Code Name: Viper (NES)
|Code Name: Viper|
Code Name: Viper is a platform shooter game where you infiltrate drug hideouts in South America. The game is extremely similar to Rolling Thunder (NES), making it either a shameless copy, or a well-designed tribute. Walking and jumping function the same, the doors with ammo and machine guns work the same, even the enemies glance about and jump around the exact same way. The only difference is the plot (you're killing drug lords instead of alien kidnappers).
In Code Name: Viper, you play as Agent Smith. Your boss, Commander Jones commissions you to go to South Africa to stop a drug cartel. In each level, Smith must open doors and find a hostage with the grenade, which is the key out of the level. After a level, the hostage will give you a piece of a letter. You must collect all the pieces to find out who is really behind the drug cartel.
Overall, Code Name: Viper is a better game than Rolling Thunder. The graphics are more detailed, the music is better, and there is a little bit more variety. However, Arc System Works, the same company that developed the NES version of Rolling Thunder, also programmed this game.
The game is also fantastically difficult, and even on easy mode you'll still probably have a tough time making it through the first area. It requires a great deal of memorizing when and where enemies pop out at you in order to make it. On difficult mode, the game becomes obscenely hard.
Code Name: Viper's has a nice jazzy sound common in Capcom NES games. However, since the game is so difficult, you'll probably only hear the music of the first two areas and the game over fanfare. The music from areas 3 & 4 has a nice technological sound akin to that of Elecman's music from Mega Man and the ending music has a great smooth sound.
Nearly all of the soundtrack was composed by Yoko Shimomura. However, Junko Tamiya composed the first track, and some of the sound effects are reused from her work in Bionic Commando (NES). For example, the gun shot is the same sound effect as the rocket launcher in Bionic Commando, and the sound of entering a door is the same sound as when you select an item in your inventory in Bionic Commando.
|01||Areas 1 & 2||Junko Tamiya||1:32||Download|
|02||Areas 3 & 4||Yoko Shimomura||2:14||Download|
|03||Areas 5 & 6||Yoko Shimomura||2:09||Download|
|04||Areas 7 & 8||Yoko Shimomura||1:19||Download|
|05||Overview Map||Yoko Shimomura||0:17||Download|
|06||Bomb the Door||Yoko Shimomura||0:03||Download|
|07||Area Clear||Yoko Shimomura||0:08||Download|
|09||Password Entry||Yoko Shimomura||1:54||Download|
|10||Game Over||Yoko Shimomura||0:03||Download|
|11||Commander Jones||Yoko Shimomura||1:14||Download|
|12||Mission All Clear||Yoko Shimomura||2:10||Download|
- Ripper: Chris Covell
- Recorder: TheAlmightyGuru
- Game Credits:
(Source: Personal verification from the audio team.)
While the game does not contain credits, Manami Matsumae, said that Junko only composed the first stage's music. Harumi Fujita verified Yoko Shimomura did the music for the rest of them, plus, Yoko's site lists the game in her works. Like most Capcom games, it uses Yoshihiro Sakaguchi's sound driver.
Ripping NES music is a very arduous process that is beyond the scope of this site.