Difference between revisions of "Double Take (C64)"

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The main theme was originally composed for the game [[Mission of Mercy (C64)]], which was never released. Clarke just sent nearly the same track in two companies, and only accidentally he acquired the information about the fate of the both games - Double Take on TV, and Mission of Mercy a long time after. The other two songs are much shorter and simpler and both based on the same melody. The Dimension Shift tune and the more cheery Victory tune. Although the game is a chore, the music is good, and enjoyable to listen to during the game.
 
The main theme was originally composed for the game [[Mission of Mercy (C64)]], which was never released. Clarke just sent nearly the same track in two companies, and only accidentally he acquired the information about the fate of the both games - Double Take on TV, and Mission of Mercy a long time after. The other two songs are much shorter and simpler and both based on the same melody. The Dimension Shift tune and the more cheery Victory tune. Although the game is a chore, the music is good, and enjoyable to listen to during the game.
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Also, because Ocean did not have enough time to allow composers to write an unique loader per each game, [[Ocean Loader 2]] appears, composed and translated into code by [[Martin Galway]], their main composer.
  
 
===Recording===
 
===Recording===
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{{TrackListBegin
 
{{TrackListBegin
 
  | Arranger = Y
 
  | Arranger = Y

Revision as of 15:49, 22 May 2019

Double Take
Double Take - C64 - USA.jpg
Platform: Commodore 64
Year: 1987
Developer: Ocean Software, Ltd.

Double Take is a game with an interesting premise that was executed poorly. You play a scientist who finds himself in the wake of a dimensional shift. Many objects from a parallel universe have switched places with objects from our world. You must collect the objects from the alternate dimension and put them back into their own evil universe and, while you're there, collect objects from our universe and bring them back here. The objects are scattered all over the place, but there are purple teleportation vortexes that will move you to the areas you need to be. You must also be weary of the swarms of strange monsters that have come from the alternate evil dimension. In every room they will attack you.

That all sounds pretty cool, and a lot could have been done with it, but unfortunately, the game is pretty bad. For one, 99% of the game is spent killing the same five monsters over and over again. They move twice as fast as you, but that's not a big deal since they have to hit you, literally, hundreds of times before you die. However, you only get one life, so it's tough to judge how much life you really need. You can only carry one object at a time, and if you shoot an enemy to defend yourself you drop the item. Extremely annoying! The enemies themselves have no personality at all, they don't even actively seek out the player. They simply move along their movement pattern and shoot at you if you get too close. The game is far too tedious and repetitive to be enjoyable.

Screenshots

Double Take - C64 - Loader.png

The loader screen.

Double Take - C64 - Game.png

That's one messed up laboratory!


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This page needs more screenshots.

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Music

Although Paul Hughes is credited for the game's sound, he was actually the sound programmer. Peter Clarke actually composed the music of Double Take, but the game was released without any conversation with him with Hugles' credits. As Peter Clarke stated, he thought that his friend decieved him, so he went to the Ocean Software. They were upset with that trouble, but denied to scrap Clarke's music, albeit offered him a job soon.

The main theme was originally composed for the game Mission of Mercy (C64), which was never released. Clarke just sent nearly the same track in two companies, and only accidentally he acquired the information about the fate of the both games - Double Take on TV, and Mission of Mercy a long time after. The other two songs are much shorter and simpler and both based on the same melody. The Dimension Shift tune and the more cheery Victory tune. Although the game is a chore, the music is good, and enjoyable to listen to during the game.

Also, because Ocean did not have enough time to allow composers to write an unique loader per each game, Ocean Loader 2 appears, composed and translated into code by Martin Galway, their main composer.

Recording

# Title ComposerArranger Length Listen Download
01 Ocean Loader 2 Martin GalwayMartin Galway 4:23
Download
02 Double Take Theme Peter ClarkePeter Clarke 3:54
Download
03 Dimension Shift / Game Over Peter ClarkePaul Hughes 0:30
Download
04 Victory Peter ClarkePaul Hughes 0:40
Download

Credits

(Source)

Game Rip

Format

Download

SID.png

Download

(Info)


Ripping Commodore music is a very arduous process that is beyond the scope of this site.

Releases

  UK.svg   UK
Double Take - C64 - UK.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.
  France.svg   France
Double Take - C64 - France.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.
  Germany.svg   Germany
Double Take - C64 - France.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.
  USA.svg   USA
Double Take - C64 - USA.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.

Links