Difference between revisions of "Dan"
From Video Game Music Preservation Foundation Wiki
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===Jill of the Jungle=== | ===Jill of the Jungle=== | ||
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In the first game of the series ''Dan'' music track is played in levels 6 and 13. | In the first game of the series ''Dan'' music track is played in levels 6 and 13. | ||
+ | {| align="center" | | ||
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+ | |{{SongScreenshot|Jill of the Jungle - DOS - Level 6.png}} | ||
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+ | |{{SongScreenshot|Jill of the Jungle - DOS - Level 13.png}} | ||
+ | |} | ||
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===Jill Saves The Prince=== | ===Jill Saves The Prince=== | ||
In the third game of the series ''Dan'' music track is played in levels 2 and 8. | In the third game of the series ''Dan'' music track is played in levels 2 and 8. | ||
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+ | |{{SongScreenshot|Jill Saves The Prince - DOS - Level 2.png}} | ||
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+ | |{{SongScreenshot|Jill Saves The Prince - DOS - Level 8.png}} | ||
+ | |} | ||
==Links== | ==Links== |
Revision as of 06:41, 27 January 2016
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Dan is a song from the Jill of the Jungle series. It uses several different percussion instruments including bells, xylophones, and glockenspiels.
Dan was composed in AdLib Visual Composer as a ROL file, but was converted to CMF using the program ROL to CMF.
The title obviously is the name of the composer as well as the file name of the song. Dan Froelich explained that the file names were in fact the proper full titles. The file in the game folder is named Dan.ddt.
Jill of the Jungle
In the first game of the series Dan music track is played in levels 6 and 13.
Jill Saves The Prince
In the third game of the series Dan music track is played in levels 2 and 8.