Cliffhanger is a platforming game based on its movie counterpart. In this game, you play as Gabe. A plane is on its way to San Fransisco with $100 million and while the terrorists attempt to get the money from the plane, an FBI agent shoots and destroys the lead terrorist Qualen's plane. After the crash, the terrorists survive and send out a false alarm, grabbing the attention of Gabe and Hal. When they get to Qualen and his men, they're held at gunpoint to go and find the money. Gabe escapes, but must find Qualen's money in order to save his friend Hal who is still held hostage by the terrorists.
Overall, the game got some bad reviews. While the game does stay true to its source material (which a lot of other movie-based games don't), the game suffers some problems. The controls take some getting used to and the graphics don't look too good, and in the cutscenes, mostly everybody is a shadow. Also, there's no checkpoints within the levels, so if you die, you go all the way back to the beginning. You get three continues and lives and there is only one extra life throughout the game. To be fair, the graphics were made by only one person, and the music is from the movie. While there are different variations of Cliffhanger, this version of the game was ported to the Commodore Amiga, GameBoy and GameGear, all developed by the same people (except the composers). The game is one of the rarer NES titles and can go from $25 to as high as $65. Cliffhanger for the NES was produced by Steve Marsden, programmed by Martin Edwards and David Cooke, with graphics by Robert Lever.
The game's music is from the movie score, something most movie-based games don't have. The only major problem is that there's only one stage theme and it plays really high notes. What's weird is that the GameBoy, GameGear and NES version of the game (all developed by Spidersoft) have almost identical developers besides the composers. Mark Cooksey worked on the NES version, Martin Walker worked on the GameBoy version and David Lowe worked on the GameGear version.
Mark Cooksey used Notator for the Atari ST and converted his MIDI files to the NES using his own sound driver. The music was played back using a box from Spidersoft which connected from the Atari ST to the NES.
Mark said this about the music:
|01||Title Screen||Trevor Jones||Mark Cooksey||Mark Cooksey||0:17||Download|
|02||Cutscene||Trevor Jones||Mark Cooksey||Mark Cooksey||1:42||Download|
|03||Stage Start||Trevor Jones||Mark Cooksey||Mark Cooksey||0:04||Download|
|04||Stage Theme||Trevor Jones||Mark Cooksey||Mark Cooksey||2:33||Download|
|05||Boss Theme||Trevor Jones||Mark Cooksey||Mark Cooksey||1:30||Download|
|06||Game Over||Trevor Jones||Mark Cooksey||Mark Cooksey||0:10||Download|
|07||Ending||Trevor Jones||Mark Cooksey||Mark Cooksey||1:15||Download|
- Ripper: Gil Galad
- Recorder: Doommaster1994
- Game Credits:
Ripping NES music is beyond the scope of this Wiki.