Difference between revisions of "David Warhol"
m (I discovered this wonderful place and couldn't believe you guys forgot to credit Dave for that game. The music and sound effects are just perfect for such an amazing game (for its time). The injustice is fixed and the honor is safe. :P) |
m (added very new interview and updated style a bit) |
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{{Infobox Composer | {{Infobox Composer | ||
− | | Name = David Warhol | + | | Name = David Warhol |
− | | Picture = Dwarhol1.jpg | + | | Picture = Dwarhol1.jpg |
− | | Born = 1959-07-15 | + | | Born = 1959-07-15 |
− | | BirthPlace = Manhattan Beach, CA | + | | BirthPlace = Manhattan Beach, CA |
− | | Nationality = American | + | | Nationality = American |
− | | Flag = USA | + | | Flag = USA |
− | | Aliases = Dave Warhol | + | | Aliases = Dave Warhol<br>Dave Worhal<br>Realtime Associates<br>Real Time Associates |
− | | Website = rtassoc.com | + | | Website = rtassoc.com |
}} | }} | ||
Line 13: | Line 13: | ||
==Music Development== | ==Music Development== | ||
− | === | + | ===Game Boy=== |
− | Warhol created a program that converted MIDI files to something that the | + | Warhol created a program that converted MIDI files to something that the Game Boy could read. According to one of the composer's at Realtime Associates, it was really touchy in that if a note overlapped another note a little bit in the MIDI file, the song wouldn't play back properly and instead hang on the said note. |
Warhol also developed a live interface for controlling the Game Boy's audio with a keyboard. This was utilized to more efficiently test parts and sounds before sequencing or finalizing them. This was something he had also done with the NES, but not until he was part-way through the NES' lifespan. For Game Boy development, this is something he had ready for the first title he worked on. | Warhol also developed a live interface for controlling the Game Boy's audio with a keyboard. This was utilized to more efficiently test parts and sounds before sequencing or finalizing them. This was something he had also done with the NES, but not until he was part-way through the NES' lifespan. For Game Boy development, this is something he had ready for the first title he worked on. | ||
− | === | + | ===Genesis=== |
− | + | Warhol composed MIDI files in [[Cakewalk]] and converted them to the [[GEMS]] sound engine. | |
− | === | + | ===Game Gear/Sega Master System=== |
− | + | Warhol created a MIDI conversion tool. | |
===NES=== | ===NES=== | ||
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==Gameography== | ==Gameography== | ||
− | {| class="wikitable" | + | {| class="wikitable" |
! Released | ! Released | ||
! Title | ! Title | ||
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==Links== | ==Links== | ||
* [http://www.rtassoc.com rtassoc.com] - Official. | * [http://www.rtassoc.com rtassoc.com] - Official. | ||
+ | * [https://www.mobygames.com/developer/sheet/view/developerId,341/ mobygames.com/developer/sheet/view/developerId,341/] - MobyGames. | ||
* [https://www.facebook.com/dave.warhol facebook.com/dave.warhol] - Facebook. | * [https://www.facebook.com/dave.warhol facebook.com/dave.warhol] - Facebook. | ||
* [https://twitter.com/davidwarhol twitter.com/davidwarhol] - Twitter. | * [https://twitter.com/davidwarhol twitter.com/davidwarhol] - Twitter. | ||
− | * [ | + | * [https://www.youtube.com/watch?v=WeMseLpbREQ youtube.com/watch?v=WeMseLpbREQ] - Video Interview. |
* [https://www.remix64.com/interviews/interview-david-warhol.html remix64.com/interviews/interview-david-warhol.html] - Interview from April 23, 2002. | * [https://www.remix64.com/interviews/interview-david-warhol.html remix64.com/interviews/interview-david-warhol.html] - Interview from April 23, 2002. | ||
− | * [http://www.vgarc.org/vgarc-originals/interview-with-david-warhol/ | + | * [http://www.vgarc.org/vgarc-originals/interview-with-david-warhol/ vgarc.org/vgarc-originals/interview-with-david-warhol/] - Audio Interview with Text Transcription from December 9, 2016 and June 14, 2017. |
+ | * [http://www.c64.com/?type=4&id=52 c64.com/?type=4&id=52] - Interview from January 9, 2020. | ||
+ | |||
[[Category: Composers]] | [[Category: Composers]] | ||
[[Category: Foley Artists]] | [[Category: Foley Artists]] | ||
[[Category: Sound Programmers]] | [[Category: Sound Programmers]] |
Revision as of 13:49, 20 January 2020
David Warhol | ||||||||||
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Dave Warhol is a composer, sound designer, and programmer. He played low brass instruments when he was in school. He started working at Mattel Electronics as a audio engineer, game designer and programmer. After being a video game musician and audio engineer for some time, he decided he wanted to make his own company for video games and he founded Realtime Associates in 1986. Realtime still exists to this day and is still run by David Warhol. He has also won the 12th Annual G.A.N.G. award.
Contents
Music Development
Game Boy
Warhol created a program that converted MIDI files to something that the Game Boy could read. According to one of the composer's at Realtime Associates, it was really touchy in that if a note overlapped another note a little bit in the MIDI file, the song wouldn't play back properly and instead hang on the said note.
Warhol also developed a live interface for controlling the Game Boy's audio with a keyboard. This was utilized to more efficiently test parts and sounds before sequencing or finalizing them. This was something he had also done with the NES, but not until he was part-way through the NES' lifespan. For Game Boy development, this is something he had ready for the first title he worked on.
Genesis
Warhol composed MIDI files in Cakewalk and converted them to the GEMS sound engine.
Game Gear/Sega Master System
Warhol created a MIDI conversion tool.
NES
Warhol created a program that converted MIDI files to the NES. He would compose his MIDI files in Cakewalk and then use his program to convert said MIDIs to the NES. If another composer at Realtime Associates was behind the music, he would use the same procedure, except he would arrange the composers' MIDI files first before converting them.
Warhol has explained the process in which he was able to convert from MIDI as efficiently as possible:
Before developing his MIDI converter, he worked with sheet music and would program the music in hexadecimal notation. He described this as a "very labor intensive process", and his earliest NES games used this method.
None of his NES music utilizes the 5th audio channel for sample playback, as he was unable to figure out how to use it.
SNES
Warhol programmed a sound driver which converted MIDI files to the SNES. The instrument samples were taken from other SNES games. Warhol lent his sound driver to many video game developers, but only his company name was mentioned in those games.
Gameography
Links
- rtassoc.com - Official.
- mobygames.com/developer/sheet/view/developerId,341/ - MobyGames.
- facebook.com/dave.warhol - Facebook.
- twitter.com/davidwarhol - Twitter.
- youtube.com/watch?v=WeMseLpbREQ - Video Interview.
- remix64.com/interviews/interview-david-warhol.html - Interview from April 23, 2002.
- vgarc.org/vgarc-originals/interview-with-david-warhol/ - Audio Interview with Text Transcription from December 9, 2016 and June 14, 2017.
- c64.com/?type=4&id=52 - Interview from January 9, 2020.