Difference between revisions of "DragonStrike (DOS)"
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{{Infobox Game | {{Infobox Game | ||
− | | Title | + | | Title = DragonStrike |
− | | BoxArt | + | | BoxArt = DragonStrike - DOS - USA.jpg |
− | | | + | | Platform = {{Platform|DOS}} |
− | | | + | | Year = 1990 |
− | | Year | + | | Developer = {{Developer|Westwood Studios|Westwood Associates}} |
− | | | + | | Amazon = B000P1AKQS |
− | | | ||
− | | Amazon | ||
}} | }} | ||
Line 16: | Line 14: | ||
This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive. | This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive. | ||
− | DragonStrike was also released on the | + | DragonStrike was also released on the [[DragonStrike (AMI)|Amiga]], [[DragonStrike (X68)|Sharp X68000]], [[DragonStrike (PC98)|PC-9801]], [[DragonStrike (C64)|Commodore 64]], and [[DragonStrike (NES)|NES]], however, the NES port is a completely different game since the NES couldn't handle the DOS game's 3D engine. |
==Screenshots== | ==Screenshots== | ||
Line 42: | Line 40: | ||
==Music== | ==Music== | ||
− | [[Paul Mudra]] composed the traditional musical score in [[AdLib Visual Composer]] with the default AdLib instrument bank. | + | [[Paul Mudra]] composed the traditional musical score in [[AdLib Visual Composer]] with the default AdLib instrument bank and converted it to [[MUS (AdLib)|MUS]] using [[AdLib Convert]]. Some of Paul's music was later used in the Amiga, Commodore 64, PC-9801, and Sharp X68000 versions. |
+ | |||
+ | [[Missions 1]], [[Missions 2]], [[Missions 3]] tracks are all unique to DOS port. All the others, with a sole exception of [[Game Over - DragonStrike|Game Over]] tune, were arranged for five ports, excluding [[DragonStrike (NES)|NES ports]] featuring unique music. [[Game Over - DragonStrike|Game Over]] was additionally not arranged for [[DragonStrike (C64)|Commodore 64 version]] for unknown reason. | ||
+ | |||
+ | Paul also composed the NES version with [[Frank Klepacki]], but it appears none of the music from the DOS version made it into the NES version. | ||
===Recording=== | ===Recording=== | ||
− | {{TrackListBegin | + | {{TrackListBegin}} |
− | |||
− | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
| Track = 1 | | Track = 1 | ||
| Title = Introduction | | Title = Introduction | ||
− | |||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 1 | | DurationMin = 1 | ||
| DurationSec = 5 | | DurationSec = 5 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | |||
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
| Track = 2 | | Track = 2 | ||
| Title = Cut Scenes | | Title = Cut Scenes | ||
− | |||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 1 | | DurationMin = 1 | ||
| DurationSec = 51 | | DurationSec = 51 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | |||
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
Line 76: | Line 70: | ||
| Title = Missions 1 | | Title = Missions 1 | ||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 0 | | DurationMin = 0 | ||
| DurationSec = 28 | | DurationSec = 28 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | |||
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
Line 87: | Line 79: | ||
| Title = Missions 2 | | Title = Missions 2 | ||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 0 | | DurationMin = 0 | ||
| DurationSec = 26 | | DurationSec = 26 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | |||
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
Line 98: | Line 88: | ||
| Title = Missions 3 | | Title = Missions 3 | ||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 0 | | DurationMin = 0 | ||
| DurationSec = 55 | | DurationSec = 55 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | |||
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
Line 109: | Line 97: | ||
| Title = Promotion | | Title = Promotion | ||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 0 | | DurationMin = 0 | ||
| DurationSec = 15 | | DurationSec = 15 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | |||
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
| Track = 7 | | Track = 7 | ||
− | | Title = | + | | Title = Ending |
+ | | LinkTitle = Ending - DragonStrike | ||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 0 | | DurationMin = 0 | ||
| DurationSec = 46 | | DurationSec = 46 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | | Recording = 07 - DragonStrike - DOS - | + | | Recording = 07 - DragonStrike - DOS - Ending.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
| Track = 8 | | Track = 8 | ||
| Title = Game Over | | Title = Game Over | ||
− | |||
| Composer = {{TrackListComposer|Paul Mudra}} | | Composer = {{TrackListComposer|Paul Mudra}} | ||
− | |||
| DurationMin = 0 | | DurationMin = 0 | ||
| DurationSec = 15 | | DurationSec = 15 | ||
| Game = DragonStrike | | Game = DragonStrike | ||
| Platform = DOS | | Platform = DOS | ||
− | |||
}} | }} | ||
{{TrackListEnd}} | {{TrackListEnd}} | ||
Line 145: | Line 128: | ||
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] | * '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] | ||
* '''Game Credits:''' | * '''Game Credits:''' | ||
− | ** | + | ** ''Music:'' {{Template: Credits|Paul Mudra|Paul S. Mudra}} |
− | ** | + | ** ''Sounds:'' {{Template: Credits|Paul Mudra|Paul S. Mudra}} |
{{Issue Source}} | {{Issue Source}} | ||
Line 152: | Line 135: | ||
===Game Rip=== | ===Game Rip=== | ||
{{Rips | {{Rips | ||
− | | Formats = {{Format|MUS (AdLib)}} {{Format|SND (AdLib)}} | + | | Formats = {{Format|MUS (AdLib)}} {{Format|SND (AdLib)}} {{Format|VGZ}} |
| File = DragonStrike (DOS).zip | | File = DragonStrike (DOS).zip | ||
}} | }} | ||
The [[MUS (AdLib)|MUS]] files are located in the install directory along with the [[SND (AdLib)|SND]] file. They were logged into DRO format by using [[AdLib Play]] through DOSBox 0.74, and then recorded with [[AdPlug]] 1.8.2. The "Auto-detect Song End" option under Playback was turned off in order to have the song trail off properly. | The [[MUS (AdLib)|MUS]] files are located in the install directory along with the [[SND (AdLib)|SND]] file. They were logged into DRO format by using [[AdLib Play]] through DOSBox 0.74, and then recorded with [[AdPlug]] 1.8.2. The "Auto-detect Song End" option under Playback was turned off in order to have the song trail off properly. | ||
+ | |||
+ | The VGM files were logged during gameplay, by loading a game to keep the music playing. Fileswapping methods were used to play different songs during the title screen, specifically by naming one of the eight music files "DSTUNE1.MUS". | ||
The game's background music doesn't loop. | The game's background music doesn't loop. | ||
Line 165: | Line 150: | ||
| style="background-color:#FFF0FF;" | | | style="background-color:#FFF0FF;" | | ||
'''Music''' | '''Music''' | ||
− | | {{Audio Device|AdLib| | + | | {{Audio Device|AdLib|Music}} |
| | | | ||
|- | |- | ||
Line 171: | Line 156: | ||
'''Sound''' | '''Sound''' | ||
| | | | ||
− | | {{Audio Device|PC Speaker| | + | | {{Audio Device|PC Speaker|Sound}} |
|} | |} | ||
Line 180: | Line 165: | ||
| | | | ||
{{Publication | {{Publication | ||
− | | Title | + | | Title = DragonStrike |
− | | BoxArt | + | | BoxArt = DragonStrike - DOS - USA.jpg |
− | | | + | | Platform = {{Platform|DOS}} |
− | | | + | | Released = 1990-0?-?? |
− | | Released | + | | Publisher = {{Publisher|Strategic Simulations|Strategic Simulations, Inc.}} |
− | | | + | | Country = USA |
− | |||
− | | Country | ||
}} | }} | ||
|} | |} | ||
==Links== | ==Links== | ||
− | * [http://www.mobygames.com/game/dos/dragonstrike mobygames.com/game/dos/dragonstrike] - | + | * [http://www.mobygames.com/game/dos/dragonstrike mobygames.com/game/dos/dragonstrike] - MobyGames. |
* [http://www.gamefaqs.com/pc/564820-dragonstrike gamefaqs.com/pc/564820-dragonstrike] - GameFAQs. | * [http://www.gamefaqs.com/pc/564820-dragonstrike gamefaqs.com/pc/564820-dragonstrike] - GameFAQs. | ||
* [http://en.wikipedia.org/wiki/DragonStrike_%28computer_game%29 en.wikipedia.org/wiki/DragonStrike_%28computer_game%29] - Wikipedia. | * [http://en.wikipedia.org/wiki/DragonStrike_%28computer_game%29 en.wikipedia.org/wiki/DragonStrike_%28computer_game%29] - Wikipedia. |
Revision as of 13:55, 12 September 2021
DragonStrike | ||||||||
|
- For other games in the series see DragonLance.
DragonStrike is a combat flight simulator based on the world of DragonLance. You play a dragon rider who must engage evil dragons and various other monsters of the DragonLance world. You battle your foes with your DragonLance and the breath weapon of your mount.
This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.
DragonStrike was also released on the Amiga, Sharp X68000, PC-9801, Commodore 64, and NES, however, the NES port is a completely different game since the NES couldn't handle the DOS game's 3D engine.
Contents
Screenshots
Music
Paul Mudra composed the traditional musical score in AdLib Visual Composer with the default AdLib instrument bank and converted it to MUS using AdLib Convert. Some of Paul's music was later used in the Amiga, Commodore 64, PC-9801, and Sharp X68000 versions.
Missions 1, Missions 2, Missions 3 tracks are all unique to DOS port. All the others, with a sole exception of Game Over tune, were arranged for five ports, excluding NES ports featuring unique music. Game Over was additionally not arranged for Commodore 64 version for unknown reason.
Paul also composed the NES version with Frank Klepacki, but it appears none of the music from the DOS version made it into the NES version.
Recording
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
01 | Introduction | Paul Mudra | 1:05 | Download | |
02 | Cut Scenes | Paul Mudra | 1:51 | Download | |
03 | Missions 1 | Paul Mudra | 0:28 | Download | |
04 | Missions 2 | Paul Mudra | 0:26 | Download | |
05 | Missions 3 | Paul Mudra | 0:55 | Download | |
06 | Promotion | Paul Mudra | 0:15 | Download | |
07 | Ending | Paul Mudra | 0:46 | Download | |
08 | Game Over | Paul Mudra | 0:15 | Download |
Credits
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
- Music: Paul Mudra credited as Paul S. Mudra
- Sounds: Paul Mudra credited as Paul S. Mudra
Source verification is needed. |
Game Rip
The MUS files are located in the install directory along with the SND file. They were logged into DRO format by using AdLib Play through DOSBox 0.74, and then recorded with AdPlug 1.8.2. The "Auto-detect Song End" option under Playback was turned off in order to have the song trail off properly.
The VGM files were logged during gameplay, by loading a game to keep the music playing. Fileswapping methods were used to play different songs during the title screen, specifically by naming one of the eight music files "DSTUNE1.MUS".
The game's background music doesn't loop.
Audio Devices
Music |
||
Sound |
(No Source - There is no audio setup. The game automatically detects any AdLib-compatible sound card, and uses PC speaker for sounds.)
Releases
|
Links
- mobygames.com/game/dos/dragonstrike - MobyGames.
- gamefaqs.com/pc/564820-dragonstrike - GameFAQs.
- en.wikipedia.org/wiki/DragonStrike_%28computer_game%29 - Wikipedia.
- DOS Games
- Games Released In 1990
- Games Developed By Westwood Studios
- Games
- DragonStrike (DOS)
- Games By Paul Mudra
- Missing Source
- Games That Use MUS (AdLib)
- Games That Use SND (AdLib)
- Games That Use VGZ
- Games That Use AdLib For Music
- Games That Use PC Speaker For Sound
- Games Released In USA
- Games Published By Strategic Simulations