playing. Fileswapping methods were used to play different songs during the title screen, specifically by naming one of the eight music files "DSTUNE1.MUS".
  
 
The game's background music doesn't loop.
 
The game's background music doesn't loop.
Line 165: Line 150:
 
| style="background-color:#FFF0FF;" |
 
| style="background-color:#FFF0FF;" |
 
'''Music'''
 
'''Music'''
| {{Audio Device|AdLib|Sound}}
+
| {{Audio Device|AdLib|Music}}
 
|  
 
|  
 
|-
 
|-
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'''Sound'''
 
'''Sound'''
 
|
 
|
| {{Audio Device|PC Speaker|Music}}
+
| {{Audio Device|PC Speaker|Sound}}
 
|}
 
|}
  
Line 180: Line 165:
 
|
 
|
 
{{Publication
 
{{Publication
| Title         = DragonStrike
+
| Title     = DragonStrike
| BoxArt       = DragonStrike - DOS - USA.jpg
+
| BoxArt   = DragonStrike - DOS - USA.jpg
| PlatformName = DOS
+
| Platform = {{Platform|DOS}}
| PlatformPage  = DOS
+
| Released = 1990-0?-??
| Released     = 1990-??-??
+
| Publisher = {{Publisher|Strategic Simulations|Strategic Simulations, Inc.}}
| PublisherName = Strategic Simulations, Inc.
+
| Country   = USA
| PublisherPage = SSI
 
| Country       = USA
 
 
}}
 
}}
 
|}
 
|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/dos/dragonstrike mobygames.com/game/dos/dragonstrike] - Moby Games.
+
* [http://www.mobygames.com/game/dos/dragonstrike mobygames.com/game/dos/dragonstrike] - MobyGames.
 
* [http://www.gamefaqs.com/pc/564820-dragonstrike gamefaqs.com/pc/564820-dragonstrike] - GameFAQs.
 
* [http://www.gamefaqs.com/pc/564820-dragonstrike gamefaqs.com/pc/564820-dragonstrike] - GameFAQs.
 
* [http://en.wikipedia.org/wiki/DragonStrike_%28computer_game%29 en.wikipedia.org/wiki/DragonStrike_%28computer_game%29] - Wikipedia.
 
* [http://en.wikipedia.org/wiki/DragonStrike_%28computer_game%29 en.wikipedia.org/wiki/DragonStrike_%28computer_game%29] - Wikipedia.

Revision as of 13:55, 12 September 2021

DragonStrike
DragonStrike - DOS - USA.jpg
Platform: DOS
Year: 1990
Developer: Westwood Associates
Buy: Amazon
For other games in the series see DragonLance.

DragonStrike is a combat flight simulator based on the world of DragonLance. You play a dragon rider who must engage evil dragons and various other monsters of the DragonLance world. You battle your foes with your DragonLance and the breath weapon of your mount.

This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.

DragonStrike was also released on the Amiga, Sharp X68000, PC-9801, Commodore 64, and NES, however, the NES port is a completely different game since the NES couldn't handle the DOS game's 3D engine.

Screenshots

DragonStrike - DOS - 1.png

The title screen.

DragonStrike - DOS - 2.png

Cut scene for the first battle.

DragonStrike - DOS - 3.png

Loading a saved game.

DragonStrike - DOS - 4.png

Making a dent on the enemy's territory.

DragonStrike - DOS - 5.png

Battling several red dragons at once!

DragonStrike - DOS - 6.png

The setup menu.

Music

Paul Mudra composed the traditional musical score in AdLib Visual Composer with the default AdLib instrument bank and converted it to MUS using AdLib Convert. Some of Paul's music was later used in the Amiga, Commodore 64, PC-9801, and Sharp X68000 versions.

Missions 1, Missions 2, Missions 3 tracks are all unique to DOS port. All the others, with a sole exception of Game Over tune, were arranged for five ports, excluding NES ports featuring unique music. Game Over was additionally not arranged for Commodore 64 version for unknown reason.

Paul also composed the NES version with Frank Klepacki, but it appears none of the music from the DOS version made it into the NES version.

Recording

# Title Composer Length Listen Download
01 Introduction Paul Mudra 1:05
Download
02 Cut Scenes Paul Mudra 1:51
Download
03 Missions 1 Paul Mudra 0:28
Download
04 Missions 2 Paul Mudra 0:26
Download
05 Missions 3 Paul Mudra 0:55
Download
06 Promotion Paul Mudra 0:15
Download
07 Ending Paul Mudra 0:46
Download
08 Game Over Paul Mudra 0:15
Download

Credits


Issue - Missing.svg

Source verification is needed.

Icon-Help.png

Game Rip

Format

Download

MUS (AdLib).png SND (AdLib).png VGZ.png

Download

(Info)


The MUS files are located in the install directory along with the SND file. They were logged into DRO format by using AdLib Play through DOSBox 0.74, and then recorded with AdPlug 1.8.2. The "Auto-detect Song End" option under Playback was turned off in order to have the song trail off properly.

The VGM files were logged during gameplay, by loading a game to keep the music playing. Fileswapping methods were used to play different songs during the title screen, specifically by naming one of the eight music files "DSTUNE1.MUS".

The game's background music doesn't loop.

Audio Devices

Music

Icon - AdLib.png

Sound

Icon - PC Speaker.png

(No Source - There is no audio setup. The game automatically detects any AdLib-compatible sound card, and uses PC speaker for sounds.)

Releases

  USA.svg   USA
DragonStrike - DOS - USA.jpg
Title: DragonStrike
Platform: DOS
Released: 1990-0?-??
Publisher: Strategic Simulations, Inc.

Links