Difference between revisions of "DragonStrike (C64)"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
(Music)
(8 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
| Title      = DragonStrike
 
| Title      = DragonStrike
 
| BoxArt      = DragonStrike - C64 - USA.jpg
 
| BoxArt      = DragonStrike - C64 - USA.jpg
| Platform    = {{Platform|C64}}
+
| Platform    = {{Platform|Commodore 64}}
 
| Year        = 1990
 
| Year        = 1990
 
| Developer  = {{Developer|Westwood Studios|Westwood Associates}}
 
| Developer  = {{Developer|Westwood Studios|Westwood Associates}}
Line 13: Line 13:
 
This is probably the first fantasy-themed flight simulator. Unfortunately, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.
 
This is probably the first fantasy-themed flight simulator. Unfortunately, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.
  
Commodore version was ported from the [[DragonStrike (DOS)|DOS]] version. It lost full 3D engine, although Commodore was capable of it (see [[Freescape games]]), so everything was designed with sprites.
+
Commodore version was ported from the [[DragonStrike (DOS)|DOS]] release. It lost full 3D engine, although Commodore was capable of it (see [[Freescape games]]), probably due to the relatively weak CPU of that machine not allowing really fast render, so everything was designed with sprites.
  
 
==Screenshots==
 
==Screenshots==
Line 33: Line 33:
  
 
==Music==
 
==Music==
This port of DragonStike feature probably the worst music among all of them. While there were many Commodore 64 games with decent usage of filters, three or even four channels, that game sounds like the it use only two channels, no filters and was programmed in BASIC.
+
Commodore 64 port of DragonStike has probably the worst music among all of them. While there were many Commodore 64 games with decent usage of filters, three or even four channels, that game sounds like the it use only two channels, no filters and was programmed in BASIC.
  
They also scrapped [[Game Over - DragonStrike|Game Over]] and all mussion tracks - after getting to the mission you won't hear anything but rare sound effects. [[DS 5]] and [[Promotion]] tracks, most probably, were also left outside of Commodore version, however, it's not verified.
+
They also scrapped [[Game Over - DragonStrike|Game Over]] and all mussion tracks - after getting to the battlefield you won't hear anything but rare sound effects. [[DS 5]] and [[Promotion]] tracks, most probably, were also left outside of Commodore version, however, it's not verified.
  
 
===Recording===
 
===Recording===
Line 62: Line 62:
 
===Credits===
 
===Credits===
 
* '''Ripper:''' N/A
 
* '''Ripper:''' N/A
* '''Recorder:''' [[User:M1911|TheAlmightyGuru]]
+
* '''Recorder:''' [[User:M1911|M1911]]
 
* '''Game Credits:'''
 
* '''Game Credits:'''
** ''Not Credited Composer:'' {{Template: Credits|Paul Mudra|Paul S. Mudra}}
+
** ''Not Credited Composer:'' {{Template:Credits|Paul Mudra}}
  
 
(Source: Game lacks credits)
 
(Source: Game lacks credits)
The composer is recognizable due to the identical tracks.
+
The composer is recognizable due to the identical tracks. He could be also an arragner.
  
 
===Game Rip===
 
===Game Rip===
Line 75: Line 75:
 
}}
 
}}
  
The music has yet to be ripped. It also probably cannot be recorded from the game fully, as the first track stops at 0:05, while it can contain more
+
The music has yet to be ripped. It also probably cannot be recorded from the game fully, as the first track stops at 0:05, while it can contain more (or it's a glitch in the only known ROM of this game).
  
 
The game's background music doesn't loop.
 
The game's background music doesn't loop.
Line 88: Line 88:
 
| Title    = DragonStrike
 
| Title    = DragonStrike
 
| BoxArt    = DragonStrike - C64 - USA.jpg
 
| BoxArt    = DragonStrike - C64 - USA.jpg
| Platform  = {{Platform|C64}}
+
| Platform  = {{Platform|Commodore 64}}
 
| Released  = 1990-??-??
 
| Released  = 1990-??-??
 
| Publisher = {{Publisher|Strategic Simulations|Strategic Simulations, Inc.}}
 
| Publisher = {{Publisher|Strategic Simulations|Strategic Simulations, Inc.}}

Revision as of 11:01, 22 February 2019

DragonStrike
DragonStrike - C64 - USA.jpg
Platform: Commodore 64
Year: 1990
Developer: Westwood Associates
For other games in the series see DragonLance.

DragonStrike is a combat flight simulator based on the world of DragonLance. You play a dragon rider who must engage evil dragons and various other monsters of the DragonLance world. You battle your foes with your DragonLance and the breath weapon of your mount.

This is probably the first fantasy-themed flight simulator. Unfortunately, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.

Commodore version was ported from the DOS release. It lost full 3D engine, although Commodore was capable of it (see Freescape games), probably due to the relatively weak CPU of that machine not allowing really fast render, so everything was designed with sprites.

Screenshots

DragonStrike - C64 - 1.png

The title screen.

DragonStrike - C64 - 2.png

Cut scene for the first battle.

DragonStrike - C64 - 3.png

Loading a saved game.

DragonStrike - C64 - 4.png

Making a dent on the enemy's territory.

Music

Commodore 64 port of DragonStike has probably the worst music among all of them. While there were many Commodore 64 games with decent usage of filters, three or even four channels, that game sounds like the it use only two channels, no filters and was programmed in BASIC.

They also scrapped Game Over and all mussion tracks - after getting to the battlefield you won't hear anything but rare sound effects. DS 5 and Promotion tracks, most probably, were also left outside of Commodore version, however, it's not verified.

Recording

# Title Composer Length Listen Download
01 Introduction Paul Mudra 0:05
Download
02 Cut Scenes Paul Mudra 1:16
Download

Credits

  • Ripper: N/A
  • Recorder: M1911
  • Game Credits:

(Source: Game lacks credits) The composer is recognizable due to the identical tracks. He could be also an arragner.

Game Rip

Format

Download

SID.png

N/A


The music has yet to be ripped. It also probably cannot be recorded from the game fully, as the first track stops at 0:05, while it can contain more (or it's a glitch in the only known ROM of this game).

The game's background music doesn't loop.

Audio Devices

This game utilizes standard 6581 chip for music and sounds.

Releases

  USA.svg   USA
DragonStrike - C64 - USA.jpg
Title: DragonStrike
Platform: Commodore 64
Released: 1990-??-??
Publisher: Strategic Simulations, Inc.

Links