Difference between revisions of "DX-Ball (WEB)"

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| DeveloperName  = BorodinART
 
| DeveloperName  = BorodinART
 
| DeveloperPage  = BorodinART
 
| DeveloperPage  = BorodinART
| Online          = dx-ball.ru
+
| Online          = http://dx-ball.ru
 
}}
 
}}
 
:''For another games inspired by Arkanoid, see [[Arkanoid]].''
 
:''For another games inspired by Arkanoid, see [[Arkanoid]].''
  
'''DX-Ball''' is the JavaScript recreation of the original [[DX-Ball (W32)|Windows release]] of this quite famous Arkanoid-style game.
+
'''DX-Ball''' is a JavaScript recreation of the original [[DX-Ball (W32)|Windows release]] of this quite famous Arkanoid-style game.
  
 
== Music ==
 
== Music ==
The music is the same with [[DX-Ball (W32)|W32 release]]. There are two noticeable differenses: the soundings differs (why - see below) and you can't back to the another tracks pressing F5 - tracks are just repeating 1-3 times, then it changes to the different track in the order.
+
The music is the same with [[DX-Ball (W32)|W32 release]]. There are two noticeable differenses: the sounding differs (see below) and you can't switch back to the another tracks by pressing F5 - tracks are just repeating 1-3 times, then it changes to the different track in the order.
  
As the author confesser in harahabr, he just converted the [[MDS]] files to [[MP3]]. The sounding indicated that for this the [[MIDI Decoder]] was used (without the [[SF2]] file it don't dive [[General MIDI]] sounding, making the notes different). Specifically, it was firtsly converted [[MDS]] to [[WAV]] using this software, then [[WAV]] to [[MP3]].
+
As the author confessed in the Habrahabr <!-- link? -->, he just converted the [[MDS]] files into [[MP3]]. The sounding indicated that for this the [[MIDI Decoder]] was used (in "Emu de MIDI" mode, making the notes different). Specifically, he firstly converted [[MDS]] to [[WAV]] using this software, then [[WAV]] to [[MP3]].
  
 
=== Recording ===
 
=== Recording ===
Just converted [[MDS]] to [[WAV]] using [[MIDI Decoder]] and [[WAV]] to [[OGG]] with [[Audacity]]. It's not the [[General MIDI]] soundings, but sounds like in game.
+
Just converted [[MDS]] to [[WAV]] using [[MIDI Decoder]] and [[WAV]] to [[OGG]] with [[Audacity]]. It doesn't sound like with [[Roland]] [[SCC-1]] patch set, but sounds like specific sound chip.
  
 
{{Table Recording
 
{{Table Recording
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=== Credits ===
 
=== Credits ===
* '''Ripper:''' [[User:M1911|M1911]] (main), [[User:binarymaster|binarymaster]] (conversion to MIDI)
+
* '''Ripper:''' [[User:M1911|M1911]]
 
* '''Recorder:''' [[User:M1911|M1911]]
 
* '''Recorder:''' [[User:M1911|M1911]]
 
* '''Game Credits:'''
 
* '''Game Credits:'''
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(Source: the Internet, game lacks credits.)
 
(Source: the Internet, game lacks credits.)
  
The same way with original game - serfing the Internet.
+
The same way with original game.
  
 
=== Game Rip ===
 
=== Game Rip ===
 
{{Rips
 
{{Rips
| Formats = {{Format|MDS}} {{Format|MIDI}} {{Format|MP3}} {{Format|WAV}}
+
| Formats = {{Format|MP3}} {{Format|WAV}}
 
| File    = DX-Ball (WEB).zip
 
| File    = DX-Ball (WEB).zip
 
}}
 
}}
  
The game use [[MP3]] for music (converted from [[MDS]] in original) and [[WAV]] for sounds. Becuase the MP3 music is 1:1 to OGG, the MP3s were excluded from the rip.
+
The game use [[MP3]] for music (converted from [[MDS]] in original, see [[DX-Ball 2 (W32)#Game Rip) and [[WAV]] for sounds. Because the MP3 music is 1:1 to OGG, the MP3s were excluded from the rip.
 
 
The rip also contains the [[MIDI]] files converted from [[MDS]] using [[MIDIPLEX]].
 
 
 
=== Audio Devices ===
 
The game doesn't have the audio changing program and detects it automatically. You need DirectX card or compatible.
 
  
 
==Releases==
 
==Releases==
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}}
 
}}
 
|}
 
|}
 +
 +
==Links==
 +
* [http://dx-ball.ru dx-ball.ru] - Play online.

Revision as of 17:28, 9 April 2015

DX-Ball
NoBox.png
Platform: Web
Year: 2012
Developer: BorodinART
Online: Play Online
For another games inspired by Arkanoid, see Arkanoid.

DX-Ball is a JavaScript recreation of the original Windows release of this quite famous Arkanoid-style game.

Music

The music is the same with W32 release. There are two noticeable differenses: the sounding differs (see below) and you can't switch back to the another tracks by pressing F5 - tracks are just repeating 1-3 times, then it changes to the different track in the order.

As the author confessed in the Habrahabr , he just converted the MDS files into MP3. The sounding indicated that for this the MIDI Decoder was used (in "Emu de MIDI" mode, making the notes different). Specifically, he firstly converted MDS to WAV using this software, then WAV to MP3.

Recording

Just converted MDS to WAV using MIDI Decoder and WAV to OGG with Audacity. It doesn't sound like with Roland SCC-1 patch set, but sounds like specific sound chip.


#

Title

Composer

Arranger

Length

Listen

01 Ethno Papa Roland Corporation Roland Corporation 3:26
02 Ackerlight Frédéric Hahn Howard Wootan, Mike Doyle 4:54
03 Flight of the Bumblebee Nikolai Rimsky-Korsakov Romeo Music International 2:44
04 Karn Evil 9: 1st Impression, Part I Emerson, Lake and Palmer Unknown 3:53
05 Freebee Jeff R. Bosset Jeff R. Bosset 2:39
06 Overture from The Marriage of Figaro Wolfgang Amadeus Mozart MTA 4:17

Credits

(Source: the Internet, game lacks credits.)

The same way with original game.

Game Rip

Format

Download

MP3.png WAV.png

Download

(Info)


The game use MP3 for music (converted from MDS in original, see [[DX-Ball 2 (W32)#Game Rip) and WAV for sounds. Because the MP3 music is 1:1 to OGG, the MP3s were excluded from the rip.

Releases

  World.svg   World
NoBox.png
Title: DX-Ball
Platform: Web
Released: 2012-??-??
Publisher: Unknown

Links