Difference between revisions of "David Thiel"

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Revision as of 12:51, 16 December 2018

David Thiel
NoPhoto.png
Born 1950?
Birth Place
Nationality American   USA.svg
Aliases
  • DDT

David D. Thiel is an American composer, sound designer, and audio programmer. He attended De Pauw University from 1968 to 1972, and worked as a freelance musician and synthesizer salesman until entering the video game industry at the start of the 1980s.

He worked for Gottleib between 1980 and 1983, with perhaps his most notable project in that period being Q*bert (ARC), which he was selected to work on because he was interested in speech synthesis, and the developers wanted to use an early speech synthesis chip. After Thiel determined that the chip was not advanced enough to render the speech the designers actually wanted, however, he instead programmed it to have the characters speak the alien-sounding gibberish that became the game's trademark.

After leaving Gottleib he worked for Incredible Technologies from 1985 to 1993, creating music and sound effects for a variety of arcade and home computer games. He then went to work for Microsoft for the remainder of the 1990s, but returned to the game industry at the start of the 2000s, when he started focusing on audio content for pinball machines.

Gameography

Released Title Sample
1982-10-?? Q*bert (ARC)
1982-??-?? Reactor (ARC)
1983-??-?? Mad Planets (ARC)
1983-??-?? M.A.C.H. 3 (ARC)
1983-??-?? Q*bert's Qubes (ARC)
1986-??-?? Championship Wrestling (C64)
1987-??-?? Winter Games (AMI)
1987-??-?? The Three Stooges (AMI)
1988-??-?? Capcom Bowling (ARC)
1990-??-?? DuckTales: The Quest for Gold (AMI)
1990-??-?? DuckTales: The Quest for Gold (AST)
1990-??-?? DuckTales: The Quest for Gold (DOS)
Unreleased Faster, Harder, More Challenging Q*bert (ARC)

Links