Deep Strike (C64)
Deep Strike is a flight simulator video game that was created by Nicholas Wilson for Durrell Software Ltd., originally for Amstrad CPC, Commodore 64 and ZX Spectrum.
Deep Strike is set in World War 2, and you form part of a squadron attempting a dangerous mission of destroying a Nazi fuel depot. Your fighter plane is armed with guns; a team of bombers are out there with you, with one always in front.
Initially you will face a few planes flying towards you. red planes shoot at you, and later there are black 'suicide planes' which aim to take you down Kamikaze style, and 'Blue Max' planes which are extra-tough.
After the first minute or so another challenge is added, in the shape of hills to fly around or over. After this, you reach the bombing zone, in which you guide the bombers behind you and instruct them which sites to bomb.
The game is viewed from the cockpit, with displays telling you of how much damage you and the bomber have taken, and whether you are steering in the right direction. A map is build in. The controls can be set in two ways, for 'up' on the joystick either equaling 'move upwards' or 'dive' (as on a real plane).
This page needs more screenshots.
For 1986, Rob Hubbard did a good job, creating an epic score from the game, and then implemented into his own sound driver.
There are issues with the timing of this recording.
|01||Game Theme||Rob Hubbard||3:00||Download|
- Ripper: High Voltage SID Collection
- Recorder: Duc4Wikmedia
- Game Credits:
- Not Credited Composer: Rob Hubbard
(Verification from composer. Game lacks credits.)
We have verified that Rob Hubbard is the one who had composed the music.
This rip is missing songs.
The game uses the SID of the Commodore 64, and used Rob Hubbard's C64 sound driver.