Difference between revisions of "David Dunn"

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Julie Dunn is a British former composer. Born as '''''David Dunn''''', he attended primary school in Brampton from 1953 to 1960, then Erith Grammar School in Kent and trained at the Royal College of Music under Alan Rowlands and Anthony Milner, developing a love for imagery, impressionism and live performance. He then worked as a tutor at London's Centre for Young Musicians, as an organist, as a school choirmaster and as a head of music departments of different institutions. At least two of his C64 tunes were composed by him for other purposes in the 1970s already.
+
Julie Dunn is a British composer. Born as '''''David Dunn''''', he attended primary school in Brampton from 1953 to 1960, then Erith Grammar School in Kent and trained at the Royal College of Music under Alan Rowlands and Anthony Milner, sparking a love for imagery, impressionism and live performance. He then worked as a tutor at London's Centre for Young Musicians, an organist, a school choirmaster which performed on Capital Radio, and head of several music departments. At least two of his C64 tunes were composed by him for other purposes in the 1970s already.
  
In 1982, when Dunn had already acquired a Commodore VIC-20 for unknown reasons, a salesperson of a UK retail company talked him into trading his VIC-20 for the then-new [[Commodore 64]]. Dunn then made his only proactive attempt to get into the video game industry by phoning [[Rabbit Software]] without getting an actual response.
+
In 1982, when Dunn had already acquired a Commodore VIC-20 for unknown reasons, a salesman of a UK retail company talked him into trading the VIC-20 for the then-new [[Commodore 64]]. Dunn then made his only proactive attempt to get into the video game industry by phoning [[Rabbit Software]], but did not get an actual response.
  
Later, he went to a computer shop in Dartford, Kent to ask for something faster than BASIC. This was suddenly answered by another customer, who turned out to be one of the two founders of [[Anirog Software]], Anil Gupta. When Dunn mentioned that he wrote music, Gupta asked him with shining eyes to write something in machine code. Dunn created a driver and a demo program playing three covers illustrated by slightly animated PETSCII art. Gupta liked it and asked him to present some proposals for an intro song for Anirog's latest development, [[Flight Path 737 (C64)]], at their place. Dunn played them a song inspired by [[Those Magnificent Men in their Flying Machines]], which they disliked, and a song which they loved and ended up in the game.
+
Later, he went to a computer shop in Dartford, Kent to ask for something faster than BASIC. This was suddenly answered by another customer, who turned out to be the co-founder of [[Anirog Software]], Anil Gupta. When Dunn mentioned writing music, Gupta eagerly asked him to write something in machine code. Dunn created a driver and a demo program playing three covers illustrated by slightly animated PETSCII art. Gupta liked it and asked him to present some proposals for an intro song for Anirog's latest development, [[Flight Path 737 (C64)]], at their place. The second proposal was very well received and made it into the game.
  
Dunn's best customers were Anirog, their successors [[Anco Software]] and [[Red-Arrow Software]], [[Ocean Software]], [[Personal Software Services]], [[Mastertronic]] and [[Codemasters]]. However, orders were declining after 2 years. As reasons, she cites companies employing in-house musicians (specifically Ocean and [[Martin Galway]]), Compunet, boredom of coding and the limitations of 3 voices.
+
Dunn's best customers were Anirog, their successors [[Anco Software]] and [[Red-Arrow Software]], [[Ocean Software]], [[Personal Software Services]], [[Mastertronic]] and [[Codemasters]]. She cites 1986 as her decline, reasons including companies employing in-house musicians (specifically Ocean and [[Martin Galway]]), Compunet, increasing boredom with coding and the limitations of 3 voices.
  
After more years, Dunn changed his life and studied psychiatric nursing in London, worked at a forensics unit, led a psychiatric-admissions mother and baby unit, and bought a retirement home for the elderly. In the mid-2010s, he became Julie Dunn and went into retirement herself. Her influences include Paul McCartney, Ray Davies, Burt Bacharach, Marvin Hamlisch, John Ireland, Richard Wagner and impressionist works. She dislikes repetitive jingle-jangle.
+
After more years, Dunn changed his life and studied psychiatric nursing in London, worked at a forensics unit, led a psychiatric-admissions mother and baby unit, and bought a retirement home. In the mid-2010s, he became Julie Dunn and went into retirement herself. Her influences include Paul McCartney, Ray Davies, Burt Bacharach, Marvin Hamlisch, John Ireland, Richard Wagner and impressionist works. She dislikes repetitive jingle-jangle.
  
 
==Music Development==
 
==Music Development==
 
===C64===
 
===C64===
Dunn developed a driver and entered the music in hex. The programmer of [[Gilligan's Gold (C64)]] helped him optimize it, and the programmers of [[The Dark Tower (C64)]] and [[Elite (C64)]] optimized it for themselves.
+
Dunn developed a driver and entered the music as numbers. The programmer of [[Gilligan's Gold (C64)|Gilligan's Gold]] helped him optimize it, and the programmers of [[The Dark Tower (C64)|The Dark Tower]] and [[Elite (C64)|Elite]] optimized it for themselves.
 +
 
 +
Dunn is still praised for his use of SID's built-in filter. However, by 1986, he must have noticed that the filter varies with every chip, as his driver had no filter functionality ever since (except for [[Escape from Paradise (C64)|Escape from Paradise]]). In VICE 3.2, his music altogether sounds best with the model ''6581 (ReSID)'' and a filter bias of -75, but it is unconfirmed how close it is to his original setup(s).
 +
 
 +
Most tracks are preceded by the byte 0xDD, which was likely his signature, especially since it has no valid meaning to the driver.
  
 
==Gameography==
 
==Gameography==
Line 29: Line 33:
 
! Title
 
! Title
 
! Sample
 
! Sample
 +
! Notes
 
|-
 
|-
 
| 1984-0?-??
 
| 1984-0?-??
 
| [[Flight Path 737 (C64)]]
 
| [[Flight Path 737 (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-0?-??
 
| 1984-0?-??
 
| [[Gilligan's Gold (C64)]]
 
| [[Gilligan's Gold (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[The Battle of Midway (C64)]]
 
| [[The Battle of Midway (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[The Catacombs (C64)]]
 
| [[The Catacombs (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Chiller (C64)]]
 
| [[Chiller (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 53: Line 63:
 
| [[Daley Thompson's Decathlon (C64)]]
 
| [[Daley Thompson's Decathlon (C64)]]
 
|  
 
|  
 +
| In-Game
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[The Dark Tower (C64)]]
 
| [[The Dark Tower (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Highnoon (C64)]]
 
| [[Highnoon (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Hyper Biker (C64)]]
 
| [[Hyper Biker (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Jump Jet (C64)]]
 
| [[Jump Jet (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Las Vegas (C64)]]
 
| [[Las Vegas (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[P.C. Fuzz (C64)]]
 
| [[P.C. Fuzz (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Tornado Low Level (C64)]]
 
| [[Tornado Low Level (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Tropical Fever (C64)]]
 
| [[Tropical Fever (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1984-??-??
 
| 1984-??-??
 
| [[Zeta-7 (C64)]]
 
| [[Zeta-7 (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-0?-??
 
| 1985-0?-??
 
| [[Elite (C64)]]
 
| [[Elite (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-0?-??
 
| 1985-0?-??
 
| [[The Fourth Protocol (C64)]]
 
| [[The Fourth Protocol (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[Canoe Race Simulator (C64)]]
 
| [[Canoe Race Simulator (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[Finders Keepers (C64)]]
 
| [[Finders Keepers (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[Nonterraqueous (C64)]]
 
| [[Nonterraqueous (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[Power Boat Race (C64)]]
 
| [[Power Boat Race (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[Ring Master (C64)]]
 
| [[Ring Master (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[The Soul Gem of Martek (C64)]]
 
| [[The Soul Gem of Martek (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[Space Hunter (C64)]]
 
| [[Space Hunter (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1985-??-??
 
| 1985-??-??
 
| [[Theatre Europe (C64)]]
 
| [[Theatre Europe (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1986-??-??
 
| 1986-??-??
 
| [[The Prodigy (C64)]]
 
| [[The Prodigy (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1986-??-??
 
| 1986-??-??
 
| [[Thai Boxing (C64)]]
 
| [[Thai Boxing (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 141: Line 173:
 
| [[The Trapdoor (C64)]]
 
| [[The Trapdoor (C64)]]
 
|  
 
|  
 +
|
 +
|-
 +
| 1987-0?-??
 +
| [[Bismarck (C64)]]
 +
|
 +
| Sound Driver
 
|-
 
|-
 
| 1987-0?-??
 
| 1987-0?-??
 
| [[Escape from Paradise (C64)]]
 
| [[Escape from Paradise (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1987-0?-??
 
| 1987-0?-??
 
| [[Magic Madness (C64)]]
 
| [[Magic Madness (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1987-0?-??
 
| 1987-0?-??
 
| [[Snap Dragon (C64)]]
 
| [[Snap Dragon (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1987-??-??
 
| 1987-??-??
 
| [[Kromazone (C64)]]
 
| [[Kromazone (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 161: Line 203:
 
| [[Night Racer (C64)]]
 
| [[Night Racer (C64)]]
 
|  
 
|  
 +
|
 +
|-
 +
| 1988-??-??
 +
| [[Domain (C64)]]
 +
| {{Song-Box|01 - Domain - C64 - Domain.ogg}}
 +
| Composer?/Sound Driver
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
 
| [[International Rugby Simulator (C64)]]
 
| [[International Rugby Simulator (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
 
| [[International Speedway (C64)]]
 
| [[International Speedway (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
 
| [[Jet Bike Simulator (C64)]]
 
| [[Jet Bike Simulator (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
 
| [[Star Trek - The Rebel Universe (C64)]]
 
| [[Star Trek - The Rebel Universe (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1989-0?-??
 
| 1989-0?-??
 
| [[Advanced Pinball Simulator (C64)]]
 
| [[Advanced Pinball Simulator (C64)]]
 +
|
 +
|
 +
|-
 +
| Unreleased
 +
| [[EastEnders (C64)]]
 +
|
 
|  
 
|  
 
|}
 
|}

Revision as of 22:36, 8 December 2018

Julie Dunn
David Dunn - 01.png
Born 1949-06-16
Birth Place
Nationality British   UK.svg

Julie Dunn is a British composer. Born as David Dunn, he attended primary school in Brampton from 1953 to 1960, then Erith Grammar School in Kent and trained at the Royal College of Music under Alan Rowlands and Anthony Milner, sparking a love for imagery, impressionism and live performance. He then worked as a tutor at London's Centre for Young Musicians, an organist, a school choirmaster which performed on Capital Radio, and head of several music departments. At least two of his C64 tunes were composed by him for other purposes in the 1970s already.

In 1982, when Dunn had already acquired a Commodore VIC-20 for unknown reasons, a salesman of a UK retail company talked him into trading the VIC-20 for the then-new Commodore 64. Dunn then made his only proactive attempt to get into the video game industry by phoning Rabbit Software, but did not get an actual response.

Later, he went to a computer shop in Dartford, Kent to ask for something faster than BASIC. This was suddenly answered by another customer, who turned out to be the co-founder of Anirog Software, Anil Gupta. When Dunn mentioned writing music, Gupta eagerly asked him to write something in machine code. Dunn created a driver and a demo program playing three covers illustrated by slightly animated PETSCII art. Gupta liked it and asked him to present some proposals for an intro song for Anirog's latest development, Flight Path 737 (C64), at their place. The second proposal was very well received and made it into the game.

Dunn's best customers were Anirog, their successors Anco Software and Red-Arrow Software, Ocean Software, Personal Software Services, Mastertronic and Codemasters. She cites 1986 as her decline, reasons including companies employing in-house musicians (specifically Ocean and Martin Galway), Compunet, increasing boredom with coding and the limitations of 3 voices.

After more years, Dunn changed his life and studied psychiatric nursing in London, worked at a forensics unit, led a psychiatric-admissions mother and baby unit, and bought a retirement home. In the mid-2010s, he became Julie Dunn and went into retirement herself. Her influences include Paul McCartney, Ray Davies, Burt Bacharach, Marvin Hamlisch, John Ireland, Richard Wagner and impressionist works. She dislikes repetitive jingle-jangle.

Music Development

C64

Dunn developed a driver and entered the music as numbers. The programmer of Gilligan's Gold helped him optimize it, and the programmers of The Dark Tower and Elite optimized it for themselves.

Dunn is still praised for his use of SID's built-in filter. However, by 1986, he must have noticed that the filter varies with every chip, as his driver had no filter functionality ever since (except for Escape from Paradise). In VICE 3.2, his music altogether sounds best with the model 6581 (ReSID) and a filter bias of -75, but it is unconfirmed how close it is to his original setup(s).

Most tracks are preceded by the byte 0xDD, which was likely his signature, especially since it has no valid meaning to the driver.

Gameography

Released Title Sample Notes
1984-0?-?? Flight Path 737 (C64)
1984-0?-?? Gilligan's Gold (C64)
1984-??-?? The Battle of Midway (C64)
1984-??-?? The Catacombs (C64)
1984-??-?? Chiller (C64)
1984-??-?? Daley Thompson's Decathlon (C64) In-Game
1984-??-?? The Dark Tower (C64)
1984-??-?? Highnoon (C64)
1984-??-?? Hyper Biker (C64)
1984-??-?? Jump Jet (C64)
1984-??-?? Las Vegas (C64)
1984-??-?? P.C. Fuzz (C64)
1984-??-?? Tornado Low Level (C64)
1984-??-?? Tropical Fever (C64)
1984-??-?? Zeta-7 (C64)
1985-0?-?? Elite (C64)
1985-0?-?? The Fourth Protocol (C64)
1985-??-?? Canoe Race Simulator (C64)
1985-??-?? Finders Keepers (C64)
1985-??-?? Nonterraqueous (C64)
1985-??-?? Power Boat Race (C64)
1985-??-?? Ring Master (C64)
1985-??-?? The Soul Gem of Martek (C64)
1985-??-?? Space Hunter (C64)
1985-??-?? Theatre Europe (C64)
1986-??-?? The Prodigy (C64)
1986-??-?? Thai Boxing (C64)
1986-??-?? The Trapdoor (C64)
1987-0?-?? Bismarck (C64) Sound Driver
1987-0?-?? Escape from Paradise (C64)
1987-0?-?? Magic Madness (C64)
1987-0?-?? Snap Dragon (C64)
1987-??-?? Kromazone (C64)
1988-0?-?? Night Racer (C64)
1988-??-?? Domain (C64)
Composer?/Sound Driver
1988-??-?? International Rugby Simulator (C64)
1988-??-?? International Speedway (C64)
1988-??-?? Jet Bike Simulator (C64)
1988-??-?? Star Trek - The Rebel Universe (C64)
1989-0?-?? Advanced Pinball Simulator (C64)
Unreleased EastEnders (C64)

Picture Gallery

Links